We've got a problem right off the bat in that the swashbuckler is a combination of the fighter and the gunslinger, and I don't like the gunslinger. It's not just because of the fact that the feel of the gunslinger is totally wrong for most campaign settings, it's also that I don't like their Grit ability. I'm okay with the 'pool' mechanic for magical or mystical abilities, like the Magus' Arcane Pool or the Monk's Ki Pool, but not with physical abilities. If I'm playing a gunslinger and I ever say to myself "Oh, I can't do that cool thing I do with my guns because I haven't scored a critical hit or a killing blow recently," that would take me out of my character. It's a gamey mechanic and it feels wrong and 4th-edition-y. Well, the new swashbuckler class uses a similar mechanic called 'panache', which is just terrible. "Sorry, I can't perform that deed right now, I don't have enough panache," said no swashbuckler ever. Aside from that, the class is generally pretty boring.
Naturally, I decided I would do a blogpost introducing my homebrewed swashbuckler to the world. I opened it up to look it over, and immediately changed my mind. My old swashbuckler was basically a word-for-word copy of the swash from Complete Warrior with a few modifications and the ability to take rogue talents. So I scrapped it and built a new, original swashbuckler base-class from scratch!
Illustration by Kent Hamilton |