Showing posts with label improved character sheet. Show all posts
Showing posts with label improved character sheet. Show all posts

Thursday, March 5, 2015

Advanced Character Sheet 3.0 for Pathfinder

Download it HERE!
Or if you don't need the Spellcaster or Animal pages, click here!

EDIT: Some people are having trouble accessing the downloads through Patreon, so I have created a public dropbox folder with all of my character sheets HERE.

It's that time of year again - the time I roll out a new and improved character sheet for use with the Pathfinder roleplaying game.*  This one marks a distinct break from previous iterations of the character sheet:

Keen eyed readers will note that this character sheet is sideways.  The idea behind the move from 'portrait' to 'landscape' is that the sheet won't project out onto the gaming surface as much, leaving more room for the battle map on cramped tables.  At the same time, I was able to fit even more stuff on each page!  Fans of my older character sheets will notice a lot of streamlining in design.  Let's dig into it page-by-page and check out all the unique and useful features this character sheet offers!

Sunday, March 30, 2014

Improved Character Sheet v2.0

Hey everyone, I've got an even better version of this character sheet now! You can check it out here.

Or here's the download link:
d20 Despot Advanced Character Sheet v3.0


But, if you prefer version 1.0, read on.

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It's been a year since I posted my original improved character sheet, and it has become the most viewed post on my blog (hey, last week we broke 5,000 total all-time blog views!).  So it's about time I updated it.

Here's the d20 Despot Improved Character Sheet v2.0.  <= Download it there, folks!

(Edit: Also, here's the first page with D&D 3.5 Edition skills: Download Here.  Sadly, in that version, the "Special Abilities" and "Conditional Skill Modifiers" sections have been sacrificed on the altar of 3.5's humongous skill list.  Fair warning: it still has the CMB and CMD stuff on it, but if you're playing 3.5 you'd damn well better be bringing those rules in instead of grappling with the grapple rules.)

Read on for more info about it and the changes/improvements I've made.

Sunday, March 2, 2014

Speaking in Tongues: Using Languages in Your Campaign


The monk halts mid-step and tilts her head.  Yes, those are voices!  She silently drops down next to the sarcophagus and presses her ear to the granite floor.  There must be some sort of chamber below!

"Everything is falling into place," a sinister voice echoes from below.  "That earthquake will have awakened the Unconquered Bull."

"The people will also take it as a sign of divine disfavour.  Their faith in the Emperor will be shaken.  We need only push, and he will fall," a deeper voice responded.  

"Yes, soon the People of the Bull will topple this decadent society and usher in a reign of blood and fire!  We must return to the capital and complete the rituals."

"Indeed.  It is best we move as far from the coast as possible; the tidal wave will come shortly."

The monk sits up, puzzled.  She pulls out her Hyksaean-Zhengi phrasebook and flips through the pages with a practiced hand.  "I wish I knew what they were saying."

Language is key to how we interact with and interpret the world.  As such, it naturally comes up a lot while roleplaying as well.  The character from a distant land.  The ancient inscription above the doorway.  The conversation overheard between hobgoblin guards.  Yet the rules for learning, speaking, and reading languages are surprisingly slim in the d20 and PFRPG systems.

This sort of thing bugs me, so I came up with a new set of rules that govern how a character learns and uses languages.  It works fine if your approach to languages is as simple as "Common, Dwarven, Elvish, Orcish, etc." but it also includes optional rules for those GMs who want to lend some realism to their campaign settings by including regional languages and language families (Try going to Latvia and see how far speaking "Common" gets you).  So if you are looking for a more comprehensive rule set for languages in your campaign, look no further.  Actually, look a little further; the rules are below.

The following gold text and its associated tables are available as Open Game Content under the OGL.  Open Game Content is (C)2014 Jonah Bomgaars.

Monday, April 1, 2013

Improved Character Sheet v1.0

Hey everyone, I've got an even better version of this character sheet now! You can check it out here.

Or here's the download link:
d20 Despot Advanced Character Sheet v3.0


But, if you prefer version 1.0, read on.
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Download the PDFs here:
Advanced Character Sheet v1.0
Spellcaster and Animal Companion Sheet

Read on for more info.
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Your character sheet is one of your most important tools for gameplay.  It needs to be legible, it needs to present the information you need in a logical and accessible manner, and it needs to be resistant to stains.  I can't help with the last one, but I tried my hand at creating a better character sheet than the default pathfinder one.


Here's the first page: