Showing posts with label magical beast. Show all posts
Showing posts with label magical beast. Show all posts

Monday, September 3, 2018

Monster Monday: Bemohla, Giant Icy-Winged Eagle

Today's Monster Monday is the bemohla is a mighty weather-controlling bird with power over ice and winter storms. Think of the bemohla it as the Articuno to the thunderbird's Zapdos. Aside from being a giant ice eagle, the bemohla also has a pair of moose antlers on its head. These wintry birds live on mountaintops, employing blasts of icy wind and sudden storms to keep human hunters off of their mountains.

The bemohla - also known as the pomola, bmola, bumole, and several other similar variations - is a creature from the mythologies of the Abenaki and Penobscot peoples of northeastern North America. According to some sources, it had moose antlers, but according to most sources it definitely hunts moose. It's not hard to figure out how an oral story about a giant eagle carrying off a moose could morph, through some confusion or a bad translation, into a giant eagle with its own antlers. In any case, the stat block below shows a bemohla with moose anlters, because that's badass.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, August 20, 2018

Monster Monday: Sea Bear - The Orca-Hunting Ursid

Today's Monster Monday is the sea bear, a massive grizzly bear adapted to an aquatic lifestyle, which uses its bulk, strength, and cunning to hunt salmon, seals, and even the mighty orca. The sight of their distinctive three-dorsal-finned back rearing out of the water is a sign to whales and fishermen alike to scatter, as the mighty sea bear is on the hunt.


This creature is based on the chaan xúujaay from the mythology of the Haida people of Haida Gwaii off the coast of British Colombia. The sea grizzly bear appears as a motif in Haida artwork, combining elements of bear and orca (see this hat and its description at the Seattle Art Museum).

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, May 14, 2018

Monster Monday: Bellwether - It Tolls for Thee

Today's Monster Monday is the bellwether, a black ram with a large bronze bell in place of its head. This harbinger of doom delivers blasts of pummeling sonic energy with every toll, leaving its targets shaken. If the bellwether is not stopped before it tolls thirteen times, all who hear its final bell are cursed, and the surrounding land is left blighted.


The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, February 19, 2018

Monster Monday: Skimmers (Part 2) - Flying Jellyfish

Today's Monster Monday is part two of our exclusive exposé of flying electric jellyfish and how cool they are. Last week we talked about the man-sized skimmer and the smaller, bloodsucking crimson skimmer. This week we're going bigger:

Cloud jelly and birdcatcher skimmer
The birdcatcher skimmer is almost transparent, floating through the sky on ocean-bourne winds and snaring seabirds in its shocking tentacles. The cloud jelly is the largest of the skimmers, looking somewhat like a small cloud trailing rain. It may not be a storm cloud, but its tentacles pack an electric punch.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, February 12, 2018

Monster Monday: Skimmers (Part 1) - Flying Jellyfish

Today's Monster Monday is part one of a two-parter featuring different types of flying jellyfish, called skimmers. This week, we'll look at the Medium-sized common skimmer, which glides over the surface of the ocean and stuns its prey with jolts of electricity. We'll also see the smaller crimson skimmer, which latches on to its prey with blood-sucking tentacles.

Common Skimmer and Crimson Skimmer
These gelatinous predators drift on the wind, with only a minimum of control over their speed and direction. They can jet out of danger by suddenly releasing the gas from their sacs, but for the most part they are adrift in the air currents, like true jellyfish are in water. Things get hairy when a bloom of skimmers collides with a ship, or gets blown onto shore. When the wind so favors them, they supplement their normal diet of fish and seabirds with the flesh and blood of hapless sailors and fishermen.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, January 29, 2018

Monster Monday: Shadow Cat, Predator in the Darkness

Today's Monster Monday is the shadow cat, a magical black panther infused with shadow magic, allowing it to blend into areas of darkness, teleport between shady spots, and even generate its own supernatural darkness. This predatory cat, from whose sleek black fur constantly seeps wisps of smokey darkness, is a formidable hunter in warm forested regions with lots of undergrowth.

Panther illustration from Brehm's Life of Animals (1895), via the Biodiversity Heritage Library and Wikimedia
(This is not to be confused with the Marvel superheroes Shadow Cat and Black Panther, which coincidentally are also the names of my laptop and my gaming PC.)

Encounters with shadowcats should be dynamic, with lots of movement as the creature strikes and repositions, taking full advantage of the environment to maneuver itself to strike at the party's weakest and least defended members.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, December 18, 2017

