The first of the Seven Spooky Skeletons is the Marquis, a cold-blooded but dashing rogue whose empty eye sockets and lipless grin are hidden behind a crimson carnival mask.
The following text is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
This skeleton, wearing a red and gold
carnival mask, a broad-brimmed feathered hat, and a dashing half-cape,
flourishes his gleaming rapier
The Marquis CR 5
XP 1,600
human skeletal
champion rogue 7
CE Medium undead
Init +8; Senses darkvision 60 ft.; Perception +11
DEFENSE
AC 18, touch 16, flat-footed 14 (+2
natural, +4 Dex, +2 deflection)
hp 76 (9d8+36)
Fort +7, Ref +10, Will +4;
channel resistance +4
DR 5/bludgeoning; Immune cold, undead traits
OFFENSE
Speed 30 ft.
Melee +1 keen rapier +12/+7 (1d6+2/15-20) or 2 claws +10/+5 (1d4+1)
Ranged mwk dagger +11/+6 (1d4+1) 10ft.
Special Attacks Sneak Attack +4d6 plus
4 bleed
Spell-Like Abilities (CL 7th)
2/day – alter
self (human only), charm person (DC
15)
STATISTICS
Str 13, Dex 18, Con --, Int 13, Wis 8, Cha 18
Base Atk +6/+1; CMB +7; CMD 21
Feats Combat Expertise, Dazzling
Display, Improved FeintB, Improved InitiativeB, Quick
Draw, Step Up, Weapon Finesse, Weapon Focus (rapier)B
Skills Acrobatics +16, Appraise +5,
Bluff +16, Climb +6, Diplomacy +16, Disable Device +8, Disguise +16, Escape
Artist +8, Intimidate +14, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge
(nobility) +4, Perception +11, Sense Motive +7, Sleight of Hand +8, Stealth +12
Languages Common, Elvish
SQ convincing, rogue talents (bleeding
attack, combat trick, weapon training)
SPECIAL ABILITIES
Convincing (Ex)
The Marquis
is preternaturally charming, even in the heat of battle. When he uses his charm person ability, the target does
not gain the +5 bonus to their saves they would normally be entitled to even if
the Marquis or his allies are threatening or attacking the target. In addition,
when the Marquis attempts a Diplomacy skill check, the targets regard him as
one step closer to friendly for the purposes of setting the DC of the check.
ECOLOGY
Treasure NPC gear (+1 keen rapier, 3x mwk daggers, ring
of protection +2, potion of invisibility
(CL 5th), potion of inflict moderate wounds (CL 5th), masterwork
thieves’ tools, other treasure)
This
skeleton covers his bony face with an ornate, long-nosed carnival mask –
crimson, filigreed with gold. Over his left shoulder hangs a jaunty half-cape
of fine workmanship, and upon his head sits a broad-brimmed bravo’s hat with a
long white ostrich feather in the brim. In life, the Marquis was an inveterate playboy,
dashing swordsman, and cunning serial killer. He casually slew hundreds of
victims, often in the middle of their conversation, and all while maintaining a
winning smile. His vast wealth, political power, and natural charm allowed him
to get away with much, but it was ironically his dueling prowess that lead to
his death. A gang of aspiring swashbucklers, tired of seeing the Marquis win
every duel he fought and never grant mercy to the beaten party, set upon him in
a back alley one night, stabbing him over forty times and leaving him to bleed
out in the gutter. In death, he acts much the same as he did in life: charming,
arrogant, and consumed with a need to kill.
~~~~~~~~~~~~~~~~~~~~~~~~~
-your first spooky d20 despot
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