*ignoring any contentless newsposts
To celebrate, I'm pleased to announce d20 Despot's first print book, available in your local gaming shop soon! It is titled The d20 Despot Expanded Elemental Bestiary. A few months ago, I was brainstorming ideas for a mini-bestiary to release as my first foray into the market, and I started thinking about elementals. Most elemental-themed monsters focus on the big four - water, earth, wind, and fire - with a few delving into stuff like ice or electricity, and the odd one or two dealing with strange para-elemental forces like time or magnetism or gravity. Then I realized that there are so many untapped elements to bring into the game! Just as a sneak preview for you, my loyal readers, here's a peak at one of the monsters in this book: the Bismuth Behemoth!
That's some nice art, right? Kent Hamilton has left us for bigger and better things, so I'm pleased to introduce to you d20 Despot's new artist in residence: Thunderaxe_6969! I'm finally putting that patreon funding to good use! Thunderaxe_6969 is an experienced artist, having painted detailed fantasy-themed murals on his fair share of vans. Now he's a real pro, having done all 120 illustrations in the Expanded Elemental Bestiary - a task which took him weeks to complete. The results speak for themselves.
Without any further ado, here's the bismuth behemoth! Afterwards I'll talk a bit about some of the other monsters you can expect to see in the Expanded Elemental Bestiary
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
Bismuth Behemoth CR 9
XP 6,400
N Gargantuan
Outsider (elemental, earth, extraplanar)
Init +3; Senses Darkvision 60 ft.; Perception +13
Aura Dazzling Aura (50 ft., DC 18)
DEFENSE
AC 20, touch 5, flat-footed 20 (-1 Dex,
-4 size, +15 natural)
hp 127 (13d10+52)
Fort +12, Ref +3, Will +5
DR 10/bludgeoning; Immune electricity, elemental traits
OFFENSE
Speed 30 ft.
Melee 2 slams +17 (3d6+8)
Space 20 ft.; Reach 20 ft.
Spell-Like Abilities (CL 13th)
at will – color spray (DC 13)
STATISTICS
Str 26, Dex 8, Con 18, Int 3, Wis 4, Cha 15
Base Atk +13; CMB +17; CMD 26
Feats Cleave, Great Cleave, Improved
Initiative, Improved Natural Armor, Improved Natural Attack, Iron Will, Power
Attack
Skills Climb +24, Perception +13
SPECIAL ABILITIES
Dazzling Aura (Su)
The shifting
rainbow of colors that play across the bismuth behemoth’s body have a
supernaturally enticing effect. All
within 50 ft. must make a DC 18 Will save or be fascinated for as long as they
can see the bismuth behemoth and are within the radius of the aura. Those who succeed on their save are dazzled
for 2d4 rounds. Any creature that makes
its save cannot be affected by the same bismuth behemoth’s aura for 24 hours.
This is a sight-based mind-affecting effect. The save DC is Charisma-based.
ECOLOGY
Environment any (Plane of Earth)
Organization solitary
Treasure none
This
towering collection of brilliantly colored, oddly shaped metal is a bismuth
behemoth - a naturally-occurring creature of the elemental plane of earth. It is made of bismuth (atomic number 83,
atomic weight 208.98040), a naturally silvery metal that gains a rainbow hue
through oxidation. Knowledgeable
extraplanar travelers know to avoid these oddly fascinating creatures, for they
possess an innate ability to entrance the mind and their odd-angled fists pack
a powerful punch.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Other awesome elemental monsters you will see in this groundbreaking book:
Three new lines of true dragons (radioactive, noble, and alkaline), including:
- the highly reactive Strontium Dragon (CN)
- the bone-shattering Calcium Dragon (LN)
- the high-flying (and high-voiced) Helium Dragon (LG)
- the brightly-colored Neon Dragon (LN)
- and, of course, the skin-boiling Plutonium Dragon! (CE)
Other monsters include:
- Cobalt kobalds
- Werewolframite (the Tungsten Horror)
- Molybdenum slime
- Iridium imps
- Unbiunium abomination
- The dreaded Lithium Lich
- Californium golem
- Unicornium
and many more!
With over 15 new monster subtypes and rules for isotopes, half-lives, and nuclear decay (both beta and alpha!), plus plenty of new familiars (like the sulfur toad) and animal companions (like Dire Barium), this book is a must have for GMs and players alike!
-your Mendeleevian d20 despot
No comments:
Post a Comment