Calacas come from cultures that have a more positive outlook on death, where death is just an excuse to celebrate a life well-lived. These unique undead creatures reside most of the year in the Boneyard - the purgatorial realm of the psychopomps who usher dead souls to their eternal rests. Calacas are sustained by the memories of their living friends and relatives, and as time goes on they become more exaggerated representations of their living selves, sometimes verging on parody. Calacas can be summoned to the material plane at places to which they had strong attachments in life, or by remembrance rituals performed by the living.
© Tomas Castelazo, www.tomascastelazo.com / Wikimedia Commons / CC BY-SA 3.0 |
Calavera de la Catrina - José Guadalupe Posada (c. 1910), via Wikimedia |
This skeletal musician dances and plays energetically. It wears garish clothes and its bones are brightly painted.
Calaca CR 2
XP 600
Human calaca
Bard 1
CN Medium undead
(calaca)
Init +6; Senses darkvision 60 ft., spiritsense
60 ft.; Perception +6
Aura psychopompic aura (30 ft.)
DEFENSE
AC 14, touch 12, flat-footed 12 (+2
Dex, +2 natural)
hp 28 (3d8+15)
Fort +6, Ref +3, Will +2; +4
channel resistance
DR 5/bludgeoning; Immune cold, calaca traits
OFFENSE
Speed 30 ft.
Melee rapier +7 (1d6/18-20) or 2 claws
+7 (1d4)
Ranged shortbow +7 (1d6/x3) 60ft.
Special Attacks bardic performance 9
round/day (countersong, distraction, fascinate, inspire courage +1)
Spells Prepared (CL 1st)
1st
(3/day) – grease, hideous laughter
(DC 16)
0th
(at will) – dancing lights, ghost sound (DC
14), message, prestidigitation
STATISTICS
Str 10, Dex 15, Con --, Int 13, Wis 8, Cha 21
Base Atk +2; CMB +2; CMD 14
Feats Improved InitiativeB, Skill
Focus (Perform [string]), Weapon Finesse
Skills Bluff +10, Diplomacy +9, Disguise
+9, Perception +6, Perform (string) +16, Sense Motive +3, Sleight of Hand +6, Stealth
+5, Use Magic Device +9
Languages Common, Abyssal, Celestial,
Infernal
SQ bardic knowledge +1, consume essence
SPECIAL ABILITIES
Consume Essence (Su)
Although a calaca
does not need to eat or drink to survive, they enjoy the tastes that they had
in life. Calacas can absorb the essence of food and drink; this consumes the
nutrients of the meal as though it had been eaten, rendering the food useless
to others. Calacas can consume potions and other ingested materials in the same
fashion; when consuming potions in this way, they are affected as if they were
living creatures and not undead (cure
wounds potions restore health to the
calaca, etc.). A calaca cannot become poisoned in this way.
Psychopompic Aura (Su)
All
creatures within 30 feet who can see or hear the calaca gain a +2 morale bonus
to Will saves against fear, but suffer a -1 penalty to saves against Death
effects.
Spirit Touch (Ex)
A calaca’s
natural weapons, as well as any weapon it wields, are treated as though they
had the ghost touch weapon special ability.
Spiritsense (Su)
A calaca
notices, locates, and can distinguish between living and undead creatures
within 60 feet, just as if it had the blindsight ability. This sense does not
allow it to detect objects, but it does allow it to notice living things that
are not creatures.
ECOLOGY
Environment any (Boneyard or Material
Plane)
Organization solitary
Treasure standard (masterwork mandolin,
rapier, shortbow with 20 arrows, other treasure)
A calaca, or
calavera, is a skeletal undead creature that retains much of its character in
death. Calacas often paint their bones with vibrant colors and designs and tend
to wear fine, bright clothing. They are sustained by the memories of their
surviving relatives, and thus their mannerisms often become more exaggerated
than in life, even bordering on self-parody. In some cases, it seems the calaca
does not even know they are deceased. Those who no longer have family to
remember them become increasingly detached from their self until they seem to
go mad. Calacas reside with the psychopomps in the great dead plane of the
Boneyard, but they can be summoned to the Material Plane by remembrance rituals
performed by their family and descendants involving offerings of food and drink
that the calaca enjoyed in life.
Creating a Calaca:
Calaca is an
acquired template that can be added to any corporeal creature (other than an
undead) that has a skeletal system and a Charisma score of at least 6 (referred
to hereafter as the base creature). A calaca
retains all of the base creature’s statistics and special abilities except as
noted here.
