Brongya, by Jonah Bomgaars |
Even though a race of humanoid yaks seems pretty silly, they quickly became one of my favorite villains, and two of my longest running campaigns featured significant yak folk encounters. The brongyai are my OGL-friendly take on these not-so-classic, mostly-forgotten monsters, made from scratch without direct reference to the stat block in MMII. It is presented here so that all might someday live in fear of these surprisingly sinister shaggy bovine beasties.
The name brongya comes from the tibetan 'brong (འབྲོང), meaning 'wild yak'. Its alternate name, qutazi, comes from the tatar word for yak - qutaz (кутаз). The sword the brongya is holding in the picture is a forward-curving Nepalese sword called a kora - actually, a ceremonial executioner's version of the traditional kora.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.
This bipedal bovine has a regal bearing. It has long black fur, steel lamellar trimmed with colorful tassels, and numerous gold and silver ornaments on its person.
Brongya CR 6
XP 2,400
CE Large monstrous
humanoid
Init +5; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 10, flat-footed 19 (+6
armor, +4 natural, +1 Dex, -1 size)
hp 68 (8d10+24)
Fort +7, Ref +7, Will +7
Defensive Abilities protection from
elementals and genies
OFFENSE
Speed 30 ft.
Melee mwk great falchion +12/+7 (2d8+6/18-20)
Space 10 ft.; Reach 10 ft.
Ranged alchemist’s fire +8 touch (1d6
fire) 10ft.
Spell-Like Abilities (CL 6th)
At will – unseen servant
1/day – body possession (DC 18), summon
(level 5, 1 janni 25%, or 1 djinni 10%),
summon monster IV (Medium air
elemental only)
STATISTICS
Str 18, Dex 12, Con 16, Int 15, Wis 13, Cha 15
Base Atk +8; CMB +13; CMD 24
Feats Deceitful, Great Fortitude,
Improved Initiative, Vital Strike
Skills Bluff +15, Climb +12, Diplomacy
+5, Disguise +4, Intimidate +13, Knowledge (planes) +5, Perception +12,
Survival +10, Use Magic Device +14; Racial
Modifiers +4 Bluff, +4 Use Magic Device
Languages Common, Auran, Giant
SQ high altitude adaptation
SPECIAL ABILITIES
Body Possession (Sp)
Once per
day, a brongya can attempt to merge its body with that of a Medium or Large
humanoid. This is a spell-like ability with a casting time of ten minutes. The brongya
must maintain direct physical contact with the target for the duration of the
casting. Upon completion of the casting, the target must make a DC 18 Will
save. Failure means the brongya takes possession of the target’s body in a
similar manner to the spell magic jar,
except that the brongya’s body physically merges with the target’s. Whether or
not the save is successful, the target is immune to all further body possession
attempts made by the same brongya. Protection
from evil and similar wards prevent body possession.
While in possession of the target’s body,
the brongya retains its own Intelligence, Wisdom, Charisma, level, class, base
attack bonus, base save bonuses, alignment, and mental abilities, and uses the
target’s Strength, Dexterity, Constitution, hit points, natural abilities, and
automatic abilities. The brongya can leave the host body at any time as a
full-round action. If the host body is slain, the brongya is ejected from the
host body and must make a DC 20 Fortitude save or take damage equal to half the
host’s total hit points; if this would reduce the brongya’s hit points to below
0, the brongya is instead dropped to 0 hp and is staggered.
Unlike magic
jar, body possession has no maximum range because the brongya’s body is
physically merged with the host’s. This ability also has no maximum duration,
lasting until the host is slain or the brongya relinquishes the body. This
ability does not leave a magic aura and is not revealed by detect magic, but true seeing
and similar divinations reveal the nature of the possession.
This is a 5th level necromantic
spell-like ability. The save DC is Charisma-based and includes a +2 racial
bonus.
Protection from Elementals and Genies (Su)
Brongyai are
supernaturally protected against the attacks of elementals and genies. Any
creatures with the elemental subtype or creatures described as genies
(including the undead ghul) are unable to attack brongyai. Any brongya within
the area of effect of harmful spells cast by such creatures are unaffected by
the spell.
High Altitude Adaptation (Ex)
Brongyai are
adapted to life at extremely high altitudes. They are not subject to altitude
fatigue or altitude sickness, even at altitudes of 15,000 feet or more.
