A few weeks ago I posted an account of
the first play session in my new campaign setting, Guns of the Western Kings, promising that I would explain more about the setting later. Well, later is now. Last time, I explained that GotWK (pronounced
gotwik) is not Eberron, not steampunk, and not Deadlands. I want to expand on that a bit, just for clarity's sake:
GotWK is not Eberron. Eberron is a campaign setting that made its debut during the age of 3rd edition D&D. It was groundbreaking in tone, inviting players into a high-magic, high-fantasy setting heavily inspired by post-WWI pulp adventure. Eberron took magic to great extremes, filling the world with magical robots (that you can play as), airships, and trains powered by bound elementals. GotWK, while similarly bringing a fantasy world into a more modern setting, is not a high-magic world of airships and sentient robots. Magic, in the world of GotWK, did not advance exponentially as technology did. It has the same basic presence in and effect on the world as it does in an average game of D&D or Pathfinder - magic items are expensive, wizards are holed up in their towers, and magical beasts are terrifying and dangerous. The trains in GotWK run on coal. Speaking of coal...
GotWK is not steampunk. The level of technology is the same as the real world American West in the 1870s-80s. Although I wouldn't rule out coal powered automatons and airships, they certainly won't be commonplace. Steampunk can be pretty cool when it's done right, but it is rarely done right. Besides, if GotWK were steampunk, it wouldn't be western anymore. There are no giant mechanical spiders in GotWK, as far as I know.
GotWK is not Deadlands.
Deadlands is a Western RPG set in an America where suddenly, after the Battle of Gettysburg, the dead started rising from their graves and magic was unleashed upon the world. It has its own system of magic, its own classes, and its own rule system (although it was later adapted into d20, GURPS, and Savage Worlds). Where Deadlands is about the real world suddenly becoming magic, GotWK is about a fantasy world that advances to the point that it has a Wild West. It is not its own RPG, it is a campaign setting for the Pathfinder roleplaying game.
So now that we are clear on what Guns of the Western Kings is not, let's talk more about what it is.