photo by prilfish from Vienna, Austria, via Wikimedia |
photo by SSR2000, via Wikimedia |
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
Giant Mantis Shrimp (Smasher) CR
5
XP 1,600
N Medium vermin
(aquatic)
Init +7; Senses low-light vision, darkvision 60
ft., extraordinary vision; Perception +20
DEFENSE
AC 19, touch 13, flat-footed 16 (+3
Dex, +6 natural)
hp 52 (8d8+16)
Fort +8, Ref +5, Will +7
Immune illusions
Weakness water dependency
OFFENSE
Speed 20 ft., swim 40 ft.
Melee hammer-claw +11 (1d8+4 plus
cavitation) and spear-claw +10 (1d6+4 plus cavitation)
STATISTICS
Str 18, Dex 16, Con 14, Int 1, Wis 20, Cha 17
Base Atk +6; CMB +10 (+14 sunder); CMD
23 (35 vs trip)
Feats Improved Initiative, Lunge, Skill
Focus (Perception), Weapon Focus (hammer-claw)
Skills Perception +20, Swim +16; Racial Modifiers +8 Perception, +8 Swim
SQ extraordinary vision, shell-cracker
SPECIAL ABILITIES
Cavitation (Ex)
The mantis
shrimp’s claws strike so fast that their movement creates a shockwave of
collapsing bubbles in the water. When a
mantis shrimp successfully hits a target in the water, roll the damage dice
twice, adding any bonuses only once. This
functions like the Vital Strike feat, except it applies to all attacks the mantis
shrimp makes underwater.
Any creature hit by the mantis shrimp’s
cavitation must make a DC 16 Fortitude save or be stunned for one round. All creatures in the same 5-foot square that
the mantis shrimp attacks but which are not hit by either claw must still make
a DC 11 Fortitude save or be stunned for one round. The save DCs are Constitution-based (a -5
penalty is included in the secondary effect’s save).
Extraordinary Vision (Ex)
Mantis
shrimp have some of the most complex eyes in the natural world. Aside from allowing them to see colors
unimaginable to most other beings, their eyes grant the mantis shrimp the
ability to see invisible creatures and see through normal and magical darkness. They are also immune to all illusions and can
see through effects like blur or displacement. In addition, this grants the mantis shrimp a
+8 racial bonus to their perception checks.
Shell-Cracker (Ex)
Smasher
mantis shrimp use their claws to break the tough shells of their prey
open. They gain a +4 racial bonus on
Sunder attempts.
Water Dependency (Ex)
A giant
mantis shrimp can survive out of water for 1 minute per 2 points of
Constitution. Beyond this limit, it runs
the risk of suffocation, as if it were drowning.
ECOLOGY
Environment warm ocean
Organization solitary
Treasure incidental
Giant Mantis Shrimp (Spearer) CR
5
XP 1,600
N Medium vermin
(aquatic)
Init +7; Senses low-light vision, darkvision 60
ft., extraordinary vision; Perception +20
DEFENSE
AC 19, touch 13, flat-footed 16 (+3
Dex, +6 natural)
hp 52 (8d8+16)
Fort +8, Ref +5, Will +7
Immune illusions
Weakness water dependency
OFFENSE
Speed 20 ft., swim 40 ft.
Melee 2 spear-claws +11 (1d8+4 plus 1
bleed plus grab)
Special Attacks barbed claws, rend (1d8+6)
STATISTICS
Str 18, Dex 16, Con 14, Int 1, Wis 20, Cha 17
Base Atk +6; CMB +10 (+14 grapple); CMD
23 (35 vs trip)
Feats Improved Initiative, Lunge, Skill
Focus (Perception), Weapon Focus (spear-claw)
Skills Perception +20, Swim +16; Racial Modifiers +8 Perception, +8 Swim
SQ extraordinary vision
SPECIAL ABILITIES
Extraordinary Vision (Ex)
Mantis
shrimp have some of the most complex eyes in the natural world. Aside from allowing them to see colors
unimaginable to most other beings, their eyes grant the mantis shrimp the
ability to see invisible creatures and see through normal and magical darkness. They are also immune to all illusions and can
see through effects like blur or displacement. In addition, this grants the mantis shrimp a
+8 racial bonus to their perception checks.
Barbed Claws (Ex)
Smasher
mantis shrimp use their barbed spear-claws to hold and rend their soft prey. They gain a +4 racial bonus to initiate and
maintain a Grapple. Their claws do
piercing and slashing damage, and a creature struck by them takes 1 point of
bleed damage.
Water Dependency (Ex)
A giant
mantis shrimp can survive out of water for 1 minute per 2 points of
Constitution. Beyond this limit, it runs
the risk of suffocation, as if it were drowning.
ECOLOGY
Environment warm ocean
Organization solitary
Treasure incidental
Despite
their vibrant coloration, giant mantis shrimp are the terrors of shallow
tropical waters. They lash out with
their highly specialized claws at tremendous speeds to spear or stun their prey. Smasher mantis shrimp have a blunt
hammer-claw and a less-developed spear claw which they use in tandem to crack open
tough shells. They strike so fast that
they create a shockwave in the water that can stun their prey. Spearer mantis shrimp have two powerful
spear-claws covered with slashing barbs that let them grip and rip their
soft-bodied prey of choice. Both species’
eyes are incredibly well-developed, allowing them to see even invisible
opponents.
Giant mantis shrimp make burrows in sand,
coral, or rock in shallow waters. This
often puts them at odds with fishermen, clam-divers, and unwary beach-goers who
stumble into their territory and find the bright, man-sized crustaceans darting
out to break their legs or spear them through the gut. Some aquatic humanoids, like locathah and
merfolk, train giant mantis shrimp as guard animals.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here are some potential hooks to include giant mantis shrimp in your game (because I'm assuming most campaigns don't take place entirely in shallow tropical waters).
- Pearl divers are complaining that a fierce, deadly, brightly colored monster has moved into the best foraging grounds, and they refuse to go back in the water until it has been killed.
- A ship just returned from a long voyage to uncharted waters and thought to contain great treasure was shipwrecked by a storm not far from shore, but none who have gone to investigate have returned.
- A tribe of locathah have fallen under the sway of a dark god and are kidnapping fishermen for sacrifice. Their coral cave lair features several fully or partially submerged chambers filled with numerous guardian beasts, including the dreaded mantis shrimp.
- Oh, you thought that was an interesting tide pool? Wha-CHA! MANTIS SHRIMP!
-your trinocular d20 despot
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