Death - it comes for us all, eventually. Sorry, that's not how I usually start my articles. Welcome to part II of
Gods and Religions! Usually, an adventurer's main interaction with death is in the dealing thereof, but sometimes -
hopefully not too often - the characters get to meet death face-to-face. If they are lucky enough and rich enough (or know a druid and aren't afraid to
come back as a different species) they might even get to come back from the dead. This can make death seem like just another game mechanic, but it is so much more important than that.
A religion's attitude towards death can have a profound effect on the beliefs and attitudes of the individual and on society as a whole. And that's just in our world! Imagine how much more important religious ideas about death become when the afterlife is not just a matter of belief but of verifiable fact (heck, you can just
plane shift there!), when there are a number of spells that can bring the dead back to life, and when dead bodies returning as undead monstrosities is a very real danger.
With that in mind, there are some questions you need to ask yourself about death when you are creating the gods and religions of your world. Questions like:
Can dying in a certain way have consequences for a soul?
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Einherjar - brave souls who died in battle - are fêted by Valkyries in Valhalla. Walhall by Emil Doepler, via Wikimedia |
Most belief systems have the concept of a 'good death' vs a 'bad death'. Suicide, for instance, is often considered a bad death, but dying for your faith is a good death (see for example the many hundreds of early Christians who were martyred by pagans and became saints as a result). For the ancient Greeks, drowning in the sea was a particularly bad death because your body often could not be recovered. In most cases a good death means a fast track to the nice afterlife, but a bad death means a longer waiting period, or even being condemned to the shitty afterlife that no one wants to go to, even for a quick visit. In pagan Norse belief, for instance, a brave death in battle might see you whisked by Valkyries up to the halls of Valhalla for an afterlife of feasting and drinking, or to the field of Fólkvangr where Freyja's hall of Sessrúmnir stands (and where women who die a noble death also go), but dying of disease or old age gets you sent to the dark halls of Hel.
Consider having the idea of a 'bad death' manifest mechanically in-game with tougher resurrection costs. Maybe a character who dies in a way that their god considers 'bad' cannot be raised by the
raise dead spell and require the more expensive
resurrection or even
true resurrection.
At the very least, having a concept of a 'good death' vs a 'bad death' can affect the risks a believer might be willing to take. With the promise of divine reward, maybe a character will be more willing to fight to the death in battle. With the threat of a tougher afterlife, maybe that same character will be a little more cautious fighting at sea, where the risk of drowning and having their soul sucked into a black abyss is very real. Or maybe a character dying of disease will throw themselves recklessly into battle in hopes of reaching a better afterlife.
Speaking of the afterlife...