The second campaign I ever ran was set in Chattara, a mighty multicultural empire ruled over by a caste of turbaned, woolly rhino-riding dwarves. I did a lot of research into Indian weapons at the time, to make sure my party could really get the feel of the land they were adventuring through. For today's post, I'm revisiting these weapons, updating them for Pathfinder and with a more practiced eye for game design.
When D&D books start talking about eastern weaponry, you know they mostly mean Chinese and Japanese stuff. Pathfinder has been a bit better at this, but I find Indian weapons are still a gap that doesn't get filled in as much as it deserves to be. That's why I'm Fixing the Weapons Table. The Indian subcontinent has a rich history of unique and exotic weaponry that deserves a chance in the hands of a PC. From the thrown chakram to the badass pata to the deadly urumi, here are nine awesome Indian weapons for your D&D game.
The following weapons given in gold text are available as Open Game Content under the OGL. Open Game Content is (C)2014 Jonah Bomgaars.
Bhuj
Royal Armouries - Leeds |
The bhuj is also known as the axe-knife, for its resemblance to a heavy, curved knife blade on an axe haft. It has great versatility, useful for both chopping and thrusting, and light enough to be swung in one hand but able to be wielded two-handed for extra power.
Many axe-knives have a stiletto dagger concealed in the base of the haft - such weapons cost 50 gp extra (including the price of the stiletto). Those examining the weapon can detect the concealed stiletto with a DC 12 Perception check. Drawing the stiletto is a free action.
Bhuj - One-Handed Martial Weapon
Cost: 8 gp
Dmg (S): 1d4
Dmg (M): 1d6
Critical: 19-20/x2
Weight: 3 lb.
Type: P or S
Chakram
Royal Armouries - Leeds |
Chakram have been in Pathfinder since the Advanced Player's Guide, but I think 1d8 damage is a bit too much even for a whirling bladed hoop of death. What chakram really needed was a 19-20 crit range. I also took into account the variety of chakram and made two different types: larger, heavier chakram that do more damage, and smaller, lighter chakram that fly further. Depending on their size, chakram were worn around the neck, around the wrists, or even on a tall turban:
via Wikipedia |
Heavy Chakram - Ranged Exotic Weapon
Cost: 5 gp
Dmg (S): 1d4
Dmg (M): 1d6
Critical: 19-20/x2
Range: 20 ft.
Weight: 1 lb.
Type: S
Light Chakram - Ranged Exotic Weapon
Cost: 3 gp
Dmg (S): 1d3
Dmg (M): 1d4
Critical: 19-20/x2
Range: 40 ft.
Weight: 1/2 lb.
Type: S
Cumberjung
via Medievalling |
This strange weapon consists of a staff with a flail on each end. The flail heads, rather than the traditional bludgeoning affairs, are balls encircled by a spinning bladed disk (a quoit). Proper manipulation of the cumberjung sends the quoits scything through the air.
A cumberjung is a double-weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon.
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a cumberjung.
Cumberjung - Two-Handed Exotic Weapon
Cost: 20 gp
Dmg (S): 1d4/1d4
Dmg (M): 1d6/1d6
Critical: 19-20/x2
Weight: 2 lb.
Type: S
Special: Double, finesse
via chalklands |
Goad - One-Handed Exotic Weapon
Cost: 15 gp
Dmg (S): 1d4
Dmg (M): 1d6
Critical: x2
Weight: 3 lb.
Type: P or S
Special: Disarm, trip, see text
Khanda
Top: Royal Armouries - Leeds; Bottom: Tower of London |
Khanda - One-Handed Martial Weapon
Cost: 15 gp
Dmg (S): 1d6
Dmg (M): 2d4
Critical: 19-20/x2
Weight: 2 lb.
Type: S
Pata
Top: Wikipedia; Bottom: The British Musem |
The pata, or gauntlet-sword, is a long blade extending out from an enclosed gauntlet, which gives it extra force for stabbing. Because the hand is enclosed in a fingerless gauntlet, it is always a move action to equip or unequip a pata, regardless of whether or not you have the Quick Draw feat, and the hand cannot be used for anything else. The wielder of a pata gains a +10 bonus on their CMD to resist attempts to disarm them of the pata. Patas are designed to be used one in each hand, so a pata wielded in the off-hand counts as a light weapon for the purpose of determining Two-Weapon Fighting penalties.
Pata - One-Handed Exotic Weapon
Cost: 25 gp
Dmg (S): 1d6
Dmg (M): 2d4
Critical: x3
Weight: 3 lb.
Type: P or S
Special: See text
Scissor Katar
The British Museum |
Scissor Katar - Light Exotic Weapon
Cost: 30 gp
Dmg (S): 1d4
Dmg (M): 1d6
Critical: x4
Weight: 1 lb.
Type: P
Tiger's Claw (Bagh Nakh)
Royal Armouries - Leeds |
Tiger's Claw- Light Simple Weapon
Cost: 2 gp
Dmg (S): 1d3
Dmg (M): 1d4
Critical: x3
Weight: 1/2 lb.
Type: S
Special: See text
Urumi
fantasymagazine.it |
Wikipedia |
On a roll of a natural one (or 1-3 if not the user is not proficient with the urumi), the wielder must make an attack against his own armor class and take damage accordingly if the attack is successful. (If playing with the critical fumble rules or a critical fumble deck, treat confirmed critical fumbles accordingly and all other rolls of 1 [or 1-3] as attacks against the wielder as described above).
This weapon has reach, and threatens all creatures within 10 feet (two squares) of the wielder. Unlike most other weapons with reach, it can be used against an adjacent foe. Using an urumi against a distant enemy does not provoke attacks of opportunity from adjacent enemies due to the threatening whirling blades.
Because an urumi can wrap around an enemy’s leg or weapon, you can make trip and disarm attacks with it. If you are tripped during your own trip attempt, you can drop the urumi to avoid being tripped.
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an urumi.
Urumi - One-Handed Exotic Weapon
Cost: 25 gp
Dmg (S): 1d4
Dmg (M): 1d6
Critical: 18-20/x2
Weight: 2 lb.
Type: S
Special: Disarm, finesse, reach, trip
Battleaxe - tabar
Falchion - aruval
Longsword - firanghi
Mace - gorz
Punching dagger - katar
Scimitar - tulwar
Trident - trishula
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Delving into Indian history, mythology, weaponry, and armour is really fun. There is a lot of cool stuff in there for your RPG and worldbuilding enthusiast. My hope is that this selection of Indian weapons will help inspire many other exciting Indian adventures.
-your kshatriya d20 despot
Thank you for this.
ReplyDeleteYour final comment shows much vedic wisdom.