Monster Monday: Aker, Two-Headed Golden Lion

   On bare feet, the thief padded across the cold marble floors of the palace. Bars of moonlight filtered through shuttered windows as he slipped from shadow to shadow, keeping an ear open for guards. He saw them before he heard them - so still were they standing that even bedecked in gleaming mail they made little sound. Two palace guards, fauchards in hand, standing guard over an iron-bound door. This must be the hiding place of the Khwarzid Ruby. 
   The thief produced a small linen-wrapped tube from a pouch at his side. He slunk as close as he dared to the guards, keeping to their periphery where their vision was obscured by their helmets. At last, he took a deep breath, unwrapped the tube, placed it to his lips, and blew. A cone fine powder billowed out like the breath of some foul beast, choking the air around the guards. Purple lotus powder - a paralytic. It had cost the thief dearly, but it would all be worth it if he could get out of this palace with the ruby. 
   Wrapping a fold of his cape over his mouth and nose, he sprang into the poisonous cloud, catching one of the paralyzed guards before he could fall and, with a crash of armor against the stone floor, wake the entire palace. He held the guard up by the throat, but as he moved to catch the other, he was met with a blade. The second guard had not yet succumbed to the poison! He caught the edge of the thin dagger against his leather bracer and, right arm still holding up the first guard, began to grapple with the second guard with his off-hand. The towering brute of a guardsman stabbed at the thief awkwardly, slashing his back thrice with his blade before the purple lotus poison finally took hold. The thief silently lowered the two men, conscious but immobilized, to the floor. 
   The guards, of course, did not carry a key to the door they were guarding, so the thief picked the lock himself. He ignored a false keyhole, uncovered the true lock, bypassed a few trapped tumblers, and finally worked the door open. The room beyond the reinforced door glittered. Torches burned in wall sconces, casting orange light upon piles of gold, silver, and gems, which sparkled enticingly. In the center of the room rose a copper statue of a cobra, an enormous ruby clenched in its fanged jaws. A trap, obviously, but the thief saw no way to retrieve the ruby without triggering it. He knew he could afford to carry little else out of this room except the ruby, lest he be encumbered by it as he escaped. Still, he stuffed a handful of gold into his pouch as he approached the ruby, never taking his eyes off the snake statue for fear of being surprised by some wizardly trick.  
   The hair on the nape of his neck stood on end, his primal senses picking up on some danger his eyes had failed to notice. A low, purring growl began behind him, joined soon by a second. Whirling, he saw padding towards him a twin-headed lioness, fearsome in her power and beauty. Her fur gleamed just as brilliantly as the piles of gold she navigated between, as if the beast were herself wrought from the stuff. The thief froze, calculating his next move as the two-headed creature tensed and readied to pounce. Just as it move to strike, he whirled, snatched the ruby out of the snake's jaws, and ducked. Just as he expected, a spray of poison burst forth from some mechanism hidden in the snake's mouth. He could feel his back blistering where droplets of the poison splattered it. The beast growled and shook its heads, but was otherwise unfazed.  
   Immune to poison? Of course! This was an aker. The thief had heard tales of them in the south. Terrible golden lions with two heads. Legend held that ancient kings once used them to keep the giant snakes of those lands in check, for they were unaffected by the serpents' bites. The thief cursed as he ducked a swipe of the beast's claw. rolled to a pile of ceremonial weapons, and pulled a jeweled scimitar from its gilded sheath. He held it up prophylactically as the creature bit at him. One head caught the blade and bit clean through it. The other sunk its teeth into the thief's shoulder. Hot blood spilled out over the gold-strewn floor as the thief stifled a roar. He brought the shattered blade up and stabbed it deep into one of the beast's necks. It roared like a peal of thunder, surely waking the entire palace. Working quickly, he stabbed its neck over and over again until its eyes faded and closed. The other head snatched his sword-arm in its mouth and bit hard. The thief screamed, wrenching his arm from its mouth. He could not move his fingers, nor feel the pain he knew was there in his arm.  
   He cradled the ruby with his good hand, the other arm hanging dead at his side, and rolled between the legs of the aker. The beast wheeled to pursue, zigzagging awkwardly as its injured head hung limp from its bleeding neck. The thief knocked over a table covered with statuettes, but the aker crashed through it effortlessly. He leapt over a chest of coins and slid across the slick floor out through the open door. Guards were shuffling down the hall from both sides, leveling their polearms at the thief. The wounded aker burst through the door behind him, starling the guards for a moment. Just the moment the thief needed to act. Let them deal with each other, he thought. He sprung through the shuttered window and exploded out into the night air, plummeting toward the palace moat far below.

Today's Monster Monday is the aker, a two-headed lion often used as a guardian beast by the wealthy  and the power-hungry. With golden fur and dual slavering maws, these creatures certainly make a statement when lounging at the foot of a petty warlord's throne or chained in the gardens of an extravagant maharaja.

The inspiration for this monster came from a picture in the 2nd edition AD&D al-Qadim supplement showing a rogue sneaking into the gold-strewn chamber of a sleeping giant and confronted by a roaring two-headed lion (page 45 for those of you following along at home). As I began to stat the creature up, I realized I needed a name for it, so I searched for a mythological precedent for a two-headed lion. What I found was Aker, an Ancient Egyptian deity often depicted as two lions or a two-headed lion who protects the pharaoh from poisonous snakes. This lent some additional character to my monster, and its protective nature fit in well with the picture of it as a treasure guardian.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, December 4, 2017

Monster Monday: Loligonian, a Mysterious Race of Squid-Folk

Today's Monster Monday is the loligonian, a race of strange, intelligent squid. In the depths of the ocean, they put their otherworldly intellect toward mastering alien magic and crafting objects of rare beauty from the sea's natural bounty. While underwater, they remain in a shape quite like a large squid, but when they move onto land they compress their bodies into a shape more fit for terrestrial locomotion - walking on six arms and rearing up into a centaur-like posture.


