The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.
In place of a head, this black ram has a
cylindrical bronze bell ringed with arcane inscriptions
Bellwether CR 3
XP 800
N Medium magical
beast
Init +5; Senses low-light vision, darkvision 60
ft.; Perception +8
DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dex,
+4 natural)
hp 30 (4d10+8)
Fort +6, Ref +5, Will +4
Immune sonic
Defensive Abilities silence resistance
OFFENSE
Speed 30 ft.
Melee slam +6 (1d6+2 plus 1d6 sonic)
Special Attacks bell (30 ft. cone,
13/day, 4d6 sonic plus shaken, DC 16 Fort), thirteenth toll
STATISTICS
Str 14, Dex 12, Con 15, Int 7, Wis 16, Cha 14
Base Atk +4; CMB +6; CMD 17 (21 vs
trip)
Feats Ability Focus (bell), Improved
Initiative
Skills Climb +7, Perception +8
SPECIAL ABILITIES
Bell (Su)
The
bellwether can cause its bell to ring as a standard action, blasting enemies
with waves of pure sonic force. All creatures in a 30 foot cone must make a DC 16
Fortitude save or take 4d6 sonic damage and become shaken for 1d4+1 rounds.
Those who successfully save take half damage and are not shaken. The bellwether
can ring its bell this way thirteen times per day. This is a sonic mind-affecting
fear effect. The save DC is Constitution-based.
Silence Resistance (Su)
Upon casting
the spell silence within range of any
of the bellwether’s sonic abilities, the caster must make a DC 14 caster level
check; failure means that the ringing of the bellwether’s bell is audible even
within the range of the magical silence.
Thirteenth Toll (Su)
The thirteenth
time a bellwether uses its bell ability in a single day, all creatures within
500 feet who have heard the tolling of its bell must make a DC 14 Will save or
become cursed as if by the spell bestow
curse. Alternately, the bellwether can curse the land for one mile around
with blight, as per the Blight witch hex. This is a sonic necromancy curse effect.
The save DC is Charisma-based
ECOLOGY
Environment any
Organization solitary
Treasure none
This
bell-headed beast is widely known as a harbinger of doom. It appears as a
black-furred ram with a large cylindrical bronze bell in place of a head. The
mere ringing of its bell can blast those nearby with waves of solid sonic
energy and cause those who hear it to become gripped with fear. Upon ringing
thirteen times, the bellwether inflicts a curse upon the hearer and blights the
land around it.
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- When a bellwether appears on the hill above town and begins to toll its bell, the adventurers have just over one minute to reach the creature and silence it before the whole town is cursed.
- A cleric of the goddess of fortune seeks the bell of a bellwether in order to craft a magical mace.
- A travelling gnomish merchant whose black cart is pulled by two bell-headed goats offers arcane deals that seem too good to be true.
- The party's bard must negotiate with an orcish metal band to change the venue of their concert after it becomes apparent that the use of live bellwethers in their performance threatens the surrounding villages.
-your trendsetting d20 despot
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