The mighty redwood |
One of the abilities of the redwood treant is that its footprints create an area of difficult terrain, meaning its very movement can change the nature of the battlefield. This ability was inspired from in-the-field observations of fallen redwoods and the huge pits their root structure left when they toppled over. You can see the size of a redwood treant's 'foot' in the image below - try to imagine a battle where every blow the enemy dealt was made with gnarled feet of that size!
Speaking of gnarled, a redwood's incredible longevity and resistance to stress manifests itself physically in odd deformations. These scars occur when a redwood survives a particularly stressful event like a forest fire, infection, or intense storm. Sometimes it can look like the bark of the tree boiled and began to flow off, other times a scar can take the form of a huge burl the size of a small car. They can even result in beautiful, almost sculptural figures emerging from the trunk. An ancient redwood treant, the veteran of many battles for the survival of its wood, would likely have several such scars, making each one distinctive and characterful.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
Standing tall on two towering trunk-legs,
this immense humanoid tree is almost too big to be believed
Treant, Redwood CR
13
XP 25,600
N Colossal plant
Init -2; Senses low-light vision; Perception +17
DEFENSE
AC 25, touch 0, flat-footed 25 (-2 Dex,
-8 size, +25 natural)
hp 212 (17d8+136)
Fort +17, Ref +3, Will +11
Defensive abilities plant traits; DR 10/slashing
Resist fire 20
Weaknesses vulnerability to fire
OFFENSE
Speed 50 ft.
Melee 2 slams +22 (4d6+17/19-20)
Space 30 ft.; Reach 30 ft.
Ranged rock +3 (4d6+25) 360ft.
Special Attacks rock throwing (360
ft.), trample (4d6+25, DC)
STATISTICS
Str 44, Dex 6, Con 25, Int 12, Wis 19, Cha 15
Base Atk +12; CMB +37; CMD 45
Feats Alertness, Improved Critical
(slam), Improved Sunder, Intimidating Prowess, Iron Will, Power Attack, Toughness,
Weapon Focus (slam)
Skills Diplomacy +10, Intimidate +19,
Knowledge (nature) +18, Perception +17, Sense Motive +14, Stealth -9 (+7 in
forests); Racial Modifiers +16
Stealth in forests
Languages Treant
SQ animate trees, colossal footprints, double
damage against objects, treespeech
SPECIAL ABILITIES
Animate Trees (Sp)
A redwood
treant can animate any redwood trees within 180 feet at will, controlling up to
two trees at a time. It takes 1 full
round for a tree to uproot itself, after which it moves at a speed of 10 feet
and fights as a treant (although it has only one slam attack and lacks the
treant’s animation and rock-throwing abilities), gaining the treants’s
vulnerability to fire and fire resistance 10.
If the treant that animated it terminates the animation, moves out of
range, or is incapacitated, the tree immediately takes root wherever it is and
returns to its normal state.
Colossal Footprints (Ex)
With every
step, a redwood treant’s roots dig deep into the soil, creating deep gouges and
pits in the forest floor, even breaking up rock and fallen logs. Every time a redwood treant moves, the
30-foot square it once occupied becomes difficult terrain.
Double Damage Against Objects (Ex)
A treant or
animated tree that makes a full attack against an object or structure deals
double damage.
Treespeech (Ex)
A treant has
the ability to converse with plants as if subject to a continual speak with plants spell, and most plants
greet them with an attitude of friendly or helpful.
ECOLOGY
Environment temperate forest
Organization solitary or grove (2-7)
Treasure standard
Redwood
treants are titans of the forest; with elders easily exceeding 300 feet in
height and weighing in at over 1,500 tons.
Their bodies play host to entire ecosystems, with hundreds of birds and
small mammals and countless insects making their homes among the mighty
tree-sized branches. The oldest redwood
treants have been alive for thousands of years.
They are slow thinkers even by treant standards, but immensely wise and
deeply protective of their redwood groves.
A redwood treant awakening from a century-long slumber to find its
favorite trees felled might go into a slow-burning rage and devote all of its
considerable energy to tracking down and punishing those responsible. Even elves and other treants usually find
redwood treants distant and aloof – likely as a result of their methuselean
lifespans. Redwood treants rarely bother
to learn any language but their own, as most mortal languages change too fast
to be worth their effort. As a result, redwood
treants are usually isolated from even sylvan society and difficult to converse
with. Although they are as nominally as
vulnerable to fire as any creature made of wood, their thick bark repels all
but the strongest of fires, keeping them relatively safe from forest fires and
torch-bearing mortals.
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-your sempervirens d20 despot
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