Loligonian language involves displays of color changing skin and intricate motions of their small feeding arms, making their speech and their spellcasting nigh-inscrutable to surface-dwellers. However, despite their mysterious character and alien mindset, these curious creatures sometimes make contact with the surface world, often to trade for resources not found in their watery territories. Surface races can gain much from dealing with these magical, deep-sea craftsmen, though it is difficult and sometimes dangerous to do so. Loligonians can be skittish, and they are well aware of their relative vulnerability on land, so inadvertently offending one can have deadly consequences.

The stat block presented below is for a generic loligonian, but they are intended to be an NPC race, with individuals leveling up in different classes (mostly wizard, fighter, cleric, and druid). A probable future post will feature loligonian-specific spells, feats, and magic items to help flesh out the loligonian race and its gameplay possibilities.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, October 9, 2017

Monster Monday: Phase Serpent, the Slithering Ethereal Hunter

The serpent stirred at the approaching footfalls - a telltale sign of incoming prey. It uncoiled its sleek body, muscles rippling under silvery blue scales, and dove into the floor, passing through the ancient flagstones and into the misty mirror universe of the Ethereal Plane. It slithered through curling wisps of vapor until it came to a place where it sensed the echoes of creatures on the material plane. Slowly, cautiously, it passed its head up through the floor behind the interlopers. There were four of them, two in gleaming metal armor, one in flowing robes, one in black padding. 
   Like flowing water, it lunged, piercing the robed one with its long fangs, then dropped back through the floor and into the ether. The one bearing its venom glowed, visible to the serpent even across dimensions. It followed the warm glow of the venom as the material creatures continued through its lair. When it judged the time to be right, it found a passage through the ether to the ceiling of the room the prey were in. It struck boldly now, hissing and rearing. At it attacked, it blinked back and forth between ether and material. One of the prey swung a cruel sword at the serpent, but the blade passed through curling mist as the creature popped back to the Ethereal Plane for a split second.
   Taking advantage of its distraction, the black padded prey cut deep into the serpent with twin short blades. The serpent recoiled into the ceiling. The black one was a greater threat when part of the group. It needed to be isolated. The serpent sprang out of the ceiling, barreling into the black figure, sinking its fangs deep into its shoulder and pushing it into the floor and through it, dragging it into the shrouding ethereal mists that lay just beyond the edge of the material world. The black padded figure was startled. The serpent tasted its fear on the air. It tried to strike back at the serpent, but the silvery beast simply coiled around it, biting it again and again.
   Suddenly, there was a burst of flame searing the serpent's hide. The serpent turned to find the robed prey blinking erratically in and out of the Ethereal Plane. It was terrified even as it blasted the serpent with another gout of flame. The hunter reared back and struck, but it bit down on nothing as the robed one blinked away. As the serpent hissed in frustration, the robed one reappeared and unleashed a crackling bolt of deadening energy which struck the serpent square in the snout. It felt heavy. It tried to pursue the robed one back to the Material Plane, but it couldn't make a passage there. The ethereal connections to the solid world were closed to the serpent by some magical force. It could only watch angrily as the three remaining prey, still lit up with the serpent's venom, passed deeper into its lair.
   It watched, and it waited.
Today's Monster Monday is the phase serpent, a silvery hunter from the ethereal plane. Armed with an array of dimension-defying abilities that let it strike from anywhere, this slithering terror is the perfect ambush predator to stalk the halls of any dungeon.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, July 24, 2017

Monster Monday: Blink Raptors, Deadly Teleporting Dinos

A constant damp pervaded the whole jungle. It wasn't even raining; water just dripped perpetually from leaf to leaf, more than enough to make sure that nothing ever dried out. Not for the first time today, the magistress was glad not to be wearing her academic robes, which would have instantly become unbearably sodden and overwhelming in this environment. Instead she wore simple, practical travelers' garb which belied the fact that she was the foremost expert in her field. She was supposed to be here studying the local plant life in all its scientifically intriguing strangeness. Now she barely registered it. A lot had changed since yesterday, when her expedition had been betrayed by her mysterious benefactor's security chief, leaving them unprepared for the furious onslaught of the monsters who dwelt in the deep jungle.
   "I can see the cave from here," she called out to the ranger, Muldoon. They were searching for Sir Raymond Arnold, who had been missing since last night. He had been seeking out an important artifact thought hidden in a nearby cave. The cave's black maw stood not far away, across a small clearing. So close, and yet Magistress Sattler was unnerved at the thought of exposing herself, even for a moment, by leaving the cover of the trees. "We can make it if we run," she suggested.
   "No we can't," Muldoon said, flat and measured, eyes fixed on a patch of jungle not twenty meters away.
   "Why not?"
   "Because we are being hunted."
   "Oh, gods..."
   "In the bushes, straight ahead. It's alright."
   A shadow flicked across the patch of leaves, and suddenly she could see a green reptilian eye watching them. "Like Hell it is!"
   But the keen-eyed ranger was already nocking an arrow to his bow. "Run. Towards the cave. I've got her." He paced forward, ever so slowly, and Magistress Sattler stayed with him, unwilling to free herself from this last safety tether. "Go!"
   She spun and immediately tripped on a root, twisting her ankle. She sprang up and hobbled faster than she had ever run on two good legs, leaping over logs, sliding through puddles, and out into the clearing. She breathed through gritted teeth, not daring to look behind her until she passed under the roof of the cave. 
Muldoon took one step forward, then another, slowly drawing his bowstring back until his thumb brushed his jaw. The creature clearly saw him, but made no move to attack. The dumb beast had probably never seen a bow before. He let fly the arrow, straight at the monster's eye. Faster than the arrow, the monster disappeared, reappearing in the same instant right next to him.
   "Clever girl." Muldoon nocked and drew again in the blink of an eye, but as he whirled to skewer the beast at point-blank range, it squealed and lunged at him. he was surrounded, but by how many he couldn't tell - they seemed to shift in and out of existence. Their claws slashed at him from everywhere and nowhere at once.
   The blink raptors' pack leader watched the kill unfold from the bushes not five feet away from where Muldoon had stood; completely still, eerily silent, and undoubtedly clever.
Today's Monster Monday is the blink raptor, a fierce and intelligent magical dinosaur that can teleport and phase in and out of the Material Plane. Think blink dog mixed with deinonychus.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, May 15, 2017

