Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Monday, April 1, 2019

Which Would You Rather Fight?

Today's Monster Monday tackles that age-old question that has plagued mankind for eons - which would you rather fight: a horse-sized duck or 100 duck-sized horses? You can finally answer this question in your game thanks to these two brand new monsters: the horse-sized duck and the swarm of 100 duck-sized horses! And feel free to spread the joy with a new spell (for bards, druids, rangers, and shamans) that lets you put the question to a friend or foe and then watch as they face the consequences of their decision.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2019 Jonah Bomgaars.


This massive duck stands on webbed feet the size of platters, preening its glistening wing feathers with its mighty beak. It could reasonably be described as horse-sized.
Duck, Horse-Sized             CR 2
XP 600
N Large animal
Init +6; Senses low-light vision; Perception +9
DEFENSE
AC 13, touch 11, flat-footed 11 (+2 Dex, +2 natural, -1 size)
hp 22 (3d8+9)
Fort +6, Ref +5, Will +3
OFFENSE
Speed 20 ft., fly 40 ft. (average), swim 40 ft.
Melee bite +5 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks Mighty Quack (DC 14)
STATISTICS
Str 18, Dex 15, Con 17, Int 2, Wis 14, Cha 6
Base Atk +2; CMB +7; CMD 19
Feats Improved Initiative, Skill Focus (Perception)
Skills Fly +4, Perception +9, Swim +16
SQ hold breath
SPECIAL ABILITIES
Mighty Quack (Ex)
As a free action, the horse-sized duck lets out a booming quack. All creatures within 30 feet who can hear must succeed on a DC 14 Fortitude save or be shaken for 1 round. Once a creature successfully saves against this ability, it cannot be affected by the same horse-sized duck’s mighty quack for 24 hours.
ECOLOGY
Environment any
Organization solitary, pair, flock (3-12)
Treasure none

This tremendous duck is easily the size of a horse. With a bill the size of a tower shield and webbed feet the size of a smaller size of shield, this freakish waterfowl somehow lends itself easily to size comparisons. While it certainly seems to be the size of a horse, its mass is no doubt less, for horses have trouble floating and rarely fly unaided, while this mighty duck can easily do both.

Galloping forward on tiny hooves, these miniscule equines are all roughly duck-sized, though together they probably have the mass of one normal-sized horse.
100 Duck-Sized Horses               CR 2
XP 600
N Tiny animal (swarm)
Init +2; Senses low-light vision; Perception +7
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +2
Defensive Abilities swarm traits
OFFENSE
Speed 50 ft.
Melee swarm (1d6)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 15)
STATISTICS
Str 10, Dex 15, Con 18, Int 2, Wis 14, Cha 11
Base Atk +1; CMB --; CMD --
Feats Endurance, RunB
Skills Perception +7
ECOLOGY
Environment any land
Organization solitary, herd (2-5 swarms), infestation (6-12 swarms)
Treasure none

What at first appears to be a distant stampede of horses is actually a very close stampede of very small horses, each one approximately 1/100th the size of a regular horse (in layman’s terms: roughly duck-sized). Still, they gallop with frightening speed for such tiny creatures on such tiny hooves. While clearly duck-sized, each individual horse is much more powerful than a single duck. It would take a duck of roughly horse-size to take them all on in a fair fight.


Horse-Duck Dilemma

School conjuration (summoning); Level bard 2, druid 2, ranger 2, shaman 2
Casting Time 1 round
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 minute/level
Saving Throw none; Spell Resistance no
When you cast this spell, the target is telepathically asked a single question: “Which would you rather fight – a horse-sized duck or 100 duck-sized horses?” The target is compelled to answer immediately (no save), though their answer need not be truthful. Once the choice is made, the monster in question (either a horse-sized duck or a swarm of 100 duck-sized horses) appears at a random point within 30 feet of the target. It acts immediately, on your turn, though you have no control over it. The summoned creature is hostile to the target and attacks it relentlessly, though it will defend itself against other creatures who attack it as well. The summoned duck or horses remain for the spell’s duration, or until either they or the target are slain.

