Showing posts with label Indian weapons. Show all posts
Showing posts with label Indian weapons. Show all posts

Sunday, August 17, 2014

Fixing the Weapons Table, Part 6: Medieval Gunpowder Weapons











Depictions of gunpowder weapons in fantasy RPGs are plagued by a number of issues, not the least of which is a general overestimation of their power and efficacy.  This is because people think, "Guns and gunners replaced swords and knights, therefore guns must be more powerful."  This is a reasonable line of thinking, but it is not correct.  The reasons why guns became the dominant weapon on the battlefield are many - too many to go into here, in fact - but for our purposes, it is important simply to recognize that guns did not become dominant because they did more damage than the other weapons of the period.  Even today, in this wonderful technological world we live in, I would rather be shot in the chest than be struck with a battle axe.

Knights actually co-existed with guns for centuries, and for the most part they could get by with only a few dents in their armour to show for it.  Even in the 17th century, many soldiers wore steel armour which protected them from bullets.

Royal Armouries - Leeds
Although later guns were getting better at penetrating armour, the decline of armour in warfare had less to do with the power of guns and more to do with the weight and expense of the armour itself.  It is only in recent decades that sending soldiers into battle in suits of armour has come back into fashion.

That said, you may be starting to guess that I have some issues with the way Pathfinder deals with gunpowder weapons.

Actually, not as many as you might think from the above paragraphs.  For the most part, the damage these weapons deal seems reasonable on the whole, with a few exceptions.  A lot of the weapons have x4 crits, which seems fine for modelling gunpowder weapons - if they hit you right, they can hit you hard.  Sure there are a lot of things I could nitpick (in what world does a musket do more damage than a rifle?), but I'd rather just scrap the whole thing and start over.  So let's kick off Part 6 of Fixing the Weapons Table.

Monday, May 5, 2014

Fixing the Weapons Table, Part 5: Indian Weapons


The second campaign I ever ran was set in Chattara, a mighty multicultural empire ruled over by a caste of turbaned, woolly rhino-riding dwarves.  I did a lot of research into Indian weapons at the time, to make sure my party could really get the feel of the land they were adventuring through.  For today's post, I'm revisiting these weapons, updating them for Pathfinder and with a more practiced eye for game design.

When D&D books start talking about eastern weaponry, you know they mostly mean Chinese and Japanese stuff.  Pathfinder has been a bit better at this, but I find Indian weapons are still a gap that doesn't get filled in as much as it deserves to be.  That's why I'm Fixing the Weapons Table.  The Indian subcontinent has a rich history of unique and exotic weaponry that deserves a chance in the hands of a PC.  From the thrown chakram to the badass pata to the deadly urumi, here are nine awesome Indian weapons for your D&D game.

The following weapons given in gold text are available as Open Game Content under the OGL.  Open Game Content is (C)2014 Jonah Bomgaars.