Whew! I just finished my dissertation and boy am I tired, so this article might be a bit brief, but it's still important. You probably know my whole
Fixing the Weapons Table spiel by now: the weapons table in Pathfinder is broken, I think I know better than the team of professional game designers that wrote it, etc.
Today's article comes from a struggle I've been having with myself (and the weapons table, of course) over the various types of daggers and how best to simulate them in-game. Specifically, I wanted to incorporate the long, pointy stiletto dagger and the iconic, wavy kris dagger.
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| The kris modeled here by Jafar Aladdin - Disney |
In the end I had to move some things around and add some new stuff, and it really fleshed out the dagger and short blade options available to your characters, be they old-man assassins or merely powerful sorcerers disguised as old-man assassins.
The following material given in
gold text is available as Open Game Content under the
OGL. Open Game Content is (C)2014 Jonah Bomgaars.