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d20 Despot began 6 years ago today, and by the gods I will not let that anniversary go un-marked.

-your equine/anatidine d20 despot

Monday, November 5, 2018

Monster Monday: Crystal Unicorn - The Prancing Prism

Today's Monster Monday is the crystal unicorn, a dazzlingly brilliant construct hewn from solid rock crystal into the shape of nature's most beautiful creation - the unicorn. This creature filters light into a dazzling array of magically enhanced colors, and its flawless facets are able to reflect spells back on their casters. The crystal unicorn is at once a deadly foe and a wealthy wizard's prized decoration. And don't be to hasty in celebrating your victory over this overgrown knick-knack - when defeated, these unicorns explode in a shower of crystal shards.

© Jennifer Petrie, Creative Commons Licence, via geograph
Like the arachnocalliope, I originally created this monster for my current campaign. The party was fighting their way through the lair of an old witch who, aside from having a lot of stereotypical old lady habits, was also a bloodthirsty murderer who built the bones of her victims into necromantically animated puppets. In one of her rooms, the adventurers had to fight off her private puppet circus which included a wind-up ballerina with a wicked kick, a mechanical magician marionette, and a crystal unicorn.

The best part about the crystal unicorn is, if you grew up in the household of a fantasy enthusiast during the 1980s, you probably already have a suitable miniature. All that's left now is to stat up little pewter wizards and ceramic dragons.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Tuesday, October 30, 2018

Monster Monday: Calaca, the Lively Dead

Today's Monster Monday is the calaca - or calavera - a skeletal undead creature that eschews the traditional shambling and menacing of its undead brethren in favor of just, like, living its unlife. A calaca retains most of the personality it had in life and - unlike other undead - doesn't turn evil!

Calacas come from cultures that have a more positive outlook on death, where death is just an excuse to celebrate a life well-lived. These unique undead creatures reside most of the year in the Boneyard - the purgatorial realm of the psychopomps who usher dead souls to their eternal rests. Calacas are sustained by the memories of their living friends and relatives, and as time goes on they become more exaggerated representations of their living selves, sometimes verging on parody. Calacas can be summoned to the material plane at places to which they had strong attachments in life, or by remembrance rituals performed by the living.

© Tomas Castelazo, www.tomascastelazo.com / Wikimedia Commons / CC BY-SA 3.0
Calacas/calaveras are strongly associated with the Day of the Dead (Día de Muertos in Mexico, Día de los Muertos in the US), a holiday which blends Catholicism with native Mexican traditions regarding the dead. They have deep roots going back to the gods and ceremonies of pre-conquest Mesoamerica, but the modern calavera can be traced back to José Guadalupe Posada, a Mexican engraver whose satirical pictures of skeletons acting like the living poked fun at contemporary Mexican society and politics. His most famous calavera - La Calavera Catrina - was a laughing skeleton dressed in the finery of an upper class Mexican woman, a caricature that Posada used to criticize Mexican women who rejected their indigenous roots by adopting European fashions and whitening their skin. Through subsequent decades of folk art, Catrina evolved and became closely associated with Día de Muertos, but always remained at her core a way for the dead to poke fun at the living.

Calavera de la Catrina - José Guadalupe Posada (c. 1910), via Wikimedia
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, October 22, 2018

Monster Monday: Skeleton Troop - Bones and Bows

Today's Monster Monday is the skeleton troop, a battalion of fleshless undead fighters armed with bows and bones. Now it's no secret that I'm a huge fan of skeletons. When I put those plot hook and encounter ideas down below each Monster Monday, once of them by default should be "The party encounters a skeletal version of this monster".

