Today's
Monster Monday is the zombie horde, a crushing mob of dozens of shambling undead, their insatiable hunger driving them inexorably onward. Zombies are nothing new in Pathfinder or D&D in general, but if you want to run a fight against a lot of them at once (as I'm sure you do), it can get pretty darn tedious to manage twenty-or-so individual low-level monsters. That's where troops come in.
The
troop subtype is one of the best recent(ish) innovation that the Pathfinder RPG brings to the table. It basically functions as a swarm, but of larger and more intelligent creatures - a dozen individual monsters run as one big monster with a shared pool of hit points and an auto-hit swarm-like attack which ensures even low-level fighters can be deadly in large numbers. This allows the GM to run combats against veritable armies of men without getting bogged down keeping track of each individual soldier's attacks and hit points and whatnot, a task which I know from experience soon turns into the GM rolling bucketloads of dice and muttering to themself, robbing the encounter of its momentum and excitement. Currently the selection of available troops is limited to living humanoids organized for battle, but the troop subtype is much more versatile than that.
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| Night of the Living Dead movie poster, via Wikimedia |
This stat block includes a number of special abilities to simulate our cinematic expectations of zombie hordes. Like individual zombies, the horde is staggered - able to take only one action per turn - but once the horde catches up to you it becomes a lot deadlier. The horde's troop attack does an extra d6 of damage to opponents it shares a space with. It also has improved grapple and the constrict special attack, which means it can grab and do ongoing damage to individual opponents that it overwhelms. Finally, once the mob slays an opponent, they take some time to devour them, destroying the body and regaining some health in the process. While D&D and Pathfinder zombies don't by default have the Romero ability to turn the living into more zombies, this 'devour' ability could easily simulate the conversion and addition of the defeated opponent to the zombie lifestyle.
Next week's Halloweenish monster will be another troop, but of a different sort of classic undead monster.
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