 |
| Paramount Pictures |
Last week, in
Traps 101, I used
Raiders of the Lost Ark to demonstrate a few basic things that traps can do in a dungeon. I mean, besides maiming and killing. This week, I'm also bringing in examples from
Temple of Doom and
Last Crusade, the only other Indiana Jones movies I recognize as canon (not that
Crystal Skulls had any traps in it anyways).
Indiana Jones is an adventurer's adventurer, so it really makes sense that the temples and ruins he navigates are dungeons any GM would be happy to have created. They have a cinematic quality to them (naturally) that boils the elements of a good dungeon down to a few tightly-implemented set-pieces. For that reason, the Indiana Jones movies ring true as great D&D-style adventures despite the fact that there are no fantastical monsters and Indy himself doesn't wear armour or wield a sword.
 |
| "You're strangely dressed for a knight..." Paramount Pictures |
So what else can we learn about traps from the adventures of Professor Henry Jones, Jr.?