Scene from Jason and the Argonauts (1963) Colombia Pictures via Gamers and Grognards
The lowly skeleton archer has been the bane of many a beginning adventurer. It can shoot at you, but your retaliatory arrows are just going to pass through its ribs. Skeleton archers have been an enduring menace through every edition of D&D and similar games, but at high levels it can be hard to threaten the party with them. You either need a lot of them, or you need to stat up some skeletal champions that specialize in ranged combat. But, as we saw last week with the zombie horde, the 'troop' subtype is our friend. Now you can bring a whole bunch of skeletal archers to the table, but they all act as one monster, thus simplifying your job as GM without sacrificing the dangerous combat for your players.
The stat block for the skeleton troop below can fire mass volleys of arrows that deal automatic damage to anyone in their path, and with their troop attack they rip at any enemy that comes within melee range with their bony claws.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, October 15, 2018

Monster Monday: Zombie Horde

Today's Monster Monday is the zombie horde, a crushing mob of dozens of shambling undead, their insatiable hunger driving them inexorably onward. Zombies are nothing new in Pathfinder or D&D in general, but if you want to run a fight against a lot of them at once (as I'm sure you do), it can get pretty darn tedious to manage twenty-or-so individual low-level monsters. That's where troops come in.

The troop subtype is one of the best recent(ish) innovation that the Pathfinder RPG brings to the table. It basically functions as a swarm, but of larger and more intelligent creatures - a dozen individual monsters run as one big monster with a shared pool of hit points and an auto-hit swarm-like attack which ensures even low-level fighters can be deadly in large numbers. This allows the GM to run combats against veritable armies of men without getting bogged down keeping track of each individual soldier's attacks and hit points and whatnot, a task which I know from experience soon turns into the GM rolling bucketloads of dice and muttering to themself, robbing the encounter of its momentum and excitement. Currently the selection of available troops is limited to living humanoids organized for battle, but the troop subtype is much more versatile than that.

Night of the Living Dead movie poster, via Wikimedia
This stat block includes a number of special abilities to simulate our cinematic expectations of zombie hordes. Like individual zombies, the horde is staggered - able to take only one action per turn - but once the horde catches up to you it becomes a lot deadlier. The horde's troop attack does an extra d6 of damage to opponents it shares a space with. It also has improved grapple and the constrict special attack, which means it can grab and do ongoing damage to individual opponents that it overwhelms. Finally, once the mob slays an opponent, they take some time to devour them, destroying the body and regaining some health in the process. While D&D and Pathfinder zombies don't by default have the Romero ability to turn the living into more zombies, this 'devour' ability could easily simulate the conversion and addition of the defeated opponent to the zombie lifestyle.

Next week's Halloweenish monster will be another troop, but of a different sort of classic undead monster.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Wednesday, October 10, 2018

Monster Monday: Vampiric Creature Template

For today's Monster Monday, we have the vampiric creature template. No gothic horror campaign is complete without howling wolves and blood-sucking vampires. If you're pressed for time, why not combine the two? With the vampiric creature template, you can grant the most terrible of beasts the abilities of the mighty and mysterious vampires, from vampiric cats to vampiric dragons. The possibilities are nearly endless!

Presented below, along with the vampiric creature template, you will find example stat blocks for a vampiric wolf and a vampiric saber-toothed tiger. Imagine a vampiric chimaera with three fanged maws. Think of the implications of a vampiric elephant - would it suck blood through its tusks? (yes). 

As Halloween approaches, d20 Despot will continue to post seasonally appropriate monsters. You might want to stock up on ammunition and board up your house before next week's monsters arrive en masse to claw at your door.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, October 1, 2018

Monster Monday: Giant Harvestman - The Daddy of all Longlegs

Today's Monster Monday is the giant harvestman, a gigantic arachnid whose long, spindly legs let it drop down from above without warning. A giant harvestman stalking through the woods on its tree-like legs might go completely unnoticed until its body swoops down to snatch a rider from his horse.

Harvestmen - better known as daddy longlegs (daddies longlegs?) - are common sights for us in our gardens and lawns. If you know any trivia about them, it is probably that they are not actually spiders or that they have very poisonous bites but their mouth parts are too small to be dangerous to humans. It is true that these oddball arachnids are not actually spiders - spiders have a distinct two-part body (the cephalothorax and the abdomen), while the cephalothorax and abdomen of harvestmen are fused into one mass. But their bites are not extremely poisonous; in fact, no species of harvestman has venom glands.

