I really like swashbucklers as a class, and I was disappointed with Pathfinder for a while because the closest thing to a swashbuckler they had was a
lackluster rogue archetype. Of course, I made my own homebrewed conversion of the swashbuckler from
Complete Warrior for use with Pathfinder rules. Then, a few months ago, Paizo released the
Advanced Class Guide, promising ten new classes based on combining other existing classes, including a swashbuckler! Well, that's out now, and the
swashbuckler is the only one I've looked at, and... I don't really like it.
We've got a problem right off the bat in that the swashbuckler is a combination of the fighter and the gunslinger, and I don't like the gunslinger. It's not just because of the fact that the feel of the gunslinger is totally wrong for
most campaign settings, it's also that I don't like their
Grit ability. I'm okay with the 'pool' mechanic for magical or mystical abilities, like the
Magus' Arcane Pool or the
Monk's Ki Pool, but not with physical abilities. If I'm playing a gunslinger and I ever say to myself "Oh, I can't do that cool thing I do with my guns because I haven't scored a critical hit or a killing blow recently," that would take me out of my character. It's a gamey mechanic and it feels wrong and 4th-edition-y. Well, the new swashbuckler class uses a similar mechanic called '
panache', which is just terrible. "Sorry, I can't perform that deed right now, I don't have enough panache," said no swashbuckler ever. Aside from that, the class is generally pretty boring.
Naturally, I decided I would do a blogpost introducing my homebrewed swashbuckler to the world. I opened it up to look it over, and immediately changed my mind. My old swashbuckler was basically a word-for-word copy of the swash from
Complete Warrior with a few modifications and the ability to take rogue talents. So I scrapped it and built a new, original swashbuckler base-class from scratch!
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