Monster Monday: Lightning Bug, An Electric Insect

Today's Monster Monday is the lightning bug, a flashy magical insect that fires bolts of electricity at its enemies.  It's basically a living bug zapper.

Lightning bugs are surrounded by a field of electric energy that grows stronger the more of them there are in close proximity, allowing each lighting bug to draw on the electric fields of their neighbors to deliver a powerful jolt.  In combat, this means that each individual lightning bug does more damage when it is near multiple other lightning bugs.  This novel game mechanic makes fighting lightning bugs interesting and engaging for the players as they work out how the ability functions and how best to counter it.

Modified from a photo of Photinus pyralis taken by antfarmer, via Wikimedia
In addition, lightning bugs can deliver a blinding flash which dazzles nearby opponents, at the cost of draining its electrical energy for a few rounds.  Engaging these creatures in melee also has its risks, as any hit on the bug has a chance of delivering an electric shock to the attacker.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, May 8, 2017

Monster Monday: Hexcrow, a Witchy Corvid

NOTE: d20 Despot is on vacation!  While I'm off on my own adventure, please enjoy some magical birds!  Last week we had the Caladrius, a healing bird from European myth.  This week's vacation bird is the hexcrow; think of it as the evil opposite of the caladrius.

Today's Monster Monday is the hexcrow, a black bird of ill omen, known to cause feelings of unease and terror in those who view it.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

This menacing black crow has glowing red eyes
Hexcrow      CR 2
XP 600
NE Tiny magical beast
Init +7; Senses low-light vision, darkvision 60 ft., detect magic; Perception +8
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 22 (3d10+6)
Fort +5, Ref +6, Will +3
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +8 (1d3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks evil eye (DC 14)
Spell-Like Abilities (CL 3rd)
   constant  – detect magic
   3/day – doom (DC 13)
   1/day – augury, bane (DC 13)
STATISTICS
Str 10, Dex 16, Con 15, Int 12, Wis 15, Cha 14
Base Atk +3; CMB +3; CMD 16
Feats Ability Focus (evil eye), Improved Initiative
Skills Appraise +4, Fly +12, Perception +8, Stealth +15
Languages Common
SPECIAL ABILITIES
Evil Eye (Su)
The hexcrow can use the evil eye hex at will as if it were a 3rd level witch.
Restorative Body (Su)
ECOLOGY
Environment any
Organization solitary, pair, murder (1d3 hexcrows plus a murder of crows)
Treasure half

The hexcrow is a malign bird with sooty black feathers and glowing eyes.  Hexcrows delight in the misfortune of others, and tend to congregate around sites of tragic significance. 