Aside from a ball-like body and a lack of venom, harvestmen also differ from spiders in a couple key ways. They have only two eyes, where spiders have - I think we can agree - far too many. Harvestmen do not spin silk and so can make no webs. Also, they can actually eat solid food. Spiders use poison to paralyze and liquefy their prey, wrap them up in their silk, and then suck the bug smoothie up with their gross mouthparts. Harvestmen are on no such juice cleanse. Their tearing pedipalps can rip off chunks of meat and swallow them whole - a rare ability amongst arachnids, and one that I am sure makes them a hit at parties. A less popular party trick they can do is secrete a stinky fluid from their scent glands to make them unappealing prey.

I have wanted to stat up a giant harvestman for a while, but their strange anatomy made that a challenge. Making them in the Gargantuan size category would be true to their actual size, but so much of that space is just open air because of their trademark long, spindly legs. As a compromise, I settled on a Large-sized body, with their legs not included in their size category but accounted for with special rules. If you are playing out a giant harvestman fight on a battlemap, you might use a Large-sized model as a stand-in for its head and eight coins as counters to represent the position of its legs. It might look something like this:


The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, September 24, 2018

Monster Monday: Arachnocalliope - Musical Doom Construct

Today's Monster Monday is the arachnocalliope, a mad construct that is like a magical cross between a spider and a pipe organ. Piping atonal, demoralizing notes with every movement of its many brass legs and every contraction of its armored bellows-abdomen, the arachnocalliope is a true visual and aural horror.

This eccentric contraption functions as a sort of anti-bard in combat, laying down de-buffs on its enemies with sonic effects. Not that it is helpless on its own, with two sword-like forelegs and a sonic breath weapon (no one is resistant to sonic damage!).

The genesis of this creature lies in my Graverobbers campaign (which I have not posted an update on in about 3 years, but it's still going). In one session, the players were fighting some constructs made by a creative witch whose chosen artistic medium was bone sculpture. Among the odd bone creations they fought was this arachnocalliope. I decided it worked pretty well as its own stand-alone monster, so I re-worked it a bit to be made out of normal materials and here we are. Some of those other bone creations, like the ballistocentaur and the triskeliettin may make an appearance here in the future, but for now you'll just have to use your imagination to wonder what those polysyllabic monstrosities might be.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, September 17, 2018

Monster Monday: Moss Folk - Tricky Tree People

Today's Monster Monday is moss folk, a race of fey forest sprites who dwell in deep, ancient woods. Moss folk can step into one tree and out another an instant later, as if by teleportation, making them difficult to track and excellent guerrilla fighters in their forest territories. Wherever they enter a tree, they leave behind a patch of fresh moss, hence their name. Well, they also look pretty mossy in general. I guess moss folk is just an apt name for them all around.

As is the case with the trees they live in, moss folk are lithe and twiggy in their youth, while with old age they become gnarled, hunched, and increasingly bark-covered. It should come as no surprise that these tree-ish fey creatures are great admirers of the mighty treants, to the point where some moss folk tribes adopt a local treant as the living embodiment of the forest they live in and worship. Some treants tolerate this attention and lend their protection to these well-meaning sprites, while others may remain oblivious to the adoration that has fallen unto them.

Moss folk, or Moosleute, are creatures of Germanic folklore, where depictions of them vary widely from place to place and story to story, sometimes beautiful, sometimes shriveled and old, sometimes dwarfish, sometimes giant. In some stories they are plague-bringers, in others  they are healers who guide humans to healing herbs. In some stories they are deathly allergic to caraway bread (don't ask me why). The picture of them left to us through the ages is as fuzzy and indistinct as an old dead tree carpeted in moss. Nevertheless, there is enough there to build on to make a pretty neat creature for your fantasy world!

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, September 10, 2018

Monster Monday: Remipede - Venomous Centipede-like Crustacean

Today's Monster Monday is the remipede, a little-known variety of crustacean that has a long centipede-like body and venom-injecting pincers. In real life, these creatures are only a few centimeters long at most, but the three remipedes statted up below range from about a foot long to over ten feet.

