Showing posts with label template. Show all posts
Showing posts with label template. Show all posts

Tuesday, October 30, 2018

Monster Monday: Calaca, the Lively Dead

Today's Monster Monday is the calaca - or calavera - a skeletal undead creature that eschews the traditional shambling and menacing of its undead brethren in favor of just, like, living its unlife. A calaca retains most of the personality it had in life and - unlike other undead - doesn't turn evil!

Calacas come from cultures that have a more positive outlook on death, where death is just an excuse to celebrate a life well-lived. These unique undead creatures reside most of the year in the Boneyard - the purgatorial realm of the psychopomps who usher dead souls to their eternal rests. Calacas are sustained by the memories of their living friends and relatives, and as time goes on they become more exaggerated representations of their living selves, sometimes verging on parody. Calacas can be summoned to the material plane at places to which they had strong attachments in life, or by remembrance rituals performed by the living.

© Tomas Castelazo, www.tomascastelazo.com / Wikimedia Commons / CC BY-SA 3.0
Calacas/calaveras are strongly associated with the Day of the Dead (Día de Muertos in Mexico, Día de los Muertos in the US), a holiday which blends Catholicism with native Mexican traditions regarding the dead. They have deep roots going back to the gods and ceremonies of pre-conquest Mesoamerica, but the modern calavera can be traced back to José Guadalupe Posada, a Mexican engraver whose satirical pictures of skeletons acting like the living poked fun at contemporary Mexican society and politics. His most famous calavera - La Calavera Catrina - was a laughing skeleton dressed in the finery of an upper class Mexican woman, a caricature that Posada used to criticize Mexican women who rejected their indigenous roots by adopting European fashions and whitening their skin. Through subsequent decades of folk art, Catrina evolved and became closely associated with Día de Muertos, but always remained at her core a way for the dead to poke fun at the living.

Calavera de la Catrina - José Guadalupe Posada (c. 1910), via Wikimedia
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Wednesday, October 10, 2018

Monster Monday: Vampiric Creature Template

For today's Monster Monday, we have the vampiric creature template. No gothic horror campaign is complete without howling wolves and blood-sucking vampires. If you're pressed for time, why not combine the two? With the vampiric creature template, you can grant the most terrible of beasts the abilities of the mighty and mysterious vampires, from vampiric cats to vampiric dragons. The possibilities are nearly endless!

Presented below, along with the vampiric creature template, you will find example stat blocks for a vampiric wolf and a vampiric saber-toothed tiger. Imagine a vampiric chimaera with three fanged maws. Think of the implications of a vampiric elephant - would it suck blood through its tusks? (yes). 

As Halloween approaches, d20 Despot will continue to post seasonally appropriate monsters. You might want to stock up on ammunition and board up your house before next week's monsters arrive en masse to claw at your door.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, August 7, 2017

Monster Monday: Vampiric Skeleton

Today's Monster Monday is the vampiric skeleton, a skeleton that sucks blood. These aren't the skeletons of vampires: that's not how vampires work. But they could be the skeletons of a vampire's victims, or creatures who died in a vampire's evil castle, or just of beings who were buried in a particularly evil area charged with necrotic energies.

This is a variant of the skeleton template, so it can be applied to anything that has a skeleton. Blood-sucking ogre skeleton? Sure! Vampiric skeletal wyvern? Sounds good to me. Bloodthirsty badger bones? Yeah, okay, but the alliteration might be a bit much.

Presented below are the vampiric skeleton variant template and two example vampiric skeletons: a human and a dire wolf.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

This human skeleton has been deformed by dark energies. Sharp fangs grow from its gaping mouth.
Vampiric Skeleton, Human   CR 1/2
XP 200
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 6 (1d8+2)
Fort +2, Ref +2, Will +2; +4 channel resistance
DR 5/bludgeoning; Immune cold, undead traits
Vulnerability sunlight destruction
OFFENSE
Speed 30 ft.
Melee 2 claws +2 (1d4+2), bite -3 (1d6+1 plus blood drain)
Special Attacks blood drain (1d2 Con)
STATISTICS
Str 15, Dex 10, Con --, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear broken chain shirt
SPECIAL ABILITIES
Blood Drain (Ex)
When a vampiric skeleton hits with its bite attack, or if it grapples a foe, it inflicts 1d2 points of Constitution damage on its target. The vampiric skeleton heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
Sunlight Destruction (Su)
When a vampiric skeleton is exposed to direct sunlight (not the effects of daylight or similar spells), it cannot attack and is staggered. On every subsequent round of exposure, the vampiric skeleton takes 1d4 points of fire damage.
ECOLOGY
Environment any
Organization any
Treasure none 

Monday, March 21, 2016

Monster Monday: Rustbound Skeleton

Today's Monster Monday is the rustbound skeleton, an undead creature that can reduce your fighter's armor to dust.  Bones and rusted armor fused together by necromantic energies and driven by a will to visit death and decay on the living.

Remains from the Battle of Visby, 1361
Adventurers might encounter rustbound skeletons in a crypt that has been infested with rust monsters, while investigating a shipwreck, or while traversing an old battlefield.  Check out the rustbound skeleton template below, and the example rustbound skeletal knight!