   Characters of at least 7th level with the Improved Familiar feat who are within one step of Neutral Evil can take a hexcrow as a familiar. 

~~~~~~~~~~~~~~~~~~~~~~

-your ill-augured d20 despot 

Monday, May 1, 2017

Monster Monday: Caladrius, the Healing Bird

NOTE: d20 Despot is on vacation!  While I'm off on my own adventure, please enjoy some magical birds!  This week we have the Caladrius, a healing bird from European myth.  Next week we will have the hexcrow, a witchy corvid.

Today's Monster Monday is the caladrius, a pure white bird with the power to heal the sick.  The caladrius makes an excellent Improved Familiar for a benevolent spellcaster, but it is also highly sought-after by the unscrupulous and the desperate.  The caladrius does not just heal sickness - it takes another's sickness on itself.  For this reason, the caladrius will not usually heal those with a fatal illness, for the caladrius itself would die.

The caladrius is first mentioned by the Roman author Plutarch, who said:
we know how often those who suffer from jaundice are healed by looking at the bird charadrius. This small animal seems to be endowed with such a nature and character, that it violently attracts to itself the disease, which slips out of the body of the sick man into its own, and draws off from his eyes as it were a stream of moisture. And this is the reason why the charadrius cannot endure to look at jaundiced persons nor help them at all, but turns itself away with closed eyes; not because it grudges the use of the remedy which is sought from it, as some consider, but because it might be wounded as by a blow.
The magical bird remained a popular inclusion in medieval bestiaries, where it was used as a Christ analogue (medieval bestiaries tended to view any animal as a metaphor for either Satan or Jesus, except the bonnacon).  According to the Aberdeen Bestiary:
The bird called caladrius, as Physiologus tells us, is white all over; it has no black parts. Its excrement cures cataract in the eyes. It is to be found in royal residences. If anyone is sick, he will learn from the caladrius if he is to live or die. If, therefore, a man's illness is fatal, the caladrius will turn its head away from the sick man as soon as it sees him, and everyone knows that the man is going to die. But if the man's sickness is one from which he will recover, the bird looks him in the face and takes the entire illness upon itself; it flies up into the air, towards the sun, burns off the sickness and scatters it, and the sick man is cured. 
Other bestiaries say that the caladrius' bone marrow, not its poop, cures blindness.  I decided to go with that one.

Caladrius - Bestiary, Royal MS 12 C XIX; 1200-1210, via Wikimedia
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, March 13, 2017

Monster Monday: Basan, the Japanese Death Chicken

Today's Monster Monday is the basan, an obscure Japanese giant chicken monster with death-breath.  The creature bears a passing similarity to the cockatrice, although instead of turning its victims to stone, the basan breathes out plumes of cold ghost-fire.

Basan illustration for Ehon Hyaku Monogatari by Takehara Shunsen (1841), via Wikimedia
The basan comes to us via Ehon Hyaku Monogatari (Picture Book of 100 Stories) published in 1841, and Gazu Hyakki Yagyō (The Illustrated Night Parade of a Hundred Demons) published in 1776.  Both were Japanese bestiaries compiling folklore and ghost stories that greatly influenced the Japanese yōkai tradition.  The basan itself was said to live in the mountains of Shikoku, the smallest of Japan's four main islands.

When converting this beast into a monster stat block, I briefly considered making it some sort of undead cockatrice because the descriptions of its unburning ghost-fire made me think of negative energy attacks.  In the end, I kept the negative energy angle and made the basan a living creature that was affected by negative energy in the same way that the undead are.  Despite its outwardly comical appearance (giant chickens are almost never unfunny), the basan needs to be an eerie monster, hence its connection to the plane of negative energy and its association with undeath.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Tuesday, February 21, 2017

Monster Monday: Qiongqi, the Flying Tiger

The journey to the Mouth of the East had been grueling.  Dry wind beat against their face wraps, stinging cracked lips and nearly blinding the camels.  It blew night and day, growing stronger the closer they got to the Mouth, a narrow pass between two towering mountains.  By the end, they couldn't even pitch their tents for shelter - one man who tried was blown away, clinging to a scrap of oil cloth, never seen again.  As soon as they made it through the Mouth, the silence was deafening.  It took an hour for Anachi's ears to adjust and for feeling to return to her wind-beaten face and hands.  She pulled down her face wrap and let the sun wash over her, relishing the steady desert heat that she knew from experience she would soon be cursing.

Then the stench of the camels hit her.  She wrinkled her nose and drew the wrap back over her face.  "Jashan, I am going aloft.  You have command of the caravan until I return."

"Yes, my lady."  Jashan patted the talwar at his hip and brought his camel to the head of the line.

Anachi reined hers to a stop and slid off.  She unrolled a carpet that had been wrapped in canvas and draped across her camel's back.  After some consideration, she also drew forth a small chest of purple heartwood, bound in silver.  This she fastened to the carpet with four delicate chains running through brass rings punched through the rear third of the carpet.  Finally, she placed a rectangular mask over her eyes, plates of rock crystal fitted into the narrow eye-slits.  She sat cross-legged in the center of the carpet and bade it rise into the air.

The dry desert stretched out below her, bound by the Copper Teeth mountains to the north and the mighty Ranbalahs far to the south.  She flew ahead of her caravan, looking for signs of the seasonal stream that would be their first water stop.  Out of nowhere, a blast of wind nearly threw her off her carpet.  She tightly clung to the front tassels as it rolled madly in the air, struggling to right itself and rapidly losing altitude.  Once her stomach returned to its proper place, Anachi began to tug at the carpet with experienced hands, coaxing it into a level flight path just as a shadow passed over her.  In a flurry of feathers, fur, and claws, the huge beast brought her and her carpet down hard against a red sand dune.

A mighty tiger's head was peering down at her, white and orange, with intricate swirls of deep purple between its black stripes.  Long yellow tendrils trailed away from its blue nose and its thick brows.  Harsh sunlight shone through a pair of tremendous white wings with pinion feathers longer than Anachi's arm.  "None may pass through my desert without paying tribute," the tiger growled.  "This carpet will do nicely, I think, and the chest.  And four of your camels."

"Camels?  What camels?" she bluffed.  A stupid bluff, but she had not yet recovered from the tumble and the fall.

"Is that not your caravan back towards the Mouth?"

"Ah, of course.  But," she changed the subject, "you do not want this carpet."

"It is magic," the beast boomed.  "And pretty."

Both were true, although the Tazhenti designs in orange and blue were faded from the carpet's overuse.  "Without the carpet, I will not be able to find water for my caravan.  We will all die."  This was only a partial lie; Anachi knew the locations of the desert wells, oases, and streams, though the ever-shifting sands made navigating to them difficult without seeing them from the air.

"I could just kill you all and take everything for myself."  The beast lowered its face, its hot breath seeping through Anachi's face wrap.

Anachi lifted her flight mask and met the beast's eyes.  "Hardly likely.  If you eat a whole caravan, no one else will pass through here until a brigade of Gaori soldiers comes to kill you.  And anyways, this is a flying carpet.  You can already fly."

"It is still pretty.  I will lay on it."

"Unlikely.  You wouldn't fit."

The tiger lifted its plate-sized paw off the carpet and began taking mental measurements.

"In any case, it's clear that the carpet is worth more to me than it is to you, so let's take a different tack, shall we?  I'll give you six camels, plus a basket full of-"

"What is in the chest?  Something magic.  I'll take that."  He nudged past her and sniffed at the box still chained to the rear of the carpet.  "And the six camels."

Anachi put a firm hand down on the lid.  "This is a royal gift from the Shaltana of Bayman to the Court of the Blue Emperor!  It is worth more than goods of seven caravans seven times the length of mine!"

The beast sat back on its haunches and folded its wings.  "I will have it."

"But-"

"I will have it or I will kill the lot of you and have it anyways, and damn the Gaori soldiers."

"But-"

"And you can keep your smelly camels."

Anachi looked at the creature's teeth and claws, then at the silver-bound chest, then back at the creature.  Silently, she drew a key from a thong around her neck, undid the chains, and unlocked the chest.  From within, she produced a hunk of white jade the size of an ostrich egg, polished smooth and snaked all over with gilded sigils, glittering in the sunlight.  Reluctantly she held it out to the beast.  It sniffed the stone smugly, then clutched it to its furry breast with one massive paw and leapt up into the air.  It beat its wings once, twice, thrice, and was gone.

Jashan leapt off the back of his camel and slid expertly down the side of the sand dune to come to a stop at Anachi's side, gleaming talwar clasped in one hand.  "My lady.  Are you hurt?"

Anachi could no longer mask her broad smile.  "Jashan, I have bought our safe passage.  I gave my teleportation stone to the qiongqi!"

Jashan looked at his mistress as if he were examining her for signs of heat stroke.

"You still have yours, right?" she asked, ignoring his unspoken questions.

The tall black-skinned man shrugged off his pack and pulled out a gilded stone identical to the one Anachi had just traded away.  "My lady, I'm afraid I don't follow..."

"When we get to Char Gao, we can hire a band of adventurers and teleport right into the monster's treasure hoard.  We're rich, Jashan!  Well, richer."