Speleonectes tanumekes, via Wikimedia
Remipedes are so rarely observed that they were known from fossils before any living species were discovered. There are now seventeen known species from around the world. It was only in 2013 that it was discovered that remipedes used their syringe-like foreclaws to inject their prey with a combination of neurotoxin and digestive enzymes, making them the only known class of venomous crustaceans. Remipedes live in saltwater caves and saline aquifers, but of course the larger fantasy versions below roam out into coastal waters and even the open ocean.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, September 3, 2018

Monster Monday: Bemohla, Giant Icy-Winged Eagle

Today's Monster Monday is the bemohla is a mighty weather-controlling bird with power over ice and winter storms. Think of the bemohla it as the Articuno to the thunderbird's Zapdos. Aside from being a giant ice eagle, the bemohla also has a pair of moose antlers on its head. These wintry birds live on mountaintops, employing blasts of icy wind and sudden storms to keep human hunters off of their mountains.

The bemohla - also known as the pomola, bmola, bumole, and several other similar variations - is a creature from the mythologies of the Abenaki and Penobscot peoples of northeastern North America. According to some sources, it had moose antlers, but according to most sources it definitely hunts moose. It's not hard to figure out how an oral story about a giant eagle carrying off a moose could morph, through some confusion or a bad translation, into a giant eagle with its own antlers. In any case, the stat block below shows a bemohla with moose anlters, because that's badass.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, August 27, 2018

Monster Monday: Giant Sea Slug, Stinging Mollusk of the Reefs

Today's Monster Monday is the giant sea slug or giant nudibranch. These colorful, poisonous, acid-spitting creatures lurk in reefs or the open sea, feeding on coral and giant jellyfish, occasionally swarming shipwrecks or attacking castaways.

Clockwise from top left: Nembrotha aureaBerghia coerulescens, Glaucus atlanticus (sea swallow or blue dragon), and Hexabranchus sanguineus (Spanish dancer). Via Wikimedia.
Sea slugs are carnivorous shell-less mollusks, far more varied and colorful than the garden slugs with which we are all familiar. Some crawl along the seafloor, others - like Glaucus atlanticus - cling to the surface tension of the water, and still others - like the Spanish dancer - can ripple and undulate through the water. In nature, sea slugs become poisonous by absorbing the stinging cells of jellyfish and hydrozoans that they eat, thus turning their prey's defenses into their own.

Giant sea slugs, as statted up below, combine elements from many different real species of sea slug, except instead of being tiny they are ten feet long and capable of feeding on giant jellyfish and even humans.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, August 20, 2018

Monster Monday: Sea Bear - The Orca-Hunting Ursid

Today's Monster Monday is the sea bear, a massive grizzly bear adapted to an aquatic lifestyle, which uses its bulk, strength, and cunning to hunt salmon, seals, and even the mighty orca. The sight of their distinctive three-dorsal-finned back rearing out of the water is a sign to whales and fishermen alike to scatter, as the mighty sea bear is on the hunt.


This creature is based on the chaan xúujaay from the mythology of the Haida people of Haida Gwaii off the coast of British Colombia. The sea grizzly bear appears as a motif in Haida artwork, combining elements of bear and orca (see this hat and its description at the Seattle Art Museum).

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, August 13, 2018

Monster Monday: Chordopod, Bony Tentacle Beast

Today's Monster Monday is the chordopod, an undead monstrosity that takes the rough form of an octopus or spider made of bones. At its center is a large skull-shaped head formed from twisted and distorted bones, while its many tentacles or legs are long spinal columns which whip and curl and crawl. This twisted undead abomination is the result of a great outpouring of negative energy in places such as mass graves, battlefields, and shipwrecks where the remains of many individuals are left to mingle and decay anonymously.

With the ability to burrow, climb, and swim, these nimble monstrosities are all-terrain foes (I guess you're safe in the sky, unless one of them grabs onto the hull of your airship as you are taking off). I can see them bursting out of the desert sand just as easily as I can see them bursting out of the storm-wracked ocean or bursting through the troubled earth of a bloody battlefield. I guess I just picture them bursting through things.

