Showing posts with label player death. Show all posts
Showing posts with label player death. Show all posts

Monday, October 21, 2013

Killing Your Characters

It should go without saying that death is an important part of RPGs.  Not just the death of monsters and bad guys, but death of characters.  That isn't to say that character death should be particularly common (though in some games it is), but it should always be there, lurking in the background.  After all, the rules for death and dying don't just apply to the bad guys.  For an RPG to really feel engaging, you need the threat of death, or the players' actions aren't realistic: "Oh man, this dragon is hitting us pretty hard! If we don't kill it soon, we may all end up... going unconscious for 8 hours and then having to try again."

In this post, I'll talk about PC death from both sides of the GM screen, NPC death, and raising the dead.

Thursday, September 5, 2013

Sandbox Campaign Part 9: Cheating Death

This is part 9 of my ongoing account of the sandbox campaign I am currently running.  Updates are frequent, if irregular, and at the end of each post I talk about one or more subjects pertaining to the adventure but more broadly applicable to all campaigns.  You can find the previous parts here.

Armed with new intelligence on the bandit problem here in the north, including the whereabouts of the goblin chieftain Blackhide, the party decided to undertake a long journey southwards to resurrect the fallen Sir Hardrig.  But first they had to stop off in Castle Morbis again.  They met with Guard Captain Husker to inform him of their success and collect the bounty on Uli Blackeye's head and a sizable collection of bandit scalps, then retired to the Rusty Glaive for some well-deserved rest and relaxation.  In the common room of the establishment, they met a familiar sight; a mysterious cloaked stranger sat in a shadowy corner of the bar.  It was Spider, the Death-worshiping, undead-hunting ranger.

Friday, August 30, 2013

Sandbox Campaign Part 8: "This One Time at Bandit Camp..."

This is part 8 of my ongoing account of the sandbox campaign I am currently running.  Updates are frequent, if irregular, and at the end of each post I talk about one or more subjects pertaining to the adventure but more broadly applicable to all campaigns.  You can find the previous parts here.

Leaving Zel and Rikkit to rest in the bloodstained ogre cave, the rest of the party headed back to explore the underground dwarven trade road.  After following it for two days, they reached its end: a door disguised as the face of a cliff.  It opened into a trackless forest north of the Frostspines, a favourite haunt of bandits and savage tribesmen.  Chernyx returned to report their findings to Zel and Rikkit while Monty, Sigrid, Daphne, and Kat sought out Castle Drenn, Castle Morbis' sister castle, now long occupied by the barbarians.  They were soon ambushed by a sizable group of bandits and, after struggling against the bandits' nets for a few rounds, agreed to throw down their weapons and come with them.