Moat may contain otyughs |
For today's update, inspired by a recent trip to the British Museum, I've created a 'Crumbling' template that you can apply to any constructs to nerf their power, making them appropriate for lower-level parties, and giving them that ancient feel which you might expect them to have from waiting around in an eroding tomb for 3000 years or so. Due to my aforementioned hectic schedule, I've only been able to test this new template on the stone golem and caryatid column, so the CR adjustments might need some tweaking (determining Challenge Ratings is an inexact science in any case, especially so when working with templates).
The following material given in gold text is available as Open Game Content under the OGL. Open Game Content is (C)2014 Jonah Bomgaars. Crumbling stone golem and crumbling caryatid column are based on material published in Pathfinder Bestiary 1 & 3, (c) Paizo.
Crumbling (CR -1 or -3)
Constructs
are built to last, but the ravages of time spare no work of man, not even
golems. Stone crumbles, iron rusts, wood
rots away, and constructs, over time, lose not only their shape but their
deadly prowess in combat. Crumbling
constructs continue to act as they were last ordered as best as they can, often
going through the motions of an action they can no longer perform in their
current state.
Becoming a Crumbling construct:
Crumbling is
an acquired template that can be added to any construct that does not have the
ability to heal itself. A crumbling
construct retains all of the base creature’s statistics and special abilities
except as noted here.
CR:
Medium of smaller constructs: -1; Large or larger constructs: -3
Armor
Class: Crumbling constructs reduce their natural armor bonus by 2.
Attacks:
A crumbling construct loses all ranged and melee attacks except its slam
attacks. Constructs without slam attacks
gain a single slam attack which deals damage as if the construct were one size
category larger.
Damage
Reduction: The construct’s DR is reduced by 5 (minimum 5).
Abilities:
STR -4, DEX -4
Crumbling
constructs, like all constructs, have no Constitution score. However, where constructs are treated as
having a Con score of 10 for the purposes of calculating DCs and other
statistics, constructs with the crumbling template are treated as having a Con
score of 6.
Skills: A crumbling construct loses any skills it may have had.
Special
Abilities: If the construct lost any attacks through the application of the
Crumbling template (see Attacks above), it also loses any special abilities or
attacks associated with those attacks (for example, a Crumbling Graven Guardian
would lose its Magic Weapon special ability, since it would lose its weapon,
but a Crumbling Iron Golem would retain its Powerful Blows special ability
since it retains its slam attacks).
Special
Qualities: Crumbling constructs gain the following special qualities:
Broken (Ex): Crumbling constructs
targeted by spells or abilities which repair damage to objects are healed by
such spells. Any amount healed over
their maximum HP is added as temporary HP.
If the crumbling construct gains enough temporary HP to equal its
maximum HP before the Crumbling template was applied, it loses the Crumbling
template.
Critical
Hit Vulnerability (Ex): Crumbling constructs are riddled with cracks and
weak spots that they never had in their prime.
All critical hits confirmed against a construct with the Crumbling
template are treated as one step stronger (e.g.: a x2 crit becomes a x3 crit,
etc.).
Examples:
For best results, make it constantly shout, "Look on my works, ye mighty, and despair!" |
Crumbling Stone Golem CR
8
XP 4,800
N Large construct
Init -3; Senses Darkvision 60 ft., low-light
vision; Perception +0
DEFENSE
AC 22, touch 6, flat-footed 22 (-3 Dex,
+16 natural, -1 size)
hp 79 (14d10+2)
Fort +2, Ref +1, Will +4
DR 5/adamantine; Immune construct traits, magic
Vulnerability critical hit
vulnerability
OFFENSE
Speed 20 ft.
Melee 2 slams +20 (2d10+7)
Space 10 ft.; Reach 10 ft.
Special Attacks slow
STATISTICS
Str 24, Dex 5, Con -, Int -, Wis 11, Cha 1
Base Atk +14; CMB +22; CMD 29
SQ broken
SPECIAL ABILITIES
Broken (Ex): Crumbling stone golems targeted by spells or abilities which
repair damage to objects are healed by such spells. Any amount healed over their maximum HP is
added as temporary HP. If the crumbling stone
golem gains enough temporary HP to raise its HP to 107, it loses the Crumbling
template.
