In the Christmas Night by John Bauer (1913), via Wikimedia |
In perhaps the most illustrative story of the tomtenisse, a farmer leaves the nisse his usual bowl of porridge, but accidentally puts the butter on the bottom of the porridge. The nisse, thinking the farmer forgot the butter, becomes so enraged that he leaps up and cracks the neck of the farmer's prized cow. He then eats the porridge and finds the pat of butter at the bottom. Remorseful, the nisse runs to all the neighboring farms until he finds an identical cow to bring back for the farmer.
The tomtenisse reserve their deadliest weapon for those who cross them severely: a nisse bite can leave its victim cursed to wither away and die.
The tomtenisse legend may come from a pre-Christian belief in ancestor spirits. The earliest tomtenisse lived in burial mounds, perhaps the spirit of the first farmer to clear and work the land. In the 14th century, Saint Birgitte of Vadstena warned people not to worship the tompta gudhi (the house-lot gods). In modern times, the tomtenisse remain popular as Christmas figures, and though tales remain of angry nisse beating people to a pulp, they are more commonly seen having seasonal fun on Christmas cards.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.
Standing only six inches high, this little
man has gnomish features, a long beard, and a pointy red hat
House Spirit, Tomtenisse CR
4
XP 1,200
CN Diminutive
fey
Init +3; Senses low-light vision; Perception +8
DEFENSE
AC 17, touch 17, flat-footed 14 (+3 Dex,
+4 size)
hp 33 (6d6+12)
Fort +4, Ref +8, Will +6
DR 5/cold iron; SR 14
OFFENSE
Speed 30 ft.
Melee unarmed strike +12 (1d2+5) or
bite +7 (1d2+2 plus nisse poison)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 6th)
At will – invisibility, prestidigitation,
mending
3/day – break
(DC 14), expeditious retreat, sleep (DC 14)
1/day – ant
haul, locate object
STATISTICS
Str 21, Dex 16, Con 15, Int 9, Wis 13, Cha 16
Base Atk +3; CMB +4; CMD 17
Feats Catch Off-GuardB, Improved
Unarmed Strike, Power Attack, Run, Throw AnythingB
Skills Acrobatics +7, Bluff +7, Climb +9,
Craft (tools) +4, Diplomacy +8, Escape Artist +8, Handle Animal +7, Knowledge
(local) +10, Knowledge (nature) +4, Perception +8, Sense Motive +8, Sleight of
Hand +7, Stealth +22; Racial Modifiers +4
Knowledge (local)
Languages Common
SQ compression, wild empathy +15
SPECIAL ABILITIES
Wild Empathy (Ex)
This ability
works like the druid ability of the same name. The tomtenisse’s total bonus
includes a +6 racial bonus.
Oversized Load (Ex)
A tomtenisse
can carry loads many times larger than himself with ease. He is never
encumbered by a medium or heavy load. A tomtenisse can lift a load as much as
five times his maximum load above his head and carry it (up to 2,000 pounds);
while doing so he loses his Dexterity bonus to AC but does not suffer penalties
to his movement speed.
The tomtenisse also gains Catch Off-Guard
and Throw Anything as bonus feats, and can wield improvised weapons as if he
were a Medium sized creature.
Nisse Poison (Su)
Once per week,
when a tomtenisse succeeds at a bite attack, he can choose to administer a
powerful cursed poison to the target. This is both a poison and a curse, and
the poison cannot be removed nor can the ability damage be healed until the
curse is lifted.
Nisse
Poison: bite-injury; save Fort DC
15, frequency 1/round for 6 rounds, effect 1d2 Con, cure 2 consecutive saves.
ECOLOGY
Environment any
Organization solitary
Treasure standard
A
tomtenisse, also called a tomte or nisse for short, is a very small fey spirit
bound to protect a plot of land. Each tomtenisse is as old as the plot of land
he serves, and the older they are the more particular and fussy they can be
about how the land is used or misused. They are especially judicious in
maintaining a farm’s outbuildings and looking after the farm animals. In return
for the work they do around the farm, they demand a specific food left as an
offering, usually a bowl of porridge with a pat of butter on top. If their
preferred offering is not left out for them at the time they desire it, they
can grow quite cross and use their immense strength and capacity for mischief
to punish their lax master. Tomtenisse are quick to anger and can hold long
grudges, so it is best to stay on their good side. If they feel that their
masters ask too much of them, are poor stewards of the land, or are simply
bothersome, they employ a campaign of sabotage, beatings, and cruel pranks to
get their revenge. But those who treat their tomtenisse well find that their
farmwork is much lighter and their farm more productive with the help of these
wee folk.
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- The new owner of a farm is having troubles with the household spirits. He asks the PCs for help convincing the spirits that his new ways of doing things will make the farm more productive, but the tomtenisse in turn enlists the PCs to convince the farmer to go the traditional way. Can they find a compromise?
- A young woman is found beaten into a coma in the barn. All signs point to the tomtenisse, yet it soon becomes clear that several of the farm's human inhabitants had motive and opportunity.
- An old farmer has grown so neglectful of his duties and responsibilities that his nisse has gone totally feral, breaking everything and assaulting anyone who passes by. Can the PCs set things aright?
-your haugkall d20 despot
Nisse by Jean-Noël Lafargue via Wikimedia |
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