One of many zitirons depicted in the awesome Bosch painting, The Garden of Earthly Delights (c.1490-1510). |
A black-scaled zitiron dueling a woodwose on a battle-gull. From the Hastings Book of Hours (1480). |
c. 1350 illustration of a zitiron accompanying Jacob van Maerlant's poem "Der Naturen Bloeme", via Wikimedia |
This knightly merfolk-like humanoid is
covered with thick, gleaming scales in the shape of plate armor
Zitiron CR 4
XP 1,200
LN Medium monstrous
humanoid (aquatic)
Init +5; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 21, touch 11 (14 vs rays),
flat-footed 20 (+9 natural, +1 Dex, +1 shield)
hp 42 (5d10+15)
Fort +6, Ref +5, Will +3
Defensive Abilities shining armor
OFFENSE
Speed 5 ft., swim 50 ft.
Melee masterwork lance +9 (1d8+3/x3)
STATISTICS
Str 16, Dex 13, Con 17, Int 10, Wis 9, Cha 12
Base Atk +5; CMB +8; CMD 19
Feats Great Fortitude, Improved
Initiative, Power Attack
Skills Intimidate +9, Knowledge
(nobility) +8, Perception +7, Swim +19
Languages Aquan, Common
SQ lancer
SPECIAL ABILITIES
Shining Armor (Ex)
The
zitiron’s natural armor gleams with highly reflective scales, granting the
zitiron a +3 bonus to its touch AC against magical ray attacks.
Lancer (Ex)
A zitiron deals
double damage with a lance attack made as part of a charge. When making a
charge attack, the zitiron can move and attack as if with a standard charge,
and then move again (continuing the straight line of the charge), as long as
the total movement does not exceed double the zitiron’s speed. Movement in the
way does not provoke attacks of opportunity.
ECOLOGY
Environment temperate ocean
Organization solitary, pair, patrol
(3-6), order (6-18 plus one captain of 4th level)
Treasure npc gear (masterwork lance,
darkwood light shield, other treasure)
Zitirons
look like merfolk wearing a gleaming suit of full plate. That armor is actually
a natural growth of the zitiron’s body: thick scales that are as light and
strong as steel, bearing a superficial resemblance to a terrestrial knight’s
suit of plate. Zitirons are related to merfolk, and tend to live near but
outside of merfolk society. They form themselves into knightly orders devoted
to upholding certain ideals and fighting with honor. They hone their skills by
holding jousting tournaments where opposing orders compete underwater and at
the water’s surface. Merfolk often call
upon zitiron knightly orders to wage war and defend their underwater kingdoms
from terrible threats.
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-your zeeridder d20 despot
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