Also in the stat-block below, a diseased variant that rises from the mass graves of plague victims and stalks through the streets of disease-wracked cities or the pestilential countryside, spreading filth and rot in their wake.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, August 6, 2018

Monster Monday: Ammonites - Spiral-Shelled Cephalopods of Prehistoric Seas

Today's Monster Monday is the ammonite, a hard-shelled nautilus-like creature that floated through the prehistoric seas for some 350 million years before being wiped out in the same extinction that ended the age of the dinosaurs.

Ammonites typically had a spiral shell made up of successively smaller chambers that they could flood with gas or water to control their buoyancy. The animal itself was a cephalopod, probably ten-armed, which protruded from the end of the shell. Some ammonites may have been able to withdraw into their shells like a modern nautilus or a snail. Some may have had ink they could release in a cloud like modern squid and octopuses. But when we are talking about ammonites, we are talking about thousands of species across hundreds of millions of years - there was room for plenty of variation. Some - like the nostoceratidae - had irregularly unwound shells and probably floated through the sea like plankton or jellyfish. Some just crawled along the sea floor. Most ammonites were small, with shell spirals reaching no larger than 9 inches in diameter. But the two types of ammonites we will be looking at today were big.

photo by Ghedoghedo, via Wikimedia
Titanites giganteus - Natural History Museum, London
Titanites giganteus did not let the ocean currents decide where it would go, as if it were some kind of overgrown plankton. No, titanites was a swift hunter, jetting through the ocean in search of prey it could wrap its probing tentacles around and gnaw with its sharp beak. Their shells reached 2-3 feet in diameter, much larger than the typical ammonite of its day. But even the bigly named titanites giganteus was dwarfed by:

photo via Wikimedia
German zoologist Hermann Landois sitting next to his fossil of Parapuzosia seppenradensis,
with a wire frame showing the projected size if the specimen were complete. 
Parapuzosia seppenradensis may be a mouthful of a name, but you would be hard pressed to find a predator capable of making this ammonite into a mouthful. The 5.9 foot diameter fossil seen above is broken - with its intact living chamber, estimates put this specimen at 8.4 to 11 feet in diameter, making it by far the largest ammonite species. In life, the creature may have weighed 3,200 pounds, fully half of which comes from its massive shell. If parapuzosia was a hunter like titanites was, it must have been an impressive and terrifying sight to behold.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, July 30, 2018

Monster Monday: Tomtenisse - Tiny Fey that Pack a Punch

Today's Monster Monday is the tomtenisse, also known as tomte, nisse, or tonttu, an apple-sized little gnome from Scandinavian folklore which acts as a guardian spirit for a plot of land. These little guys have incredible strength for their size, able to punch out a grown man, snap a cow's neck, or carry a one ton load above their head. Why would these helpful farm spirits ever punch a cow to death? Well, tomtenisse can also be pretty dang ornery.

In the Christmas Night by John Bauer (1913), via Wikimedia
Tomtenisse help out around the farm in unseen ways, mending things, tending to the animals, and carrying loads. All they want in return is a bowl of porridge with a pat of butter on it on a specific day. If they don't get their porridge, they can become enraged, breaking things and lashing out at nearby creatures to punish their lax master. The older the tomtenisse, the more particular it gets about how a farm is run, and the quicker it is to inflict corporal punishment. If a new farmer on the land starts putting his tools away in the wrong places, a young nisse might rearrange them all in the night or pile them against the farmer's bedroom door, while an older nisse might simply break every tool that is out of its place. If a farmhand urinates in the barn, they might grab a manure shovel and smack them in the back of the head. If someone eats the nisse's porridge, they will usually be found beaten to within an inch of their life.

In perhaps the most illustrative story of the tomtenisse, a farmer leaves the nisse his usual bowl of porridge, but accidentally puts the butter on the bottom of the porridge. The nisse, thinking the farmer forgot the butter, becomes so enraged that he leaps up and cracks the neck of the farmer's prized cow. He then eats the porridge and finds the pat of butter at the bottom. Remorseful, the nisse runs to all the neighboring farms until he finds an identical cow to bring back for the farmer.

