Remains from the Battle of Visby, 1361 |
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Rustbound Skeletal Knight CR
3
XP 800
Human
rustbound skeletal champion fighter 3
NE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 16, touch 10, flat-footed 16 (+4
armor, +2 natural)
hp 30 (2d8+3d10+5)
Fort +5, Ref +3, Will +4; channel
resist +4
DR 5/bludgeoning; Immune cold, undead traits
OFFENSE
Speed 15 ft.
Melee broken longsword +6 (1d8+2) or
two claws +7 (1d4+3)
Special Attacks rust touch +7 (DC 15)
STATISTICS
Str 17, Dex 11, Con --, Int 8, Wis 11, Cha 12
Base Atk +4; CMB +7; CMD 17
Feats Ability Focus (rust touch), Cleave,
Dodge, Improved InitiativeB, Lightning Reflexes, Power Attack, Weapon
Focus (longsword)
Skills Climb +1, Intimidate +6, Knowledge
(dungeoneering) +3, Perception +6, Stealth -1
SPECIAL ABILITIES
Rust Touch (Su)
This is a
primary touch attack made in place of a claw attack that causes any metal
object touched to swiftly rust and corrode. The object touched takes half its
maximum hp in damage and gains the broken condition—a second hit destroys the
item. A rustbound skeleton never provokes attacks of opportunity by attempting
to touch a weapon with its roust touch ability. Against creatures made of
metal, a rustbound skeleton’s rust touch deals 3d6+5 points of damage. An
attended object, any magic object, or a metal creature can attempt a DC 15
Reflex save to negate this effect. The save DC is Charisma-based.
ECOLOGY
Environment any
Organization solitary
Treasure none
Rustbound Skeleton (CR +1)
Rustbound
skeletons are undead warriors whose rusty armor has fused to their bones over
the ages. Their very essence has been
infused into the rust of the armor in which they died, and they seek to send
their enemies to a rusty grave as well.
A knight who was drowned by the weight of his own armor, an adventurer
slain by rust monsters, a fallen warrior who was buried in a bog, or the
crewman of a sunken merchant ship with a cargo of iron ingots are all suitable
candidates for being raised as a rustbound skeleton.
Becoming a Rustbound Skeleton:
Rustbound
skeleton is an acquired template that can be added to any skeleton. A rustbound skeleton retains all of the base
creature’s statistics and special abilities except as noted here. The base creature must have died or been
buried in medium or heavy metal armor, or in some other way exposed to great
amounts of rust. In addition to the
changes for the skeleton template, make the following adjustments to the base
creature.
CR:
A rustbound skeleton’s CR is +1 higher than a normal skeleton with the same HD.
Armor
Class: In addition to the skeleton’s normal natural armor, a rustbound
skeleton is girded in whatever armor it died in. That armor is a rusted mass, fused to its
bones, which provides half of the AC bonus of an intact suit of the same type
of armor - thus a breastplate would provide a +3 armor bonus, and a suit of
full plate would provide a +4 armor bonus.
Unlike with the broken item condition, the armor check penalty does not
double. This armor is not recoverable
from the rustbound skeleton and cannot be repaired.
Attacks:
As standard skeleton, but any metal weapon carried by a rustbound skeleton,
including any new weapon it picks up, gains the broken condition.
Special
Attacks: A rustbound skeleton gains the Rust Touch special attack:
Rust
Touch (Su): A rustbound skeleton’s rust touch is a primary touch attack
made in place of a claw attack that causes any metal object touched to swiftly
rust and corrode. The object touched takes half its maximum hp in damage and
gains the broken condition—a second hit destroys the item. A rustbound skeleton
never provokes attacks of opportunity by attempting to touch a weapon with its
roust touch ability. Against creatures made of metal, a rustbound skeleton’s
rust touch deals 3d6+5 points of damage. An attended object, any magic object,
or a metal creature can attempt a Reflex save to negate this effect. The save
DC is Charisma-based (DC 10 + 1/2 rustbound skeleton’s HD + rustbound skeleton’s
Cha modifier).
Abilities:
Str +2, Dex -2. Apply this after
applying any Ability score adjustments from the skeleton template.
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My patrons on Patreon got a sneak preview of this monster template back at the beginning of January! If you want to see a new monster every Monday, consider backing me! $5+ backers get access to weekly Monster Mondays, and $8+ backers get to vote on the final monster of the month. Currently there are no $8+ backers, so if you become the only one your vote would win every time!
Historical side-note: the Battle of Visby, fought in 1361 between the Gotlanders of Visby and the Danish forces of King Valdemar IV, ended up being a treasure trove for archaeologists and historians of medieval armor. The Danes just creamed the Gotlanders, and there were so many bodies on the battlefield that they were starting to rot faster than they could be stripped of their armor. They got dumped in a mass grave, and six hundred years later, excavations uncovered tons of rusty but identifiable examples of medieval armor (including a sort of primitive brigandine) and well-preserved skeletons. The photo that heads this article is one of several skulls preserved in mail coifs that were recovered from the site.
-your oxidized d20 despot
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