Faucheuse ('Girl with a Scythe') by William-Adolphe Bouguereau (1872), via Wikimedia |
via Wikimedia |
This eerie young woman in a white dress
grips a scythe as waves of heat emanate off her
Poludnitsa CR
3
XP 800
NE Medium fey
Init +6; Senses low-light vision; Perception +9
Aura heat aura
DEFENSE
AC 14, touch 14, flat-footed 10 (+2 Dex,
+2 deflection)
hp 27 (5d6+10)
Fort +3, Ref +6, Will +5
Immune fire, mind-affecting effects
Vulnerability cold
Defensive Abilities shimmer
OFFENSE
Speed 30 ft.
Melee scythe +5 (2d4/x4 plus 1 Int and
Wis damage) or touch +4 (heatstroke)
Special Attacks heatstroke (DC 15, 1d6
nonlethal plus fatigued, 100 ft.), mind scythe
Spell-Like Abilities (CL 5th)
3/day – confusion
(DC 17), heat metal, invisibility (self only), ray of exhaustion (DC 16), sleep (DC 14)
1/day – control
weather, cup of dust (DC 16), mind maze (DC 16)
STATISTICS
Str 10, Dex 15, Con 14, Int 11, Wis 13, Cha 17
Base Atk +2; CMB +2; CMD 17
Feats Defensive Combat Training,
Improved Initiative, Weapon Focus (scythe)
Skills Bluff +8, Knowledge (local) +8,
Knowledge (nature) +8, Perception +9, Sense Motive +7, Stealth +10
Languages Common
SPECIAL ABILITIES
Heat Aura (Su)
The
temperature within 500 feet of the poludnitsa rises by 1°F
per five minutes to a maximum increase of 20°F
over one hour.
Heatstroke (Su)
The
poludnitsa can inflict heatstroke on any creature within 100 feet that she can
see, as a standard action. Targets must make a DC 15 Fortitude save or take 1d6
points of nonlethal fire damage and become fatigued. Creatures already affected
by the poludnitsa’s heatstroke ability suffer a -2 penalty to their Fortitude
saves against additional uses of the ability.
Alternately, she can inflict heatstroke with
a melee touch attack; the target gets no save.
Subsequent uses of heatstroke do not cause a
creature to become exhausted, but if the creature was already fatigued or
becomes fatigued for a different reason, they can become exhausted. This
ability bypasses effects that normally protect against environmental heat like endure elements, but resistance or
immunity to fire damage is effective against heatstroke. The save DC is
Charisma-based.
Midday Sun (Su)
The
poludnitsa can only take corporeal form for the two hours around midday when
the temperature is 70°F or above. At all other times and
temperatures, the poludnitsa is invisible and incorporeal, and her only usable
abilities are her heat aura and her control
weather spell-like ability.
Mind Scythe (Su)
Creatures
struck by the poludnitsa’s scythe take 1 point of Intelligence and Wisdom
damage along with the normal damage. On a confirmed critical hit, instead of
doing physical damage, the poludnitsa’s scythe separates the target from their
mental faculties, reducing their Intelligence and Wisdom scores to 1; targets
are confused for 1d4+1 rounds and exhausted until both their Intelligence and
Wisdom are raised above 1. The poludintsa’s scythe cannot reduce any creature’s
Intelligence or Wisdom scores to 0. The poludnitsa applies her Dexterity bonus
in place of her Strength bonus to attack rolls with her scythe.
Shimmer (Su)
Shimmering
heat waves obscure the poludnitsa’s exact position in combat, granting her 25%
concealment and a +2 deflection bonus to her armor class.
ECOLOGY
Environment temperate plains and hills
Organization solitary
Treasure none
Also known
as Lady Midday, a poludnitsa is a malevolent fey spirit who appears in fields
at the height of the noonday sun and causes heatstroke, fatigue, and madness in
mortals. They can look like a young woman or an old crone, but they always wear
a white dress and carry a scythe. Sometimes a poludnitsa will appear at
crossroads and ask passers-by a series of questions, punishing wrong answers
with a swift scythe-blow. Other times, a poludnitsa will lure their victim into
the wilderness and confound their sense of direction with exhaustion and
heatstroke until they are lost and helpless.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When the adventurers arrive at the inn, they find that there is no beer or bread to be had. Apparently, the local farmers have been unable to bring in much harvest thanks to a malicious spirit cursing them with heatstroke.
- The party arrives at a crossroads at noon, exhausted and disoriented. A young woman in white steps out of the rows of wheat and offers to point them in the right way, if they will answer a riddle.
-your hyperthermic d20 despot
No comments:
Post a Comment