Showing posts with label patreon. Show all posts
Showing posts with label patreon. Show all posts

Monday, December 28, 2015

Changes Coming in 2016

The new year is fast approaching, and bringing with it some changes for d20 Despot.  

First, starting in January I will be changing my Patreon from per-post donations to monthly donations.  This will make it easier for patrons to determine how much they want to give.  That means no more counting out the number of mondays in a month or fiddling with the maximum donation settings.  

I will also be changing the reward tiers and milestone goals to better reflect what d20 Despot has become and what it yet could be with your support.  Monster Monday will return to its original weekly format, at least for my patrons.  Once patronage reaches $15 per month, Monster Mondays will be available for all on this site, though patrons will still get early access.  

One of the other milestone goals will be a new website.  The blogger format has served fine over the years, but a purpose-built website will be easier to read, easier to navigate, and more engaging and eye-catching.  

The weekly update format which once served to motivate me has become something of a crutch.  Sometimes I had ideas that I held back for a later post, or I rushed a new idea out there because I needed some content for Monday.  In the coming year, expect more posts about worldbuilding as I make my campaign setting work public.  Expect shorter and more frequent gameplay updates from my ongoing campaigns (once they start up again - the last few months have been a bit of a dry spell).  Expect me to post random new bits of open game content that I've been working on.  Expect more updates on Guns of the Western Kings, my wild west campaign setting. Basically, I'm using the new year as a excuse to kick myself into gear and start producing more content.

Might 2016 even be the year we finally see d20 Despot pdfs go on sale?  I hope so, at least.  

See you next year!

-your annual d20 despot

Sunday, August 24, 2014

Guns of the Western Kings - What is it?


A few weeks ago I posted an account of the first play session in my new campaign setting, Guns of the Western Kings, promising that I would explain more about the setting later.  Well, later is now.  Last time, I explained that GotWK (pronounced gotwik) is not Eberron, not steampunk, and not Deadlands.  I want to expand on that a bit, just for clarity's sake:

GotWK is not Eberron.  Eberron is a campaign setting that made its debut during the age of 3rd edition D&D.  It was groundbreaking in tone, inviting players into a high-magic, high-fantasy setting heavily inspired by post-WWI pulp adventure.  Eberron took magic to great extremes, filling the world with magical robots (that you can play as), airships, and trains powered by bound elementals.  GotWK, while similarly bringing a fantasy world into a more modern setting, is not a high-magic world of airships and sentient robots.  Magic, in the world of GotWK, did not advance exponentially as technology did.  It has the same basic presence in and effect on the world as it does in an average game of D&D or Pathfinder - magic items are expensive, wizards are holed up in their towers, and magical beasts are terrifying and dangerous.  The trains in GotWK run on coal.  Speaking of coal...

GotWK is not steampunk.  The level of technology is the same as the real world American West in the 1870s-80s.  Although I wouldn't rule out coal powered automatons and airships, they certainly won't be commonplace.  Steampunk can be pretty cool when it's done right, but it is rarely done right.  Besides, if GotWK were steampunk, it wouldn't be western anymore.  There are no giant mechanical spiders in GotWK, as far as I know.

Warner Bros via Unmuseum
GotWK is not Deadlands.  Deadlands is a Western RPG set in an America where suddenly, after the Battle of Gettysburg, the dead started rising from their graves and magic was unleashed upon the world.  It has its own system of magic, its own classes, and its own rule system (although it was later adapted into d20, GURPS, and Savage Worlds).  Where Deadlands is about the real world suddenly becoming magic, GotWK is about a fantasy world that advances to the point that it has a Wild West.  It is not its own RPG, it is a campaign setting for the Pathfinder roleplaying game.

So now that we are clear on what Guns of the Western Kings is not, let's talk more about what it is.

Sunday, July 20, 2014

d20 Despot is Now on Patreon


I'm pleased to announce that d20 Despot is now on Patreon.  Mostly I'm pleased because that means you can give me money if you want.  'What is Patreon?' you may find yourself asking.  Patreon is a service that seeks to return to the days where artists were given patronage by great men and women who had a lot of money and enjoyed the finer things in life, only this time the artists are internet content creators and the patrons are their viewers (and you don't need to have a lot of money to do it).  It's sort of like an incremental, ongoing kickstarter.

"How does it work?"
If you aren't already on Patreon supporting all your favourite artists, go over and sign up!  Once you're signed up, head over to patreon.com/d20despot, determine how much you would be willing to donate to my cause, and click "Become a Patron"!

Sadly, I don't think their scripts can handle die rolls.
You can donate any amount you want (but I think any donation that adds up to less than 30 cents per month actually costs me money, so please don't do that).  In my case, you would be donating that amount per blogpost.  Don't worry: I won't start posting tons of new posts just to take all your money, and I won't count boring ol' newsposts like this one.  In fact, you can set an upper limit to your monthly donations just to be sure you won't go over budget.  And if you ever get tired of me, just cancel your patronage (note: please don't cancel your patronage).