The tomtenisse reserve their deadliest weapon for those who cross them severely: a nisse bite can leave its victim cursed to wither away and die.

The tomtenisse legend may come from a pre-Christian belief in ancestor spirits. The earliest tomtenisse lived in burial mounds, perhaps the spirit of the first farmer to clear and work the land. In the 14th century, Saint Birgitte of Vadstena warned people not to worship the tompta gudhi (the house-lot gods). In modern times, the tomtenisse remain popular as Christmas figures, and though tales remain of angry nisse beating people to a pulp, they are more commonly seen having seasonal fun on Christmas cards.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, July 23, 2018

Monster Monday: Xiuhcoatl, Aztec Fire Serpent

Today's Monster Monday is the xiuhcoatl, a fire serpent from Aztec mythology. This serpentine dragon has turquoise. Waves of heat ripple around it as it vents steam and breathes fire. When angered, it can charge with lightning speed, striking its target with an explosion of fiery force.

Xiuhcoatl sculpture at the British Museum (author's photo)
In Aztec mythology, the god Huitzilopochtli used his atlatl to throw xiuhcoatl like lightning-bolt javelin. It was how he killed his sister Coyalxauhqui when she led the Southern Star Gods to war against their pregnant mother. Xiucoatl was also a form of Xiuhtecuhtli - the Turquoise Lord - Aztec god of fire. Xiuhcoatl is the lightning bolt that starts a brushfire in the grasslands, the fire that rains out of a volcanic eruption, and the heat of the sun in the dry season.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, July 16, 2018

Monster Monday: Poludnitsa - Lady Midday

Today's Monster Monday is the polunitsa, or Lady Midday. She is a malicious fey from Slavic mythology who appears in the heat of midday to deliver heatstroke and madness to those laboring in the fields. She tends to appear as a woman dressed in white peasant clothes and bearing a scythe, and she is usually either young and eerily beautiful or old and wizened.

Faucheuse ('Girl with a Scythe') by William-Adolphe Bouguereau (1872), via Wikimedia
There is more I could say, but I am afraid Lady Midday has struck me with heat exhaustion and left me unable to think clearly. Instead, please enjoy this sassy-looking poludnitsa:

via Wikimedia
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, July 9, 2018

Monster Monday: Drop Bear - Australian Tall Tale

Today's Monster Monday is the drop bear, a big mean koala that plummets out of the trees onto its hapless prey. Unlike regular koalas, these drop bears are carnivorous predators with a taste for human flesh. It's still pretty cute, though.

modified (by me) from a photo by JJ Harrison on Wikimedia
Drop bears were a joke that Australians played on outsiders, building off the fact that Australian fauna is terrifying and deadly. It is unclear whether this is an original Australian settler tall tale, or if it originated from a joke Australian aborigines played on the invading whites, or even if it might come from some Australian aboriginal myth. We know from the yara-ma-ya-who that the Australian aborigines were no stranger to reddish mythical creatures that come down from trees to mess people up.

In combat, this monster has a pretty solid opening move - it drops from above onto its presumably flat-footed prey, and if it hits with any of its three attacks it takes no falling damage and inflicts half of the falling damage it would have taken to its target. If hunting a lone target, this gives the drop bear a solid chance of knocking it out so that it can drag it up the tree to feed at its leisure. If fighting a group of targets (say, an adventuring party), the drop bear might be able to knock out the most dangerous looking one, giving it a chance to drive off the others with its clumsier, less gravity-aided attacks.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, July 2, 2018

Monster Monday: Armored Grave - This Armor Shall Serve as My Epitaph

Today's Monster Monday is the armored grave, a knight buried in his armor, its once-gleaming plates now bursting at the seams with hard-packed grave dirt and the putrescence of decay. These are the tanks of the low-level undead world.

Buried in their armor, these ritually-prepared undead take on a new body of hard-packed grave dirt, granting them an additional layer of protection. Compared to ordinary skeletons and zombies, armored graves are invulnerable, unstoppable death machines.

Just to kick things up a notch, an armored epitaph is a slightly stronger armored grave which has Intelligence and feats and which isn't staggered.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.