Showing posts with label 4th edition. Show all posts
Showing posts with label 4th edition. Show all posts

Monday, November 18, 2013

Everything is Dragons

For a while now, D&D has had a problem with its second D: dragons.  That problem, according to some of the people designing the game and some of the people playing it, was that there weren't enough of them.  Dungeons were everywhere, but dragons? Dragons were high-level monsters - a lot of adventuring parties never survived to see one, and many that did didn't survive the encounter.  The solution, of course, was more dragons.

But now D&D is suffering from a problem I like to call "everything is dragons."  Dragons are terrifying and powerful monsters; encounters with them should be rare and memorable.  Basically, they should inspire awe and fear - an encounter with a dragon should be one of the most dangerous, most tense, most memorable episodes of a campaign.  Unfortunately, the attitude toward dragons expressed by D&D over the past few decades has watered down the threat and the majesty of these iconic monsters.  There are four clear examples of this: kobolds, sorcerers, 3.5 edition's Monster Manual IV, and 4th edition's dragonborn.

Sunday, April 7, 2013

Editions

My first introduction to D&D was the PC game Baldur's Gate, a truly excellent game based on 2nd Edition AD&D.  Subsequently, I played Icewind Dale, which captured my attention (and heart) by allowing me to create all six members of my adventuring party.  I spent hours creating character after character, party after party ("Ooh, I could make a party based on the Justice League!  Or the League of Extraordinary Gentlemen! or the cast of Farscape!" etc.), all with only the barest of grasps on the underlying mechanics.  I had no idea what 18/00 strength meant, why a warhammer's damage was cryptically listed as "1d4+1," or what in the world THAC0 was.  All I knew was that I needed to slay awesome monsters and acquire a spectacular array of magical items.  I needed to read every book I came across, pick up every gem I found, learn every magical weapon's backstory, and talk to every NPC.  I needed to explore every inch of that world.

Looking back on it now, I'm really surprised it took me so long to get into tabletop RPGs.

Anyways, having been exposed to it before even knowing what D&D was, 2nd edition holds a very special place in my heart/RPG-bookshelf.  Today I thought, seeing as it is relatively early in my time as a blogger (blogist? blogomancer?), that I would talk about the various editions of D&D and what experience I get out of them.  And I guess I thought correctly, because here I am doing just that!