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Monday, November 3, 2014

Monster Monday - Embalming Ooze and Pickled Zombie Template

Earlier this week I released a one-shot nautical horror adventure called Horrors of the Floating Garden.  Some of the monsters therein are pickled zombies, the reanimated corpses of preserved biological specimens.  I neglected to include the template I created for pickled zombies, so I'm presenting it here along with a sample pickled dire rat and an entirely new monster that creates pickled zombies out of the corpses of those it slays.

The curators at the British Natural History Museum insisted that this was not the star spawn of Cthulhu
The following text in gold is available as Open Game Content under the OGL. Open Game Content is (C)2014 Jonah Bomgaars.

Monday, September 29, 2014

Crumbling Construct - A Template for Ancient Golems

First off, wow, I am way behind on my posts.  Sorry about that.  Things are pretty hectic at d20 Despot HQ right now (currently a hotel room down the street from Beaumaris Castle on the Isle of Anglesey).

Moat may contain otyughs
I know I said recently that you would be seeing a new PC class here soon, but that has been delayed due to technical difficulties.  As soon as Kent sends me the awesome illustration, I'll post that new class for you, no matter what day of the week it is (there is a complete PDF of the new class, minus illustrations, on my Patreon available for $1+ patrons).  Updates over the next few weeks will be sporadic or entirely absent, as they have been for most of this month.  I happen to be moving to a different continent soon, so please forgive my irregular schedule.

For today's update, inspired by a recent trip to the British Museum, I've created a 'Crumbling' template that you can apply to any constructs to nerf their power, making them appropriate for lower-level parties, and giving them that ancient feel which you might expect them to have from waiting around in an eroding tomb for 3000 years or so.  Due to my aforementioned hectic schedule, I've only been able to test this new template on the stone golem and caryatid column, so the CR adjustments might need some tweaking (determining Challenge Ratings is an inexact science in any case, especially so when working with templates).

The following material given in gold text is available as Open Game Content under the OGL.  Open Game Content is (C)2014 Jonah Bomgaars.  Crumbling stone golem and crumbling caryatid column are based on material published in Pathfinder Bestiary 1 & 3, (c) Paizo.

Sunday, July 20, 2014

d20 Despot is Now on Patreon


I'm pleased to announce that d20 Despot is now on Patreon.  Mostly I'm pleased because that means you can give me money if you want.  'What is Patreon?' you may find yourself asking.  Patreon is a service that seeks to return to the days where artists were given patronage by great men and women who had a lot of money and enjoyed the finer things in life, only this time the artists are internet content creators and the patrons are their viewers (and you don't need to have a lot of money to do it).  It's sort of like an incremental, ongoing kickstarter.

"How does it work?"
If you aren't already on Patreon supporting all your favourite artists, go over and sign up!  Once you're signed up, head over to patreon.com/d20despot, determine how much you would be willing to donate to my cause, and click "Become a Patron"!

Sadly, I don't think their scripts can handle die rolls.
You can donate any amount you want (but I think any donation that adds up to less than 30 cents per month actually costs me money, so please don't do that).  In my case, you would be donating that amount per blogpost.  Don't worry: I won't start posting tons of new posts just to take all your money, and I won't count boring ol' newsposts like this one.  In fact, you can set an upper limit to your monthly donations just to be sure you won't go over budget.  And if you ever get tired of me, just cancel your patronage (note: please don't cancel your patronage).

Monday, December 16, 2013

Monster Monday: Illhveli, the Bad Whale

Today's Monster Monday entry is the illhveli, a bloated, undead whale carcass with the nasty tendency to explode.  I've also created a new zombie variant: the bloated zombie.

source: The History Blog
The following text in gold is available as Open Game Content under the OGL. Open Game Content is (C)2013 Jonah Bomgaars.
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Thursday, August 29, 2013

Sandbox Campaign Part 7: Kill Wighty

This is part 7 of my ongoing account of the sandbox campaign I am currently running.  Updates are frequent, if irregular, and at the end of each post I talk about one or more subjects pertaining to the adventure but more broadly applicable to all campaigns.  You can find the previous parts here.

After a 16-hour rest, the party followed the only path remaining: deeper into the tomb.  They discovered a bottomless tankard of ale in a sarcophagus and another room that was mostly destroyed by a cave in.  After passing through some rubble, they came to a large set of double doors.  Beyond them was a massive stone vault filled with dwarven sarcophagi, one wall broken out into an adjoining cavern by a collapsed pillar.  Prowling the rows of the dead were a small pack of ghoul wolves and two skeletal ogres dragging greatclubs.  At the far end of the room stood  a skeletal grizzly bear and a dwarven barrow wight adorned in ancient bronze chainmail and wrought torcs, bearing Orc-Gutter (+1 dwarven waraxe, deals additional 1d3 points of bleed damage to creatures of the orc subtype).  Beneath the ethereal blue lights that dimly illuminated the hall, he challenged the party: "I am Chief Krannax.  I was the first dwarf to walk these halls, and I will be the last."