Monday, June 8, 2015

Random Minion Motivation Table

"Aim for the big one!" yelled Daltos, hurling a spear at the largest orc.  "If we take out their leader, they'll crumble!"

The rest of the party followed suit.  Grim plunged two bolts from his magic crossbow into the hulking orc chieftain, and Ylvessa charged in and finished the job, hacking off his green head with a swift blow of her scimitar.  

Some of the orcs did as Daltos expected and fled back into the cave.  Some, but not all.  An unassuming orc spearman let out a terrible cry.  "You killed my brother, you elf witch!"  He ran up to the corpse, grabbed the chieftain's warhammer, and brought it down squarely on Ylvessa's surprised head.  

"Rally to me, you cowardly scum!" barked another.  "Unlike that dead idiot Gorflegg, I'LL lead you to victory!"

Then came the shout that Daltos disliked most of all.  Echoing from deep in the caves, an orcish voice called, "C'mon boys! Let's grab the treasure and run!"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Any good adventurer knows that discretion is the better part of valor.  But what about the minions that they fight?  Some GMs will drag a battle out until every last mook on the battlefield has dropped below 0 hp, other GMs realize that their goblin horde might rather flee than face the whirlwind of death that is a well-prepared adventuring party.

If you want to go a tiny bit more in-depth, check out this table of random minion motivations:
The idea is simple.  During battle, if a major morale-shattering event happens (such as the death of the enemy leader or an attack that kills more than half of the enemy minions), roll 2d6 for each minion to see what his motivation is here, and judge from that what its action will be.

There is a lot of room for GM interpretation, of course.  This is a GM-ing aid, not a new rule-system.  If the minions in question are soldiers in an evil warlord's army, and you roll that one of them is "Only there to protect a loved one", you might decide that he's there to look out for his kid brother who is fighting alongside him, in which case he might fight hard long after the evil warlord is dead just to keep his brother safe.  On the other hand, a cultist in a death cult who is only there to protect his kid brother might grab his brother and flee at the slightest opportunity.

A fanatical believer might fight to the death for his cause, but a true believer, not blinded by outright fanaticism, might see the value in withdrawing to fight another day.

I chose to make it a 2d6 table because it results in a nice bell-curve, as those of you who have attempted to settle Catan will well know.  I didn't want a flat d6 or d10 table, and I thought a d% table would be too complicated for consulting in the heat of battle.  I think the 2d6 bell-curve makes for a quick and easy table with a lot of potential depth.

Sorry for the short post this week.  Life is busy, and it's so hot in Seattle right now that my rapidly decaying computer is threatening to catch aflame.

-your in-it-for-the-money d20 despot

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