Monday, August 7, 2017

Monster Monday: Vampiric Skeleton

Today's Monster Monday is the vampiric skeleton, a skeleton that sucks blood. These aren't the skeletons of vampires: that's not how vampires work. But they could be the skeletons of a vampire's victims, or creatures who died in a vampire's evil castle, or just of beings who were buried in a particularly evil area charged with necrotic energies.

This is a variant of the skeleton template, so it can be applied to anything that has a skeleton. Blood-sucking ogre skeleton? Sure! Vampiric skeletal wyvern? Sounds good to me. Bloodthirsty badger bones? Yeah, okay, but the alliteration might be a bit much.

Presented below are the vampiric skeleton variant template and two example vampiric skeletons: a human and a dire wolf.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

This human skeleton has been deformed by dark energies. Sharp fangs grow from its gaping mouth.
Vampiric Skeleton, Human   CR 1/2
XP 200
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 6 (1d8+2)
Fort +2, Ref +2, Will +2; +4 channel resistance
DR 5/bludgeoning; Immune cold, undead traits
Vulnerability sunlight destruction
OFFENSE
Speed 30 ft.
Melee 2 claws +2 (1d4+2), bite -3 (1d6+1 plus blood drain)
Special Attacks blood drain (1d2 Con)
STATISTICS
Str 15, Dex 10, Con --, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear broken chain shirt
SPECIAL ABILITIES
Blood Drain (Ex)
When a vampiric skeleton hits with its bite attack, or if it grapples a foe, it inflicts 1d2 points of Constitution damage on its target. The vampiric skeleton heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
Sunlight Destruction (Su)
When a vampiric skeleton is exposed to direct sunlight (not the effects of daylight or similar spells), it cannot attack and is staggered. On every subsequent round of exposure, the vampiric skeleton takes 1d4 points of fire damage.
ECOLOGY
Environment any
Organization any
Treasure none 

A twisted skeletal wolf the size of a horse lurches forward, blood dripping from elongated fangs
Vampiric Skeleton, Dire Wolf             CR 3
XP 800
NE Large undead
Init +7; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 14, touch 12, flat-footed 11 (+3 Dex, +2 natural, -1 size)
hp 32 (5d8+10)
Fort +3, Ref +4, Will +2; +4 channel resistance
DR 5/bludgeoning; Immune cold, undead traits
Vulnerability sunlight destruction
OFFENSE
Speed 50 ft.
Melee bite +6 (2d6+6 plus blood drain)
Space 10 ft.; Reach 5 ft.
Special Attacks blood drain (1d2 Con)
STATISTICS
Str 19, Dex 17, Con --, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
Feats Improved InitiativeB
SPECIAL ABILITIES
Blood Drain (Ex)
When a vampiric skeleton hits with its bite attack, or if it grapples a foe, it inflicts 1d2 points of Constitution damage on its target. The vampiric skeleton heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
Sunlight Destruction (Su)
When a vampiric skeleton is exposed to direct sunlight (not the effects of daylight or similar spells), it cannot attack and is staggered. On every subsequent round of exposure, the vampiric skeleton takes 1d4 points of fire damage.
ECOLOGY
Environment any
Organization solitary, pair, or pack (3-8)
Treasure none

A vampiric skeleton has long fangs and hungers for blood. These skeletons tend to result from great discharges of negative energy, or being created in areas strongly associated with vampires. Vampiric skeletons are not, as sometimes believed, the skeletons of slain vampires, but they have been known to arise from the victims of vampires. Their physical form is often twisted by the same necromantic energies that give them unlife, bestowing on them a grotesque visage that reflects the dark hunger within.

Vampiric Skeleton (Skeleton Variant)
In addition to the changes for the skeleton template, make the following adjustments to the base creature.
   CR: As a normal skeleton +1
   Saves: A vampiric skeleton gains channel resistance +4.
   Attacks: If the base creature did not have a bite attack, the vampiric skeleton gains a secondary bite attack which deals damage appropriate to its size. If the base creature did have a bite attack, the vampiric skeleton’s bite damage increases by one step, as if it were one size larger. A vampiric skeleton’s bite attack causes blood drain (see special attacks, below).
   Special Attacks: A vampiric skeleton gains the blood drain special attack.
   Blood Drain (Ex): When a vampiric skeleton hits with its bite attack, or if it grapples a foe, it inflicts 1d2 points of Constitution damage on its target. The vampiric skeleton heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
   Abilities: A vampiric skeleton’s charisma is 14.
   Special Qualities: A vampiric skeleton gains the sunlight destruction special quality.
   Sunlight Destruction (Su): When a vampiric skeleton is exposed to direct sunlight (not the effects of daylight or similar spells), it cannot attack and is staggered. On every subsequent round of exposure, the vampiric skeleton takes 1d4 points of fire damage.

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-your bone-dry d20 despot

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