The four magic weapon abilities presented below are so simple yet so useful that I am surprised they haven't been made yet. The first two,
armor piercing and
biting, alter the traditional +1 to hit/+1 to damage formula;
armor piercing grants +2 to hit and +0 to damage while
biting does the opposite. It is a pretty basic trade off, but one that adds a greater degree of customization when creating a magic weapon. After all, sometimes you just don't need that extra boost to damage but you want to be able to hit more often, or vice versa.
The
reaching weapon sprouted from d20 despot artist-in-residence
Kent Hamilton's head, and it seems to me to be incredibly useful. The ability to add 5 ft. of reach at a moment's notice adds a lot of versatility to a given weapon. The sundering ability is inspired by Sauron of
The Lord of the Rings and the White Walkers from
Game of Thrones, both of whom are supernaturally good at breaking swords. It basically gives you the
Improved Sunder feat plus double damage against objects, which should allow the wielder to hack away armor, shatter swords, and bash down doors with ease.
The following material given in
gold text and its accompanying table is available as Open Game Content under the
OGL. Open Game Content is ©2016 Jonah Bomgaars.
ARMOR PIERCING +1 BONUS
Aura: faint transmutation CL 8th
An armor piercing weapon gains a +2 enhancement bonus on
attack rolls.
Construction
Requirements
Craft Magic Arms and Armor, true strike
BITING +1
BONUS
Aura: faint transmutation CL 8th
A biting weapon gains
a +2 enhancement bonus on damage rolls.
Construction
Requirements
Craft Magic Arms and Armor, inflict light wounds or magic
weapon
REACHING +1
BONUS
Aura: moderate
transmutation CL 10th
As a swift action reaching
weapon can extend to gain an extra 5 feet of reach. The weapon can be retracted again as a free
action. Hafted weapons (such as spears,
axes, and maces) only threaten the final square of their reach, but weapons with
a greater effective portion (such as swords, daggers, and quarterstaves)
threaten all squares within their reach. Reaching
can only be applied to melee weapons. This
enhancement can be applied multiple times to the same weapon; each time it
increases the weapon’s reach by 5 feet, and the wielder chooses the weapon’s
length within that range each time it extends or retracts.
Construction
Requirements
Craft Magic Arms and Armor, enlarge person
SUNDERING +2
BONUS
Aura: moderate
transmutation CL 10th
A sundering weapon
is particularly effective against inanimate objects. It grants its wielder a +2 bonus on sunder
combat maneuvers and such maneuvers never provoke attacks of opportunity when
made with this weapon. In addition, a sundering weapon deals double damage
against objects.
Construction
Requirements
Craft Magic Arms and Armor, break or shatter
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My ideal name for the
biting ability would have been
wounding, but that has
already been taken by an ability that deals 1 point of bleed damage. Alas.
-your biting d20 despot