The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2019 Jonah Bomgaars.
This massive duck stands on webbed feet the
size of platters, preening its glistening wing feathers with its mighty beak.
It could reasonably be described as horse-sized.
Duck, Horse-Sized CR
2
XP 600
N Large animal
Init +6; Senses low-light vision; Perception +9
DEFENSE
AC 13, touch 11, flat-footed 11 (+2 Dex,
+2 natural, -1 size)
hp 22 (3d8+9)
Fort +6, Ref +5, Will +3
OFFENSE
Speed 20 ft., fly 40 ft. (average),
swim 40 ft.
Melee bite +5 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks Mighty Quack (DC 14)
STATISTICS
Str 18, Dex 15, Con 17, Int 2, Wis 14, Cha 6
Base Atk +2; CMB +7; CMD 19
Feats Improved Initiative, Skill Focus
(Perception)
Skills Fly +4, Perception +9, Swim +16
SQ hold breath
SPECIAL ABILITIES
Mighty Quack (Ex)
As a free
action, the horse-sized duck lets out a booming quack. All creatures within 30
feet who can hear must succeed on a DC 14 Fortitude save or be shaken for 1
round. Once a creature successfully saves against this ability, it cannot be
affected by the same horse-sized duck’s mighty quack for 24 hours.
ECOLOGY
Environment any
Organization solitary, pair, flock
(3-12)
Treasure none
This
tremendous duck is easily the size of a horse. With a bill the size of a tower
shield and webbed feet the size of a smaller size of shield, this freakish
waterfowl somehow lends itself easily to size comparisons. While it certainly
seems to be the size of a horse, its mass is no doubt less, for horses have
trouble floating and rarely fly unaided, while this mighty duck can easily do
both.
Galloping forward on tiny hooves, these
miniscule equines are all roughly duck-sized, though together they probably have
the mass of one normal-sized horse.
100 Duck-Sized Horses CR
2
XP 600
N Tiny animal
(swarm)
Init +2; Senses low-light vision; Perception +7
DEFENSE
AC 14, touch 14, flat-footed 12 (+2
Dex, +2 size)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +2
Defensive Abilities swarm traits
OFFENSE
Speed 50 ft.
Melee swarm (1d6)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 15)
STATISTICS
Str 10, Dex 15, Con 18, Int 2, Wis 14, Cha 11
Base Atk +1; CMB --; CMD --
Feats Endurance, RunB
Skills Perception +7
ECOLOGY
Environment any land
Organization solitary, herd (2-5
swarms), infestation (6-12 swarms)
Treasure none
What at
first appears to be a distant stampede of horses is actually a very close
stampede of very small horses, each one approximately 1/100th the
size of a regular horse (in layman’s terms: roughly duck-sized). Still, they
gallop with frightening speed for such tiny creatures on such tiny hooves.
While clearly duck-sized, each individual horse is much more powerful than a
single duck. It would take a duck of roughly horse-size to take them all on in
a fair fight.
Horse-Duck Dilemma
School conjuration (summoning); Level bard 2, druid 2, ranger 2, shaman 2
Casting Time 1 round
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 minute/level
Saving Throw none; Spell
Resistance no
When you cast this spell,
the target is telepathically asked a single question: “Which would you rather
fight – a horse-sized duck or 100 duck-sized horses?” The target is compelled
to answer immediately (no save), though their answer need not be truthful. Once
the choice is made, the monster in question (either a horse-sized duck or a
swarm of 100 duck-sized horses) appears at a random point within 30 feet of the
target. It acts immediately, on your turn, though you have no control over it. The
summoned creature is hostile to the target and attacks it relentlessly, though
it will defend itself against other creatures who attack it as well. The summoned
duck or horses remain for the spell’s duration, or until either they or the
target are slain.
d20 Despot began 6 years ago today, and by the gods I will not let that anniversary go un-marked.
-your equine/anatidine d20 despot
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