Amusingly, Japanese boats that sail waters said to be haunted by funayurei carry ladles with holes in them specifically to foil the funayurei's evil spoon-based plans.
via Wikimedia |
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Funayurei CR 3
XP 800
NE Medium undead
(aquatic)
Init +6; Senses darkvision 60 ft., lifesense 60
ft., mistsight; Perception +5
Aura fear (30 ft., DC 15; shaken 5d4 rounds),
hold ship
DEFENSE
AC 15, touch 12, flat-footed 13 (+2
Dex, +3 natural)
hp 30 (4d8+12)
Fort +4, Ref +3, Will +6; channel
resistance +4
Immune undead traits
Vulnerability fire
OFFENSE
Speed 30 ft., Swim 50 ft.
Melee 2 claws +5 (1d4+2 plus grab)
Special Attacks drown, swamp ship
Spell-Like Abilities (CL 4th)
at will – dancing lights, ghost sound, suggestion (DC 14), quickened water walk (self only)
STATISTICS
Str 14, Dex 15, Con --, Int 8, Wis 11, Cha 16
Base Atk +3; CMB +5 (+9 grapple); CMD
17
Feats Improved Initiative, Iron Will
Skills Climb +8, Intimidate +8,
Knowledge (religion) +3, Perception +5, Sense Motive +4, Stealth +7, Swim +14
Languages common
SQ control seas, double damage against
ships, suggestible fear
SPECIAL ABILITIES
Control Seas (Su)
Four or more
funayurei working together can cast control
water, control winds, and fog cloud
once per day at a caster level equal to the number of funayurei participating
in the casting (maximum 9th).
Double Damage Against Ships (Ex)
A funayurei
that makes a full attack against a ship deals double damage and ignores 5
points of hardness.
Drown (Su)
If the
funayurei is grappling a creature underwater and the creature is holding its
breath, the funayurei can attempt a grapple combat maneuver against its
opponent as a free action. If it
succeeds, the opponent reduces the remaining duration it can hold its breath by
1d6 rounds.
Hold Ship Aura (Su)
Funayurei
have the supernatural ability to hold a ship in one place, no matter the winds
or currents. The pilot can attempt to
move the ship, but suffers a -4 penalty on his check for each funayurei within
30 ft. of the ship.
Suggestible Fear (Su)
When a
funayurei uses its suggestion spell-like
ability, instead of targeting a single creature it can simultaneously target
all creatures that are currently shaken by its fear aura. Those creatures must still be able to hear
and understand the funayurei’s speech.
Swamp Ship (Su)
Once a
funayurei has obtained a ladle or bucket or spoon via its suggestion spell-like ability, all other funayurei within 100 ft.
magically obtain a copy of that object, which they retain so long as the first
funayurei retains the original object.
All funayurei holding such an object can spend a full-round action to
ladle water into an adjacent boat with supernatural speed. It takes a single funayurei ten rounds to
swamp a Medium-sized boat, twenty rounds to swamp a Large-sized boat, forty
rounds to swamp a Huge boat, and so on.
Multiple funayurei make the process go faster. Funayurei cannot swamp ships with decks, such
as galleys and cogs, and must resort to other methods to prey on their
crews. Once the boat has been swamped,
it gains the sinking condition as if it had been reduced to 0 hp, and will sink
in 10 rounds unless at least half of the water is removed.
ECOLOGY
Environment any water
Organization solitary, pair, or clan
(3-18)
Treasure none
Funayurei
are the restless spirits of those who drowned at sea, returning to the surface
with an insatiable desire to visit the terror of drowning upon others. They have pallid, waterlogged flesh that
glows faintly in the dark, and they are dressed in pure white versions of the
clothing they wore in death - often kimonos, simple tunics, or samurai
armor.
A favorite tactic is for a large group of
funayurei to halt a ship in the water, especially during a storm or other
inauspicious weather. One of the
funayurei then rises up to the surface and uses its suggestion spell-like ability to request a ladle, bucket, or spoon
- a reasonable-enough request to those unfamiliar with these evil spirits. Once such a water-carrying device is
acquired, the funayurei creates copies for all of its companions and they begin
to scoop water into the boat at an alarming rate, reveling in the terror of the
sailors as they draw ever closed to a watery grave. Funayurei also enjoy pulling sailors
overboard by seizing their oars, or swarming larger ships and dragging the crew
off the deck. Sometimes they have to
resort to tearing holes in the ship to achieve the desired result. Once the sailors are in the water, the
funayurei seize them and begin squeezing the air from their lungs as they drag
them down to the depths.
A DC 20 Profession (sailor) or Knowledge
(local or religion) check reveals knowledge of the funayurei’s favorite
tactics. Some boats that frequent areas
known to be haunted by funayurei carry ladles or buckets with holes in the
bottom so that the funayurei won’t be able to use them.
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This is my second monster from Japanese mythology - not an area that I frequently delve into, but there is some interesting monster fodder there. I'm always keeping my eyes out for more interesting monsters to stat up!
My patrons on Patreon got to see this monster back in early January, along with several other monsters. If you want weekly Monster Mondays, why not support me on Patreon?
-your onryō d20 despot
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