ECOLOGY
Environment any mountains
Organization solitary, pair, gang (3-5),
band (6-12 plus 1 leader of 3rd level plus 1-2 giant slaves),
settlement (15-40 plus four elites of 3rd level, two lieutenants of
5th level, 1 leader of 7th level, 35% noncombatants, 2d4
giant slaves, 4d6 janni slaves, and 1-2 noncombatant slaves per brongya)
Treasure standard (mwk great falchion,
mwk lamellar armor, 3 alchemist’s fire flasks, other treasure)
The brongyai
– also known as the qutazi or yak folk – are a race of humanoid yaks who dwell
in high mountains and rugged valleys. They bear a passing resemblance to minotaurs,
but where those are brutish and warlike, brongyai are composed and cunning. They
take great pride in their appearance, grooming and combing their long black fur
and ornamenting themselves with silver and gold jewelry and brightly patterned
clothing. Their settlements, whether high mountain outposts or valley-hugging
cities, seem at first to the weary traveler to be welcome islands of
hospitality. But the veneer of brongya civilization
conceals untold cruelties. Brongyai are inveterate slavers, binding local
humanoids, mountain giants, and wayward travelers to lives of servitude and
endless toil. Their most notable slaves of the brongyai are the genies and
elementals they summon and control as if they were mere playthings. The entire brongya
race has been rendered immune to attacks by elementals and genie-kind, and they
use their immunity to the fullest advantage. Most brongyai summon and bind air
elementals, although some specialize in mastering other elements.
The brongyai specialization in magic is not
limited to their forays into elemental binding. Brongyai have mastered an evil ritual
of possession magic that lets them inhabit the body of a helpless captive. They
use this ability to infiltrate other humanoid societies, to hide their true
forms from visiting travelers, or even to ‘wear’ their slaves into battle as a
sort of living armor. The machinations of the brongyai run deep in many
societies that touch even tangentially on their secret mountain holdfasts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Plot Hooks and Encounter Ideas
- Lost in a blizzard, the party seeks shelter in a lonely monastery, but the monks there are all possessed by yak folk preparing for a ritual sacrifice.
- An ancient djinn vizier has been captured and bound by a ruthless brongya lord. If the party rescues his lamp from the brongya's mountaintop fortress, he will grant them a wish.
- All intelligence indicates that the little mountain hamlet of Nil-Qorum has been infiltrated by brongyai. No one in town is quite sure who is possessed, but they all have their pet theories. Can the PCs separate truth from rumor and discover the real brongya agents?
- A wizard hires the PCs as bodyguards as he goes to bargain for a rare elemental-binding censer from a brongya magus. Only at the threshold of the brongya's door does he reveal to the party that he is not a wizard, does not have the money to pay, and his true aim is to rescue his beloved from the brongya's slave pen.
-your fair use, original, non-copyright-violating d20 despot
Lamellar!!! Thank you! Where's your section on armour???
ReplyDeleteLove these dudes - just stumbled across this site, and am delighted.
Thanks! I've added a link to pages with the 'armor' tag to the navigation sidebar.
DeleteHopefully soon I'll be able to make a better site that is more navigable (and better at notifying me about new comments!)
I'm looking into having this race as a PC race what would need to be done?
ReplyDeleteYak folk have some pretty powerful abilities for a PC race, so they might need to be nerfed to be more on par with other monstrous PC races like some of the ones found in the Pathfinder Advanced Race Guide. I know there are a few 3rd party minotaur PC races that you could modify to be more brongya-like:
Deletehttps://www.d20pfsrd.com/races/3rd-party-races/kobold-press/minotaur/
https://www.d20pfsrd.com/races/3rd-party-races/samurai-sheepdog/minotaurs/
For a start: bumping them down to Medium size, reducing *immunity* to elementals and genies to maybe a +2 bonus to saves against their effects and a +1 bonus to AC against their attacks, and giving them unseen servant as a 1/day spell-like ability. I'd take away their body possession ability too, but maybe they could have alter self as a spell-like ability instead. But I guess it depends on whether you want a brongya PC race that is roughly on-par with other starter races like dwarves and tieflings, or if you want a powerful monstrous PC race like orcs and ogres.