Photographed by the British Museum, via Wikimedia
The artist didn't know what a hippo looked like sitting down, so he was just like, "F*** it - stubby legs"
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Ammit CR 6
XP 2,400
CE Large magical
beast
Init +5; Senses darkvision 60 ft., low-light
vision, deathwatch; Perception +9
DEFENSE
AC 19, touch 10, flat-footed 18 (+9 natural,
+1 Dex, -1 size)
hp 68 (8d10+24)
Fort +9, Ref +7, Will +3
SR 14; Immune Fire
OFFENSE
Speed 40 ft.
Melee bite +12 (1d8+5 plus grab), 2
claws +12 (1d6+5)
Space 10 ft.; Reach 5 ft.
Special Attacks capsize, death roll
(1d8+7 plus trip), devour soul, pounce, rake (2 claws +12, 1d6+5), trample (1d6+7, DC 19)
STATISTICS
Str 20, Dex 13, Con 16, Int 2, Wis 12, Cha 4
Base Atk +8; CMB +14 (+18 grapple); CMD
25 (29 vs. trip)
Feats Improved Initiative, Power
Attack, Skill Focus (Perception), Vital Strike
Skills Acrobatics +6, Perception +9, Stealth
+6 (+16 in water or undergrowth), Swim +18; Racial Modifiers +10 Stealth in water or undergrowth, +8 Swim
SQ hold breath, unholy weapons
SPECIAL ABILITIES
Capsize (Ex)
An ammit can
overturn a boat of its size or Smaller by ramming it as a charge attack and
making a CMB check. The DC of this check is 25 or the result of the boat
captain’s Profession (sailor) check, whichever is higher.
Death Roll (Ex)
When
grappling a foe of its size or smaller, an ammit can perform a death roll upon
making a successful grapple check. As it clings to its foe, it tucks in its
legs and rolls rapidly, twisting and wrenching its victim. The ammit inflicts
its bite damage and knocks the creature prone. If successful, the ammit
maintains its grapple.
Devour Soul (Su)
As a full-round action, an ammit can devour the soul of one dead creature, ripping out and eating its heart. The ammit can also perform this as a free action following a successful coup de grace. A creature whose soul has been devoured in this way can only be raised by a limited wish, wish, miracle, or true resurrection, and then only if the ammit that devoured the soul has been killed.
Hold Breath (Ex)
An ammit can
hold its breath for a number of rounds equal to 4 times its Constitution score
before it risks drowning.
Unholy Weapons (Su)
An ammit’s
attacks count as magic and evil for the purposes of overcoming damage
reduction.
ECOLOGY
Environment warm plains, rivers, and
marshes
Organization solitary, pair, or colony
(3–12)
Treasure none
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I'm really surprised this hadn't been statted up yet. There aren't enough Ancient Egyptian monsters out there. Heck, the first one that jumps to mind is a mummy, and the idea of a mummy as a monster is entirely the product of early 20th century Egyptomania and the film industry. The Ancient Egyptians would have never thought of a mummy as an evil monster - they had plenty of other terrifying beasts to deal with. Some of which had hippopotamus butts.
via Wikimedia |
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