Critical Hit Vulnerability (Ex):
Crumbling stone golems are riddled with cracks and weak spots that they never
had in their prime. All critical hits
confirmed against a crumbling stone golem are treated as one step stronger
(e.g.: a x2 crit becomes a x3 crit, etc.).
Immunity to Magic (Ex)
A crumbling stone
golem is immune to any spell or spell-like ability that allows spell
resistance. In addition, certain spells
and effects function differently against the creature, as noted below.
- A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
- A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.
Slow (Su)
A crumbling stone
golem can use a slow effect, as the spell, as a free action once every 2
rounds. The effect has a range of 10
feet in a burst centered on the golem and a duration of 7 rounds, requiring a
DC 15 Will save to negate. The save DC
is Constitution-based.
ECOLOGY
Environment any
Organization solitary or gang (2-4)
Treasure none
This stone
golem has succumbed to the wear of time, its features worn away and its face
reduced to a crumbling mockery. With
every move, it grinds audibly like a millstone and unleashes a shower of rock
dust.
British Museum |
Crumbling Caryatid Column CR
2
XP 600
N Medium construct
Init -3; Senses Darkvision 60 ft., low-light
vision; Perception +0
DEFENSE
AC 10, touch 7, flat-footed 10 (-3 Dex,
+3 natural)
hp 30 (3d10+14)
Fort -1, Ref -2, Will +1
DR 5/-; Immune construct traits, magic
Vulnerability critical hit vulnerability
OFFENSE
Speed 20 ft.
Melee slam +5 (1d6+3)
STATISTICS
Str 14, Dex 5, Con -, Int -, Wis 11, Cha 1
Base Atk +3; CMB +5; CMD 12
SQ statue
Gear stuff
SPECIAL ABILITIES
Broken (Ex): Crumbling caryatid columns targeted by spells or abilities which
repair damage to objects are healed by such spells. Any amount healed over their maximum HP is
added as temporary HP. If the crumbling
caryatid column gains enough temporary HP to raise its HP to 36, it loses the
Crumbling template.
Critical Hit Vulnerability (Ex):
Crumbling caryatid columns are riddled with cracks and weak spots that they
never had in their prime. All critical
hits confirmed against a crumbling caryatid column are treated as one step
stronger (e.g.: a x2 crit becomes a x3 crit, etc.).
Immunity to Magic (Ex)
A crumbling
caryatid column is immune to any spell or spell-like ability that allows spell
resistance. In addition, certain spells
and effects function differently against the creature, as noted below.
- A transmute rock to mud spell deals 1d6 points of damage per caster level to a crumbling caryatid column, with no saving throw.
- Transmute mud to rock immediately heals any and all damage currently suffered by a crumbling caryatid column.
- A stone to flesh spell does not actually change the crumbling caryatid column’s structure but negates its damage reduction and immunity to magic for 1 round.
Shatter Weapons (Ex)
Whenever a
character strikes a crumbling caryatid column with a weapon (magical or
nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess
of their hardness gain the broken condition.
Statue (Ex)
A crumbling
caryatid column can stand perfectly still, emulating a crumbling statue
(usually one that is holding up the ceiling, like a carved column). An observer must succeed at a DC 20
Perception check to notice the crumbling caryatid column is alive. If a crumbling caryatid column initiates
combat from this pose, it gains a +6 bonus on its initiative check.
ECOLOGY
Environment any
Organization solitary, pair, or
colonnade (6-11)
Treasure standard
This column
appears to have been originally carved into the shape of a beautiful woman, but
all that remains are the vague impressions of femininity in age-worn
stone. She once held something in her
outstretched arms, but whatever it was it - along with her hands - has been lost to
the scourge of time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As a 'nerf' template, the primary function of the crumbling template is to allow parties to fight weaker versions of cool monsters earlier, thus allowing GMs more flexibility in designing dungeons and encounters. I know there are a lot of times in past games where I would have used this template to let me throw weaker versions of stone or iron golems at my party.
Remember, a construct doesn't have to be made of stone to be crumbling. An iron golem could be rusting to pieces, a wood golem could be rotting, a necrophidius might be disintegrating and cracking with age... even an adamantine golem might become pitted with age after floating in the astral plane for 10,000 years.
Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away.
-your Ozymandian d20 despot
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