~~~~

Today's Monster Monday is the qiongqi (pronounced chyong-chi), a flying magical tiger that loves to ambush caravans and hoard treasure.  It comes to us from the Shan Hai Jing - The Classic of Mountains and Seas - a Chinese text from the 4th century BC that is full of accounts of fabulous beasts and peoples.

Composite from two photographs
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Monday, January 16, 2017

Monster Monday: Cinder Bat - Wings of Smoke and Fire

"It all started with a sheep, so they say."  The old man leaned close to the fire, the flickering orange light throwing his wrinkled visage into stark relief.  The children, sensing the beginning of a story, hushed their burbling conversations and turned to face the storyteller.  When all they could hear was the crackling of the pine branches in the campfire, the old man continued.  

"Farmer Agrup's prize ewe wandered on to Farmer Jenton's land and gave birth to a single little lamb.  When Farmer Agrup went a-searching for the ewe the next morning, he saw Jenton leading the ewe back, clutching the newborn lamb to his chest.  He said that the lamb rightfully belonged to him, since it was born on his land.  Now, this was just another in a long line of disputes between the two farmers.  As you may know, when two farmers have plots of land right next to each other, they can find all sorts o' things to fight about.  Farmer Agrup took his case to the shire-reeve but he found no justice there.  Agrup was known in town as a loner and a drunk - which he was - and a troublemaker - which he... well, he was a bit of that, too.  Farmer Jenton, though, had a big family, and was well-liked in town.  He often had the shire-reeve over for supper, and so the shire-reeve said that Jenton should keep the lamb.

"That night, Farmer Agrup got very drunk and worked himself into quite a rage.  He lit a torch, hopped over the fence, and threw it at Farmer Jenton's house."  The old man paused now to throw another log on the fire.  Smoke and cinders burst upwards to dance away into the black sky.  "When he passed out, it had caught the thatching all ablaze.  When he woke up hours later, the whole house was burnt up, Farmer Jenton and his family with it.  As he looked on, dumbfounded at what he had done, a charred beam fell into a pile of low embers.  It threw up twisting clouds of ash and flame that seemed to take the form of wings.  

"Cinder bats!  Creatures of smoke and fire, born of arson.  When Farmer Agrup cast his torch onto the house, he cast his rage with it.  That rage festered in the burning house and mingled with the rage of the dying Farmer Jenton and his family.  The ashes gave shape to that rage.  Four cinder bats flew across the night sky from the ruins of Farmer Jenton's house to roost in the eaves of Farmer Agrup's.  Agrup could only watch as his farm went up in flames.  Out of the ashes a dozen more cinder bats burst forth, some flying into the forest, others flying back towards town.  The shire-reeve's house.  Lucinda's.  The Korb family.  By morning, they had burnt up half the shire."

