Showing posts with label Naxidos. Show all posts
Showing posts with label Naxidos. Show all posts

Friday, July 19, 2013

Sandbox Campaign, Week 1: Zombie Bombs and Shadowy Figures

This summer, I've started running a sandbox campaign.  This is my first time doing such, as I tend to have a central plot that drives the story (Choo-chooo! All aboard the Plot Railroad!).  I am excited about the prospect of letting the characters guide the story completely, taking the main plot out of my hands but still  letting me infuse the game with mini-stories and adventure hooks.  I keep telling the players, "You can do anything you want.  Well, you can try to do anything you want."  That is quite freeing for the GM as well, because there is no plot-critical event that must happen, no NPC that must be encountered, no monster that must be slain, no player character that must survive.  Not that I ever really force that stuff in anyways, just that there is a greater air of freedom in this campaign.

I'm running the campaign about twice a week, and I figured I would post short updates here for your reading pleasure.

Wednesday, May 8, 2013

Fleshing Out The Campaign World

As a GM, you always have to keep in mind that your players won't necessarily do what you plan on them doing - especially in a city, which lacks the GM-friendly constraints of your average dungeon.  In such cases, you will have to improvise.  It can be tricky to come up with something at the spur of the moment, but having a fully-realized and fleshed-out game world really helps out with that sort of thing.  If you have established the history and culture of your city, not only will it feel very real for your players, but it will be so real for you that you will have very little trouble improvising within it.

For example: