Today's Monster Monday is the hexcrow, a black bird of ill omen, known to cause feelings of unease and terror in those who view it.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
This menacing black crow has glowing red
eyes
Hexcrow CR 2
XP 600
NE Tiny magical
beast
Init +7; Senses low-light vision, darkvision 60
ft., detect magic; Perception +8
DEFENSE
AC 15, touch 15, flat-footed 12 (+3
Dex, +2 size)
hp 22 (3d10+6)
Fort +5, Ref +6, Will +3
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +8 (1d3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks evil eye (DC 14)
Spell-Like Abilities (CL 3rd)
constant
– detect magic
3/day – doom
(DC 13)
1/day – augury,
bane (DC 13)
STATISTICS
Str 10, Dex 16, Con 15, Int 12, Wis 15, Cha 14
Base Atk +3; CMB +3; CMD 16
Feats Ability Focus (evil eye), Improved
Initiative
Skills Appraise +4, Fly +12, Perception
+8, Stealth +15
Languages Common
SPECIAL ABILITIES
Evil Eye (Su)
The hexcrow
can use the evil eye hex at will as if it were a 3rd level witch.
Restorative Body (Su)
ECOLOGY
Environment any
Organization solitary, pair, murder
(1d3 hexcrows plus a murder of crows)
Treasure half
The hexcrow
is a malign bird with sooty black feathers and glowing eyes. Hexcrows delight in the misfortune of others,
and tend to congregate around sites of tragic significance.
Characters of at least 7th level
with the Improved Familiar feat who are within one step of Neutral Evil can
take a hexcrow as a familiar.
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-your ill-augured d20 despot
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ReplyDeleteHmm. Although you have Restorative Body listed as a Special Ability (without any text), it strikes me that it isn't the special ability you meant it to have.
ReplyDelete