Two weeks ago, I wrote a post intended to introduce new players to D&D. Last week, I posted a short introductory dungeon called Trials of the Mad Mage. This week, as the final part of this bizarre triptych, I will post an account of the time that I ran this adventure for a group of new players. Did it function as I had hoped? Did it get them excited about their characters and about the game? To find out ...read on.
I should note that the adventuring party consisted more than the four characters set out in the adventure as you see it on my blog: the fighter/ranger, the rogue, the sorcerer, and the cleric. There were instead:
The cleric - Idissa Halga. The cleric was played by my girlfriend, who had played in several other D&D campaigns but had never played a cleric. She decided to go for a North African theme, and really enjoyed playing a cleric.
The rogue - Rrrrr. A 12-year-old thief from the ice-fisher people of the north, and worshiper of the squirrel-god of thieves. She was basically a magpie, hoarder of shiny things.
The sorceress - Angaia. She said she pictured her character as sort of a pyromaniac, so I gave her predominantly fire spells.
The fighter/ranger - Dover Madbury. He was open to anything and wanted to play whatever character I made for him. He decided that his favoured enemy should be dragons without knowing that there was a dragon in this dungeon.
The ranger - Wulfric Nettlebrook. A swashbuckling adventuresome ranger who fights the good fight against oppression and tyranny.
The bard - Bob the Bard. He decided that he wanted to be the most painfully boring bard ever, so I gave him a selection of spells including sleep and oppressive boredom.
The barbarian - Suomi. An elderly barbarian who could still kick ass despite her advanced age.