"Always consider alignment as a tool, not a straitjacket that restricts the character. Although alignment defines general attitudes, it certainly doesn't prevent a character from changing his beliefs, acting irrationally, or behaving out of character."
- 2nd Edition AD&D Player's Handbook
"Each alignment represents a broad range of personality types or personal philosophies,
so two lawful good characters can still be quite different from each other."
- D&D 3.5 Player's Handbook
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via Know Your Meme
What is your GM's alignment? |
When you are told, "Here are the nine things you can think. Have fun roleplaying!", then yes, that seems overly restrictive. But that view of the alignment system is overly simplistic (Ironic that accusations of being overly simplistic themselves come from an overly simplistic view. And doubly ironic that I am presenting such a view in an overly simplistic manner. But let's continue, before I am buried under a pile of my own straw-men). Alignment is really a two-axis spectrum broken down into nine parts for ease of use. Different viewpoints are possible within any given alignment, not just between two adjacent alignments. And it is possible for a Lawful Good character and a Chaotic Good character to see eye-to-eye on a situation, just as it is possible for two Lawful Neutral characters to have completely different takes on the same situation.
It is important to think of the alignment system as descriptive, not proscriptive. That is, the thoughts and actions of your character define your alignment, your alignment doesn't define the thoughts and actions of your character. The alignment written on your character sheet is a measure of your character's actions to this point, or perhaps represents the goal that your character strives for. Furthermore, a character's position on the alignment spectrum is fluid, not fixed. It is constantly shifting about as he or she makes new decisions, is confronted with new choices, and has moments of introspection. A Lawful Evil character may slip up with a few Chaotic (or even Good) acts before steering back to LE. Some of the best roleplaying moments can come from a character's journey through a change in alignment. After all, what is drama without character development?
