Election season got you down? Has the endless parade of politicians and talking heads left you longing for the days when fiefs were held in vassalage directly from the king in exchange for the promise of military service? Well if you are running a campaign that uses the Kingdom Building rules, you might appreciate the following set of optional rules!
If you are familiar with the Kingdom Building rules (and if you aren't, none of this is going to make much sense), you know that they are a set of rules designed to let your adventuring party control and grow their own realm. Each member of the party can take a leadership position ranging from Ruler to High Priest to Spymaster, with plenty more positions open for NPCs. They manage the creation and expansion of settlements, issue edicts, develop the land, and collect taxes. It's basically a whole other game - I recommend setting up a facebook group where your players can discuss affairs of state so that it doesn't take up too much of your tabletop time.
My adventuring group in the ongoing but long-stalled Graverobbers campaign is about to begin ruling over their newly forged barony, but as I was going over the Kingdom Building rules I realized that there wasn't a lot of incentive for some of the characters. If you know history, you know that people like to use positions of power to increase their personal wealth. This was a major aspect of feudal society, but it is sadly lacking in the Kingdom Building rules. So I whipped up the following optional rules that will allow characters to draw a salary from the kingdom's treasury, or even control their own fiefdom and manage a small settlement.
The following material given in gold text is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
