While I was statting it up, I was considering what kind of ranged weapon it should have: should it chuck a mighty spear, or go a more centaurish approach and wield a bow. Neither option quite felt right, but then I realized that I could just make it throw greataxes.
Photo by Wolfgang Sauber, via WikimediaGilded Minoan axes in Herakleion Archaeological Museum.
But enough about boring old two-legged minotaurs. Let's learn more about this twin-labrys-wielding, four-hoofed minocentaur:
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
This beast has the shaggy upper body of a minotaur and the powerful lower body of a raging bull
Minocentaur CR 6
CE Large monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +12
AC 19, touch 11, flat-footed 17 (+8 natural, +2 Dex, -1 size)
hp 76 (8d10+32)
Fort +8, Ref +8, Will +7
Defensive Abilities natural cunning
Speed 50 ft.
Melee two greataxes +10/+10/+5 (1d12+5/x3), gore +7 (1d6+2), and 2 hooves +7 (1d6+2)
Space 10 ft.; Reach 5 ft.
Ranged greataxe +9 (1d12+7/x3) 10ft.
Special Attacks powerful charge (gore +14, 2d6+7), trample (1d6+7, DC 19)
Str 21, Dex 14, Con 18, Int 7, Wis 12, Cha 10
Base Atk +8; CMB +14; CMD 26
Feats Great Fortitude, Improved Bull Rush, Power Attack, Ride-By AttackB, Run
Skills Intimidate +7, Perception +12, Stealth +4, Survival +12, Swim +9; Racial Modifiers +4 Perception, +4 Survival
SQ greataxe mastery
Greataxe Mastery (Ex)
Minocentaurs are masters of greataxe fighting. When attacking with greataxes, they gain access to the feats Double-Slice, Throw Anything, Two-Handed Thrower, and Two-Weapon Fighting as bonus feats, even if they do not meet the prerequisites. Minocentaurs treat greataxes as light weapons for the purpose of determining two-weapon fighting penalties.
Unnatural Cunning (Ex)
Like true minotaurs, minocentaurs possess an innate cunning that gives them immunity to maze spells and prevents them from ever becoming lost or being caught flat-footed.
Environment temperate forests and plains
Organization solitary, pair, gang (3-6), tribe (7-26 plus 3 hunters of 3rd level and 1 leader of 6th level)
Treasure standard (two greataxes, other treasure)
Minocentaurs are powerful, centauroid creatures with the bull-headed upper bodies of minotaurs and the quadrupedal lower bodies of bulls. They are legendary warriors, roaming their territories in bands and tribes, making frequent raids on local settlements purely for the sport of battle. They revel in warfare, especially in the art of the greataxe, which they learn to master from a young age. After battle, they amuse themselves by telling outlandish tales of their exaggerated exploits and giving each other intricate tattoos. Although outsiders tend to think of them as a cross between minotaurs and centaurs, minocentaurs (who refer to themselves as labyrontes) consider this a grave insult. They are known to slay centaurs on sight, and like to take minotaurs as slaves. They have been known, on rare occasion, to ally themselves with ogres or hill giant clans in order to attack walled cities.
-your taurine d20 despot