Bestiary 5 for the Pathfinder Roleplaying Game is
out now! But should you buy it? As a general rule of thumb for Pathfinder Bestiaries or D&D Monster Manuals, the higher the number in the title, the less useful it is. This is something I learned before I ever started playing D&D. When I went over to my friend Marc's house in junior high school, I would flip through his monster manuals and marvel at the strange collection of beasts therein. I soon realized that, while there were some pretty weird creatures throughout all the books, it was the higher-numbered ones that were more likely to contain cheesy, dumb, or downright bizarre monsters destined never to be included in a random monster table or emblazoned on some knight's shield. It was
Monster Manual IV, after all, that famously gave us the ice-skating dragon.
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Not that there is anything inherently wrong with weird monsters; beholders and rust monsters are pretty darn weird, but they are also iconic, interesting, and truly threatening monsters that are easy for GMs and players alike to grasp. A monster can get away with being weird if it has been around for a long time, or if its underlying concept is really engaging. I knew
Bestiary 5 was in trouble when I opened to a random page and saw this:
That's a dwiergeth, and its name is just as much of a random jumble of consonants and vowels as its body is a random jumble of monster parts. But
Bestiary 5 isn't all dwiergeths and aatheriexas, it is also packed with beasts from Greek, Egyptian, Mapuche, Inuit, and Slavic mythology (and many more), plus crazy sci-fi creatures and and odd occult horrors. As I read on, I knew I had to create a metric that I could use to review each monster individually and compile them to get a sense of how useful the bestiary was overall. The results are below.