Speaking of content, today's Monster Monday entry is the dazzling wadjet, a giant winged cobra straight out of ancient Egyptian legend. Watch out for their poisonous spit and their searing gaze!
via Amentet Neferet |
Wadjet CR 6
XP 2,400
LN Large Magical
Beast (fire)
Init +6; Senses Darkvision 60 ft., low-light
vision; Perception +12
DEFENSE
AC 22, touch 15, flat-footed 16 (+6
Dex, +7 natural, -1 size)
hp 57 (6d10+24)
Fort +9, Ref +11, Will +5
DR 5/magic; Immune fire
Vulnerability cold
OFFENSE
Speed 30 ft., climb 30 ft., swim 30 ft.
Melee bite +13 (2d6+6 plus poison),
tail slap +7 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks conflagration gaze,
spit (+8, 30 ft.)
STATISTICS
Str 22, Dex 15, Con 18, Int 8, Wis 17, Cha 15
Base Atk +6; CMB +12; CMD 24 (immune
to Trip)
Feats Improved Initiative, Ability
Focus (poison) Weapon Focus (bite)
Skills Acrobatics +14, Climb +18,
Perception +12, Stealth +5, Swim +14; Racial
Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth, +8 Swim
Languages Wadjet
SPECIAL ABILITIES
Conflagration Gaze (Su)
A creature
within 30 feet that meets a wadjet’s gaze bursts into flames, taking 4d8 points
of damage (DC 17 Fortitude halves). A creature that successfully saves cannot
be affected again by the same wadjet’s conflagration gaze for one day. The save
DC is Constitution-based.
Poison (Ex)
Bite—injury;
save Fort DC 19, frequency 1/round for 6 rounds, effect 1d2 Str and 1d2 Cha,
cure 2 consecutive saves.
Spit (Ex)
Instead of
biting, a wadjet can spit its venom into the eyes of its opponent as a ranged
touch attack (+8 to hit, range 30 ft.). A creature hit by the venom must make
Fortitude saves to resist the poison as if bitten (see above), and must also
succeed a DC 14 Reflex save or be blinded. The save DC for this ability is
Constitution-based.
ECOLOGY
Environment warm deserts, warm swamps
Organization solitary, pair, or nest
(3–8)
Treasure standard
A wadjet is
a giant, winged cobra with a red sun disc marking on its hood, associated with
fare and the sun. Wadjets are often set
as temple guardians, and they are feared for their eye-rays and the horrific
poison they spit. Its multicolored, iridescent
wings do not allow it flight, but they are used in dazzling mating
displays.
Rumors persist of deathless ancient wadjets holed
up in the deepest of lost tombs, who have mastered not only flight but deadly
sorceries that make them as fearsome as a dragon. Fortunately for would-be tomb robbers, no
such creature has yet been confirmed to exist.
~~~~~~~~~~~~~~~~~~~~I'm sort of amazed how few Ancient Egyptian monsters are statted up for D&D/Pathfinder. I think Pathfinder is trying to remedy this, as a recent release has given us a monster similar to the wadjet: the uraeus. But that is two-headed, doesn't shoot fire from its eyes, and is generally not as cool as my monster. And I've got several more in the bank to deploy at a later date, because people who run Egypt campaigns need more love.
Wadjet - the Ancient Egyptian goddess upon whom this monster was based - was a protector deity, but I've made this monster a Lawful Neutral tomb guardian rather than a Good-aligned celestial creature. Why would I deprive a Good-aligned party of the joy of delving into an ancient tomb and fighting off a trio of winged heat-vision cobras? Plus my girlfriend was playing a lot of Age of Mythology at the time I statted this guy up.
Well, I think I've put off studying for my Latin final for long enough. See you next week.
-your predynastic d20 despot
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