It may surprise you to know that this monster is based (loosely) on a real type of tree. A rare mutation in Sequoia sempervirens (the coast redwood) renders the tree unable to produce chlorophyll, resulting in an albino redwood. Albino redwoods have white or pale yellow needles, giving them a ghostly appearance in the forest. Unable to sustain themselves through photosynthesis, they become parasites, their root systems tapping into the xylem and phloem of other trees and leeching off their sweet, sweet sugars.
via Wikimedia
Albino redwood needles |
via Wikimedia
An albino redwood in the wild |
Of course, if you encounter one on the tabletop, you know what to do: axes, torches, etc.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
This stunted treant has long, probing
fingers and ghostly white foliage
Treant, Vampiric CR 5
XP 1,600
N Large plant
Init -1; Senses low-light vision; Perception +13
DEFENSE
AC 18, touch 8, flat-footed 18 (-1 Dex,
+10 natural, -1 size)
hp 52 (7d8+21)
Fort +8, Ref +1, Will +5
DR 10/slashing; Defensive Abilities plant traits
Weaknesses vulnerability to fire
OFFENSE
Speed 30 ft.
Melee 2 slams +11 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Ranged rock +3 (1d8+10) 120ft.
Special Attacks blood drain, rock
throwing (120 ft.), trample (1d8+10, DC20)
STATISTICS
Str 25, Dex 8, Con 17, Int 12, Wis 16, Cha 11
Base Atk +5; CMB +13; CMD 22
Feats Alertness, Cleave, Improved
Sunder, Power Attack
Skills Diplomacy +4, Intimidate +4,
Knowledge (nature) +6, Perception +13, Sense Motive +7, Stealth -1 (+3 in
forests); Racial Modifiers +4 Stealth
in forests
Languages Common, Sylvan, Treant
SQ double damage against objects,
parasitic feeding, treespeech
SPECIAL ABILITIES
Blood Drain (Ex)
A vampiric
treant drains blood or vital fluids from its victim at the end of its turn if
it grapples a foe. This deals 1d2 points
of Constitution damage to most creatures, or 1d6 points of Constitution damage
to Plant creatures. For each point of
Constitution damage dealt, the vampiric treant heals 5 hit points or gains 5
temporary hit points; its temporary hit points can never exceed its total base
hit points, and disappear after one hour.
Double Damage Against Objects (Ex)
A treant
that makes a full attack against an object or structure deals double damage.
Parasitic Feeding (Ex)
Vampiric
treants cannot make food from sunlight as most plants can; to eat, they must
parasitically feed from other living plants.
They can only feed off of a plant of their size or larger. Burrowing their roots into the other plant’s
root systems requires a full-round action, after which they can begin feeding
off the other plant’s sap. A vampiric
treant requires at least one hour of such feeding per day or it begins to
starve. A vampiric treant can only heal
naturally while parasitically feeding for eight or more hours.
Treespeech (Ex)
A vampiric
treant has the ability to converse with plants as if subject to a continual speak with plants spell, but unlike with
normal treants, most plants greet vampiric treants with an attitude of
unfriendly or hostile.
ECOLOGY
Environment any forest
Organization solitary
Treasure standard
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-your virescent d20 despot
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