Hellmouth, via Wikimedia |
The hellmouth does not have to be a potential campaign derailer. If you aren't ready to randomly throw some of the PC into a screaming torture-dimension, the hellmouth can suppress its throat-gate, allowing it to simply swallow folks into its flaming stomach. It is also designed to act as a living infernal siege engine, launching flaming boulders at distant targets and calling in reinforcements from Hell.
By the way, I've decided to start giving some adventure hooks below each monster, so even if you don't feel like reading a stat block, scroll down for dem sweet hooks.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
This lumbering, scaled beast’s gaping mouth is filled with hellfire and brimstone
Devil, Hellmouth CR
12
XP 19,200
LE Huge outsider
(devil, evil, extraplanar, lawful)
Init +3; Senses darkvision 60 ft., see in
darkness; Perception +21
Aura fear (20 ft., DC 21)
DEFENSE
AC 25, touch 7, flat-footed 25 (-1 Dex,
-2 size, +18 natural)
hp 187 (15d10+105)
Fort +16, Ref +6, Will +14
DR 10/good; Immune fire, poison
Resist acid 10, cold 10; SR 23
OFFENSE
Speed 20 ft.
Melee bite +21 (2d8+12 plus grab)
Space 15 ft.; Reach 10 ft.
Ranged brimstone +12 (2d8+12 plus 2d6
fire) 80ft.
Special Attacks breath weapon (40 ft.
cone, 8d10 fire damage, Reflex DC 24 for half, useable every 1d4 rounds),
swallow whole (5d6 acid and 5d6 fire, AC 19, 18 hp)
Spell-Like Abilities (CL 12th)
1/day – plane
shift (self only), summon (level 4: 1 barbed devil, 35%; 1 bone devil, 45%;
1d4 bearded devils, 75%; or 1d6 imps and 2d4 lemures, 90%), wall of fire
3/day – dimension
door, hold person (DC 17), magic circle against good
STATISTICS
Str 26, Dex 8, Con 25, Int 13, Wis 16, Cha 18
Base Atk +15; CMB +25 (+29 grapple); CMD
34 (38 vs trip)
Feats Improved Initiative, Improved
Vital Strike, Iron Will, Lighting Reflexes, Power Attack, Vital Strike
Skills Bluff +17, Climb +21, Knowledge
(engineering) +19, Knowledge (planes) +19, Perception +21, Sense Motive +21,
Spellcraft +9, Stealth +4, Swim +21
Languages Celestial, Common, Draconic,
Infernal; telepathy 100 ft.
SPECIAL ABILITIES
Breath Weapon (Su)
The
hellmouth spews forth pure hellfire from its mouth. Half the damage dealt is
fire, but the other half results directly from unholy power and is therefore
not subject to being reduced by resistance to fire-based attacks.
Brimstone (Ex)
Once every
1d4 rounds, as a standard action, the hellmouth can regurgitate a Medium-sized
boulder of burning brimstone and launch it as a ranged touch attack with a
range increment of 80 ft.
Hellgate (Su)
When outside
the plane of Hell, the hellmouth’s throat forms a permanent gate linked to Hell. Any creatures
swallowed whole by the hellmouth while the gate
is active are transported to a random location in Hell within one mile of the gate’s other end. The hellmouth can
suppress its gate as a free action,
allowing creatures in its mouth to be swallowed whole normally.
Creatures travelling from Hell through the
hellmouth’s gate emerge from the hellmouth’s mouth in an adjacent square. The
hellmouth is aware of the creature type, approximate power level, and alignment
of any creature that passes through its gate;
although it cannot use that knowledge to prevent a creature’s instantaneous
passage through the gate, it can make an attack of opportunity against any
creature attempting to leave its mouth.
ECOLOGY
Environment any (Hell)
Organization solitary
Treasure standard
Hellmouths
are one of the greatest weapons of the infernal armies. These lumbering beasts
spew forth fire, brimstone, and other devils from their gaping maw, for their
throat is actually a gateway to Hell. Hellmouths are bloated, grotesque
creatures with gigantic heads that make up fully half of their body and toothy
mouths that rarely close. These huge beasts are thankfully rare outside of
Hell, but when they do appear, it usually heralds a diabolic incursion. The
armies of Hell use hellmouths to establish a foothold in a world, then pour
forth from the beast’s infernal gate. When not spewing forth demons, hellmouths
are also used as tremendous living siege-weapons by Hell’s generals. But the
appearance of a hellmouth on a plane does not necessarily mean an army of
devils is on its way. Sometimes hellmouths take jaunts to other planes purely
out of their own hunger.
Abyssal Maws: The Abyss breeds similar
creatures known as abyssal maws. Abyssal maws are Chaotic Evil, have the demon,
evil, extraplanar, and chaotic subtypes, have all the resistances and
immunities of demons instead of those of devils, and retain their immunity to
fire. Their Hellmouth ability is linked to the Abyss rather than Hell.
Example adventure hooks involving the hellmouth:
- A hellmouth has been spotted in a nearby valley, and city officials fear it may signal an impending infernal incursion!
- The beloved captain of the guard encountered a hellmouth while out on patrol and was swallowed! You have to get swallowed into hell to rescue him before it is too late.
- A celestial citadel is under siege by a horde of demons, but if you slay one of their abyssal maws you may be able to get through their lines and bring some relief to the defenders.
- An eccentric wizard requires a significant sample of infernal brimstone for her research. You may be able to get some from a hellmouth if you can goad it into spitting at you.
-your damned d20 despot
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