Adalis met his muse for the last time at midnight, at the crossroads. She was as beautiful as pure chaos, her skin shifting from black to white like the phases of the moon, now shining brightly, now dissolving into shadows. She embraced him. He felt every emotion well up in his body and then drain out of him like grain from a torn sack, a sack that she would mend and then fill with her genius. She had been there for Adalis when his songs fell on deaf ears, when he was booed out of the inn, when his beloved laughed at his heartfelt poetry. When he was invited to play for the baron, only to discover halfway through his performance that he was the butt of a terrible joke. His muse had always been there for him, ready to whisper in his ear that which he already knew. They were all fools who could never appreciate true beauty. They must learn. They must pay.
Tonight, she would teach him the song that drives men insane.Today's Monster Monday is melinoe, a tortured nymph who spreads madness to all she encounters. The sight of her can render a stalwart adventurer into a babbling mess. Her mere glance can strip away the mind's defenses. When she sees madness in others, she nurtures it as other nymphs would care for a grove sacred spring.
Drawing of a 3rd century AD spell-inscribed bronze tablet found at Pergamon, invoking (among others) Melinoe |
This specter drives mortals to madness with her airy apparitionsAll of this, from her power over madness to her shifting form between light and shadow to her 'airy apparitions', played a role in how I statted up melinoe as a monster. Her beautiful visage drives others to madness, her ever-changing form can have an actual effect on the battlefield, and she can summon allips to her service.
as she appears in weird shapes and strange forms,
now plain to the eye, now shadowy, now shining in the darkness—
all this in unnerving attacks in the gloom of night.
*When I say real magic tablet, I mean that this is a real Greek spell-tablet inscribed with magic words, not that magic itself is real. Sorry, D&D still can't teach you the real power.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
This stunningly beautiful woman, clad in an
orange cloak, cackles as her skin shifts from black to white
Melinoe CR 9
XP 6,400
CE Medium fey
Init +7; Senses low-light vision; Perception +12
Aura insane beauty (30 ft., DC 23)
DEFENSE
AC 24, touch 24, flat-footed 17 (+7
deflection, +6 Dex, +1 dodge)
hp 102 (12d6+60)
Fort +16, Ref +21, Will +13
DR 10/cold iron
Defensive Ability madness
OFFENSE
Speed 30 ft.
Melee mwk sickle +14 (1d6+1)
Special Attacks glance of lunacy (30
ft., DC 23, 1d4 Wis), shades of madness
Spell-Like Abilities (CL 9th)
At will – cause fear (DC 18), dancing
lights, fumbletongue (DC 18), hideous laughter (DC 18), lesser confusion (DC 18), mad hallucination (DC 19), message, touch of madness (DC 19), water
of maddening (DC 20)
3/day – beguiling
gift (DC 18), confusion (DC 21), crushing despair (DC 21), deep slumber (DC 20), dimension door, haunting mists (DC 19), howling
agony (DC 20), suggestion (DC
20), rage (inspiration of madness
target only), unadulterated loathing
(DC 20)
1/day – lesser
geas (DC 21), moonstruck (DC 21),
nightmare (DC 22), phantasmal killer (DC 21)
STATISTICS
Str 12, Dex 22, Con 20, Int 13, Wis 7, Cha 25
Base Atk +6; CMB +12; CMD 31
Feats Agile Maneuvers, Combat Casting, Dodge,
Mobility, Spell Penetration, Weapon Finesse
Skills Acrobatics +18, Bluff +20,
Diplomacy +20, Escape Artist +18, Fly +18, Knowledge (local) +10, Perception +12,
Sense Motive +12, Sleight of Hand +14, Swim +8
Languages Abyssal, Common, Sylvan
SQ ever-shifting form, inspiration of
madness, unearthly grace
SPECIAL ABILITIES
Ever-Shifting Form (Su)
At the start
of each round, roll 1d6. On a roll of 1, melinoe’s body glows brightly, as per
the spell daylight, for one round,
and the save DCs for all her spell-like abilities increase by 2. Any allips
summoned by her Shades of Madness ability are instantly destroyed. On a roll of 6, the melinoe is affected as if
by the spell gaseous form for one
round, except she gains a fly speed of 30 feet and an incorporeal touch attack
that deals 1d6 points of Wisdom damage. Rolls of 2-5 do not change the
melinoe’s physical form, merely indicating how much of her skin is black and
how much is white. The melinoe has no control over this ability, and it
functions even if the melinoe is unconscious or otherwise incapacitated.
Glance of Lunacy (Su)
As a
standard action, a melinoe can look at a creature within 30 feet and scrape
away at their sanity. The target must succeed on a DC 23 Fortitude save or take
1d4 points of Wisdom damage. The save DC
is Charisma-based.
Insane Beauty (Su)
This ability
affects all humanoids within 30 feet who are viewing a melinoe. Those who look
directly upon the melinoe must succeed on a DC 23 Will save or gain the
confused condition for 2d4 rounds. A creature that succeeds at the save is
immune to the same melinoe’s insane beauty for 24 hours. A melinoe can suppress
or resume this ability as a free action. The save DC is Charisma-based.
Inspiration of Madness (Su)
A melinoe
can choose an intelligent creature to inspire to new heights of madness and
serve as a muse by giving that creature some token of her affection (typically
a lock of her hair). A target that accepts the token, willingly or not, must
make a DC 21 Will save or be subject to a lesser
geas spell to keep the token secretly
on their person at all times. As long as the melinoe retains her interest in
this creature and as long as the creature carries the melinoe’s token, the
creature takes a -4 penalty to its Wisdom score and gains a +4 insight bonus on
all Bluff, Craft, and Perform checks. A bard who has a melinoe for a muse in
this way can use his bardic performance for an additional number of rounds per
day equal to his melinoe muse’s Charisma modifier (usually 7), but only for the
fascinate, suggestion, dirge of doom, frightening tune, and mass suggestion
bardic performances. The melinoe retains a link to her token and its carrier as
if she had cast a status spell on the
carrier, and can target the carrier with any of her spell-like abilities no
matter the distance between them. The melinoe can end this effect at any time
as a free action. A single melinoe may only inspire one creature at a time in
this manner.
Madness (Su)
Anyone
targeting a melinoe with a thought detection, mind control, or telepathic
effect makes direct contact with its tortured mind and takes 1d4 points of
Wisdom damage. If the melinoe is subject to the spell calm emotions, she is stunned for one round and her insane beauty
and ever-shifting form abilities are suppressed for the duration of the stun.
Shades of Madness (Su)
Once per
day, as a standard action, a melinoe can call into being 1d3 allips.
Unearthly Grace (Su)
A melinoe
adds her Charisma modifier as a racial bonus on all her saving throws, and as a
deflection bonus to her Armor Class.
ECOLOGY
Environment any
Organization solitary, pair, trio, or
coven (melinoe witch 4, 1-3 melinoe, 1-4 lampads)
Treasure standard
Melinoe are
nymphs who have been tormented in the Abyss until madness suffused their very
forms. They are beautiful and terrible to behold, their perfect skin shifting
between black and white like the phases of the moon, occasionally glowing
bright with light or discorporating entirely into shadow. Melinoe delight in
spreading madness, nurturing it in others as they would have once nurtured a
sacred spring or grove. They like to appear before those whose willpower has
been chipped away by trauma or betrayal in order to guide them further along
the path to madness. Unusually powerful melinoe might take levels in witch,
gathering together a coven of lampads and other melinoe.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-your krokopeplon d20 despot
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