Showing posts with label necromancer. Show all posts
Showing posts with label necromancer. Show all posts

Monday, October 26, 2015

Grasping Dead, Skull Bomb, and Gaze of the Dead: Three New Necromancy Spells

Just in time for Halloween, here are three new necromancy spells.  The first, grasping dead, is the necromantic equivalent of entangle.  It causes corpses in an area to become uncomfortably handsy, grappling any nearby creatures.  The second spell, skull bomb, charges a skull with volatile amounts of negative energy, turning it into a dangerous bomb, trap, or thrown weapon.  The third, gaze of the dead, turns the eyes of basilisks, medusas, and other gaze-happy creatures into floating, necromantic weapons.

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The following text in gold is available as Open Game Content under the OGL.  Open Game Content is ©2015 Jonah Bomgaars and d20 Despot.

Friday, July 19, 2013

Sandbox Campaign, Week 1: Zombie Bombs and Shadowy Figures

This summer, I've started running a sandbox campaign.  This is my first time doing such, as I tend to have a central plot that drives the story (Choo-chooo! All aboard the Plot Railroad!).  I am excited about the prospect of letting the characters guide the story completely, taking the main plot out of my hands but still  letting me infuse the game with mini-stories and adventure hooks.  I keep telling the players, "You can do anything you want.  Well, you can try to do anything you want."  That is quite freeing for the GM as well, because there is no plot-critical event that must happen, no NPC that must be encountered, no monster that must be slain, no player character that must survive.  Not that I ever really force that stuff in anyways, just that there is a greater air of freedom in this campaign.

I'm running the campaign about twice a week, and I figured I would post short updates here for your reading pleasure.