This is part 3 of my ongoing sandbox campaign, now meeting twice weekly when possible. Click here for parts one and two, or to refresh yourself on the cast of characters.
The session began as Crow Dance dragged unconscious Monty out of the castle to safety in the woods while the rest of the party stole a rest in the tower of the castle they had just cleared. Unfortunately, their rest gave the enemy time to prepare, and they were awoken by a kobold unstealthily unbarring the downstairs door. When most of the party had gone downstairs to deal with the furry little infiltrators, the two upstairs doors were similarly opened, revealing a kobold, a hobgoblin, and a bugbear at each door. The fight was tough going for the party, but they pulled through and the devious enemies were defeated. Sir Hardrig, the rescued prisoner from last session, spent the last of his lay on hands paladin ability to heal himself (just enough) and his friends. He told them how he had grown accustomed to keeping this divine healing in reserve, for when he used it on himself in the cage his tormentors would just beat him some more. Now it was time to move on to the main keep.
Showing posts with label hobgoblins. Show all posts
Showing posts with label hobgoblins. Show all posts
Thursday, August 1, 2013
Monday, July 29, 2013
Sandbox Campaign, Week 2: Assault on a Fortified Position
This is part two of my ongoing sandbox campaign, now meeting twice weekly when possible. Click here to read the first part or refresh yourself on the cast of characters.
The session began with the party on the run, headed north to Castle Morbis in search of a healer to remove the ghoul fever from Monty the dwarf fighter and Cameo the roc (general consensus is that a roc ghoul would be terrifying). They traveled all night, then realized what a bad idea it was to exhaust yourself in a dangerous forest and slept in the daytime. Upon returning to the road, they discovered a riderless warhorse, saddled and in plate barding armor, with blood on his flanks. They calmed the horse and determined that the horse was uninjured and thus the blood must be someone else's. In the saddle bag, they discovered a map showing a route through the forest to a big X.
The session began with the party on the run, headed north to Castle Morbis in search of a healer to remove the ghoul fever from Monty the dwarf fighter and Cameo the roc (general consensus is that a roc ghoul would be terrifying). They traveled all night, then realized what a bad idea it was to exhaust yourself in a dangerous forest and slept in the daytime. Upon returning to the road, they discovered a riderless warhorse, saddled and in plate barding armor, with blood on his flanks. They calmed the horse and determined that the horse was uninjured and thus the blood must be someone else's. In the saddle bag, they discovered a map showing a route through the forest to a big X.
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