Showing posts with label morningstar. Show all posts
Showing posts with label morningstar. Show all posts
Monday, February 17, 2014
Fixing the Weapons Table, Part 4: More Polearms (part 2)
Continuing from last time (before I was interrupted by an amor of rampaging cupids)...
I am on a quest to make polearms more appealing weapon options for adventurers, and just more realistic* in general. Part of that involves updating and expanding the list of polearms. Last time I covered the bardiche, bec de corbin, lucerne hammer, bill, fauchard, fauchard-fork, halberd, glaive, glaive-guisarme, guisarme, glaive-glaive-glaive-guisarme-glaive... This time around we've got some more polearms like the partisan, the pike, the pollaxe, and maybe some that don't start with p. Read on, dear reader.
*By realistic, I don't mean 100% historically accurate, because that is simply not possible within the d20 combat system. I am attempting to reconcile what we know about polearms with the assumptions about them that are core to D&D. This may sometimes mean adhering to polearm categories that are relevant to D&D but not to modern historical scholarship (I'm pretty sure there's no such thing as a glaive-guisarme).
Labels:
awl pike,
corseque,
Fixing the Weapons Table,
homebrew,
improvements,
morningstar,
OGL,
Open Game Content,
partisan,
pfrpg,
pike,
pole axe,
polearms,
pollaxe,
ranseur,
runka,
spetum,
table,
voulge,
weapons
Monday, April 8, 2013
Fixing the Weapons Table, Part 1: Heavy Mace, Kama, and Starknife
I have a bone or two to pick with the selection of weapons available in Pathfinder (and previous editions). As such, I've been re-working the table of weapons a bit (okay, a lot) in order to make it more balanced, more interesting, more fun, and above all more realistic.
I'll start off today with a few minor problems.
I'll start off today with a few minor problems.
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