A little girl raised her hand to interject.  "So, do the cinder bats represent how violence begets violence?  Like, the dangers of holding on to anger instead of seeking peaceful conflict resolution?"

The old man shook his head, his eyes never leaving the campfire.  "No, my dear, no metaphors here.  The cinder bats are very real.  I saw them that night."

Today's Monster Monday is the cinder bat, an incorporeal cloud of ash and cinders in the shape of a bat.  It breathes fire and sets ablaze everything it touches.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Monday, October 10, 2016

Monster Monday: Horror Beast, a Chimera of Creepy Crawlies

Today's Monster Monday is the horror beast, a creatively named chimera of as many phobia-inducing critters as possible.  It has the body and legs of a spider, the head of a snake, the wings of a bat, and the stinging tail of a scorpion.

Halloween approaches, and with it come many festive, horror-filled adventures.  GMs looking for a unique low-level monster to populate a Gothic castle, mad wizard's lair, or haunted forest should check out this beastie.  Did I mention that its venom causes maddening fear, and it can be taken as a familiar with the Improved Familiar feat?

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Horror Beast            CR 2
XP 600
CE Small magical beast
Init +7; Senses low-light vision, darkvision 120 ft., blindsight 60 ft.; Perception +5
DEFENSE
AC 15, touch 14, flat-footed 12 (+1 size, +3 Dex, +1 natural)
hp 22 (3d10+6)
Fort +5, Ref +6, Will +4
Immune fear effects
OFFENSE
Speed 40 ft., climb 40 ft., fly 40 ft. (good)
Melee bite +5 (1d6+1 plus poison), sting +5 (1d3+1 plus poison)
 Special Attacks web (+7 ranged, DC 13, hp3)
STATISTICS
Str 12, Dex 17, Con 14, Int 6, Wis 13, Cha 12
Base Atk +3; CMB +3; CMD 16 (28 vs trip)
Feats Improved Initiative, Iron Will
Skills Climb +9, Fly +10, Perception +5, Stealth +7
SPECIAL ABILITIES
Poison (Ex) Fear Venom: Bite or Sting – injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect frightened for 2d4 rounds; secondary effect confused for 1d4 rounds; cure 1 save
ECOLOGY
Environment any
Organization solitary, pair, shroud (3-12)
Treasure none