CR:
A calaca’s CR is +1 higher than a normal skeleton of the same HD.
Type:
The creature’s type becomes undead. It keeps subtypes except for subtypes that
indicate kind, and it gains the calaca subtype.
Alignment:
Unique among the ranks of undead, calacas retain the alignment they had in
life.
Armor
Class: Natural armor as per skeleton.
Hit
Dice: Change all the creature’s racial HD to d8s, then add 2 racial Hit
Dice to this total (creatures without racial HD gain 2). HD from class levels
are unchanged.
Saves:
Base save bonuses for racial Hit Dice are Fort +1/3 HD, Ref +1/3 HD, and Will
+1/2 HD + 2.
Defensive
Abilities: A calaca gains DR 5/bludgeoning, channel resistance +4, and
immunity to cold. It also gains all of the standard undead traits except
immunity to mind-affecting effects.
Speed:
As a standard skeleton.
Attacks:
As a standard skeleton.
Special
Attacks: A calaca retains any special attacks that would function without
flesh. In addition, it gains the Spirit
Touch special attack.
Spirit
Touch (Ex): A calaca’s natural weapons, as well as any weapon it wields,
are treated as though they had the ghost touch weapon special ability.
Abilities:
Dex +2, Cha +4. As undead, it has no Constitution score.
BAB:
Its BAB for racial HD equals ¾ of its HD.
Skills: Gains skill ranks per racial Hit Die equal to 4 + its Int
modifier. Class skills for racial HD are Climb, Diplomacy, Disguise, Fly,
Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Perform
(any), Sense Motive, Spellcraft, and Stealth. Skills gained from class levels
remain unchanged.
Feats:
A calaca gains Improved Initiative as a bonus feat.
Special
Qualities: Calacas gain the following special qualities:
Psychopompic Aura
(Su): All creatures within 30 feet who can see or hear the calaca gain a +2
morale bonus to Will saves against fear, but suffer a -1 penalty to saves
against Death effects.
Spiritsense
(Su): A calaca notices, locates, and can distinguish between living and
undead creatures within 60 feet, just as if it had the blindsight ability. This
sense does not allow it to detect objects, but it does allow it to notice
living things that are not creatures.
Consume Essence (Su):
Although a calaca does not need to eat or drink to survive, they enjoy the
tastes that they had in life. Calacas can absorb the essence of food and drink;
this consumes the nutrients of the meal as though it had been eaten, rendering
the food useless to others. Calacas can consume potions and other ingested
materials in the same fashion; when consuming potions in this way, they are
affected as if they were living creatures and not undead (cure wounds potions
restore health to the calaca, etc.).
Languages:
Calacas speak the languages they spoke in life, plus Abyssal, Celestial, and
Infernal.
Environment:
Any (Boneyard or Material Plane)
Calaca Subtype: Unusual amongst the
undead, Calacas retain their memories, character, and alignment in death.
Residing in the Boneyard with the psychopomps, they can be summoned to the
Prime Material plane by remembrance rituals performed by their surviving family
members. Calacas have the normal undead traits except as outlined below:
- Calacas retain the alignment they had in life.
- Calacas are not immune to mind-affecting effects.
- Spirit Touch (Ex): A calaca’s natural weapons, as well as any weapon it wields, are treated as though they had the ghost touch weapon special ability.
- Spiritsense (Su): A calaca notices, locates, and can distinguish between living and undead creatures within 60 feet, just as if it had the blindsight ability. This sense does not allow it to detect objects, but it does allow it to notice living things that are not creatures.
- Diplomacy and Perform (any) are class skills for calacas, along with the normal class skills for undead.
- Calacas speak Abyssal, Celestial, and Infernal.
Plot Hooks and Encounter Ideas
- On the night of a remembrance ceremony for the dead, the party is approached by a brightly painted skeleton who asks for help in solving his own murder.
- The lord of the town is fed up with a calaca bard who is known for doing rude impressions of the lord.
- A community of calacas has lived their unlife for centuries in a village built around a magical standing stone. But now the magic of the stone is failing, and the calacas are being sucked one by one into the realm of the dead. Can the adventurers restore the magic of the village in time to save its dead inhabitants from oblivion?
- [The plot of the movie Coco]
-your calvus d20 despot
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