With the head of a snake, legs of a spider, bat wings, and the tail of a scorpion, this chimaeric creature seems designed to trigger as many phobias as possible.  Horror beasts were almost certainly created by a deranged spellcaster for just such a purpose, but they now inhabit the dark places of the world, driven by an insane need to cause fear in unsuspecting creatures. 
   Horror beasts possess limited intelligence, and will occasionally form a partnership with one who is as demented as they are.  An arcane spellcaster of at least 7th level whose alignment is within one step of chaotic evil and who has the Improved Familiar feat may select a horror beast as a familiar. 


~~~~~~~~~~~~~~~~~~~~~~~~~

Sorry, no story snippet for this monster.  I've hit a bit of writer's block today.  Imagine I wrote something cool where an evil wizard tells a story about how he was always afraid of everything when he was younger, but now he's decided that instead of letting his fears conquer him, he would make his fears reality and use them to conquer others.  Then the adventurers are like, "You're a monster!" and he goes, "No, this is!" and he releases his horror beast and the adventurers are all like, "Eww, gross!"  But cooler.

-your horrible d20 despot

Monday, September 19, 2016

Monster Monday: Glacioth, the Ice Mammoth

Every year since the wall of ice collapsed, the mammoths had come south through Eagle Pass at first snow.  Kennetwe had been the first to notice this, and so Kennetwe had been given the honor of leading the hunt ever since.  No longer did the Arokatcha eke out a living eating boiled roots and trading black squirrel pelts to the neighboring tribes.  Thanks to Kennetwe (and the melting ice), they grew fat on slabs of mammoth meat, grew strong defending the pass from their jealous neighbors, and grew rich trading ivory and hides to the River Cities.  

It was on one such trade expedition last summer, in the walled city or Urtalik, that Kennetwe had found the magic spear.  Crouching behind the grassy hummock and waiting for the other hunters to catch up to him, he admired the fine prize that he had traded five great tusks for.  The haft was made of a pale wood that looked almost like bone.  The spear head was broad and never needed sharpening.  Silver lightning bolts ran down either side of the head, framing a seated human figure that the Urtalikan had claimed was a god named Banatu.  At the time, Kennetwe had laughed - the gods do not take the shape of man! - but now he was convinced.  The spear crackled with power whenever he hefted it.  When he cast it, it flew straight and true, and badly scorched whatever it hit.  He was eager to try it on a mammoth.

Kennetwe readied the spear as the other hunters arrived.  He motioned them to follow, then leapt over the hummock down into the dry stream bed which ran with fast melt-water in the spring.  They advanced silently up the natural path, using the high banks as cover.  Mammoths spooked easily at the sight of man, and spooked mammoths would do no one any good.  The scent of mammoth was strong when they neared the killing field.  Stronger than ever.  This might be Kennetwe's most successful hunt yet.  He peered over the stream bank and his stomach sank.  The field was full of mammoths, all right.  Dead mammoths.  

He clambered out of the stream bed, the other hunters following.  A whole herd of female mammoths and their yearlings lay dead between the stream and the cliffs.  Did Tartakan hunters dare penetrate so deeply into Arokatcha territory?  Impossible.  Besides, there were no spears broken off in the mammoths.  No meat had been cut from their bodies, no tusks removed.  Kennetwe examined the closest mammoth.  It has been gored through its flank multiple times.  Its meat was cold and frosty.  A younger mammoth lay nearby, trampled to death by something very heavy.  

A trumpeting call ripped through the air, and the ground rumbled ominously.  Kennetwe looked up from the carnage.  A huge mammoth like none he had ever seen charged down the slope at them.  Its shaggy fur was white, and its skin was tinted blue like a frozen lake.  Its mighty tusks were made not of ivory but of ice, still dripping with blood and gore from the mammoths it had killed.  Four young hunters rushed in from the side and cast their throwing spears.  The brazen move would take down an aurochs but would be foolhardy in a mammoth hunt and was suicide against this beast.  The creature rounded on the boys and let loose a blast from its trunk.  A spray of ice crystals ripped into the first-year hunters, freezing them dead in their tracks.

Spears and arrows rained down on the beast from more cautious hunters taking cover behind dead mammoths.  Few found purchase in the monster's thick hide.  The white mammoth charged a pair of archers and skewered one on its icy tusk.  The archer's aborted scream hung in the air like a cloud.  This devil of a mammoth would not just end the hunt, it could end the whole Arokatcha tribe.  Kennetwe stepped up onto the corpse of a mammoth and belted out a war cry.  The white mammoth turned to him, snorted, and started to charge.  

He hefted the spear in his hand.  "Banatu, strike down this monster!"  The hairs on his arms stood on end as the spear trembled with power.  The white mammoth bore down on him, shaking the earth with every step.  Kennetwe took aim between the beast's eyes and let the spear fly.  

Today's Monster Monday is the glacioth, a snow-white mammoth with icicles for tusks that blasts cones of frost out of its trunk.  It's like a cross between a mammoth and a yeti, basically.

Whether you are running an ice age campaign (as I one day hope to do) or your party is venturing through the frigid northlands, a glacioth makes for a challenging foe.  It not only brings the power of a mammoth to bear, but also magical ice attacks.  Glacioths also make suitable mounts for yetis and frost giants or weapons of war for northern kingdoms.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Monday, February 29, 2016

Monster Monday: Valraven, the Soul-Eating Raven Wolf

Today's Monster Monday is the valraven, a half-wolf/half-raven beast from Danish mythology that stalks charnel grounds and eats souls, because it turns out that Scandinavians have always been pretty metal.


In Bestiary 5 there is a monster called a vilderavn which is based on one variant of this mythical creature.  The vilderavn is a shapeshifting fey raven knight, but one of the forms it can take (only briefly mentioned) is that of a raven/wolf hybrid.  Honestly, I was more interested in that raven/wolf creature than I was in the fey raven knight, so I had to stat it up.  My valraven is a CR 6 monster, meaning it will likely be of more use to the GM than the CR 16 vilderavn.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Monday, August 24, 2015

Monster Monday: Giant Otter and Dobarcu

For today's Monster Monday, we've got two big otters.  The giant otter is a man-sized Amazonian animal known to eat piranhas, black caiman, and anacondas (and now it can be your animal companion!).  The dobarcu, or otter king, is a bloodthirsty creature from Irish folklore that hunts the most dangerous game - man!

Photo: Frank Wouters via Wikimedia
I first learned of giant otters from a professor of mine who told stories about his research studying black caimans in the Amazon.  He mentioned that it was dangerous to go bathing or swimming there, not so much because of the caimans or the piranhas, but because of the giant otters.  They're fast and deadly, and they like to gang up on larger prey.  Modern giant otters range from 3.3 to 5.6 ft. in length, but before they were overhunted for their fur, large males could reach 7.9 ft.

Dobhar-cú (water hound) is the Irish word for otter, but folklorists and cryptozoologists (folklore enthusiasts who pretend to be scientists) use it (or the anglicized form 'dobarcu') to refer to a little-known creature from Irish mythology.  Also known as otter kings or an Irish crocodiles, there are stories of monstrous otters thinly spread all over Ireland and nearby islands.  The most famous and most detailed account goes thus:
In 1722, in Glenade (County Leitrim, Ireland), a woman washing laundry in the stream was attacked by a great beast.  Her husband went looking for her and found the dobhar-cú resting on her mangled and bloody body.  He grabbed his gun and shot it, but as it died it cried out for its mate, who came rushing up from the water looking for vengeance.  The man (perhaps with his dead wife's brother) fled on horseback to a nearby town 20 miles away, but the monster pursued him (or them) and he (or the brother) stabbed it with a spear (or dagger).  
The victim's tombstone still survives, with a carving of the monster getting stabbed:

No, it's not - as I first though - a dire scotty dog:
the bit at the front is a disembodied hand stabbing the beast.
Other accounts of dobarcu give its strange white-and-black coat, the fact that it can only be killed with silver like a werewolf, the idea that the beast's hide protects its wearer from drowning, and the story that anyone who kills a dobarcu will die the next day.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.