Today's
Monster Monday is the vampiric skeleton, a skeleton that sucks blood. These aren't the skeletons of vampires: that's not how vampires work. But they could be the skeletons of a vampire's victims, or creatures who died in a vampire's evil castle, or just of beings who were buried in a particularly evil area charged with necrotic energies.
This is a variant of the skeleton template, so it can be applied to anything that has a skeleton. Blood-sucking ogre skeleton? Sure! Vampiric skeletal wyvern? Sounds good to me. Bloodthirsty badger bones? Yeah, okay, but the alliteration might be a bit much.
Presented below are the vampiric skeleton variant template and two example vampiric skeletons: a human and a dire wolf.
The following text in
gold is available as Open Game Content under the
OGL. Open Game Content is ©2017 Jonah Bomgaars.
This human skeleton has been deformed by
dark energies. Sharp fangs grow from its gaping mouth.
Vampiric Skeleton, Human CR
1/2
XP 200
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14 (+2
armor, +2 Dex, +2 natural)
hp 6 (1d8+2)
Fort +2, Ref +2, Will +2; +4
channel resistance
DR 5/bludgeoning; Immune cold, undead traits
Vulnerability sunlight destruction
OFFENSE
Speed 30 ft.
Melee 2 claws +2 (1d4+2), bite -3
(1d6+1 plus blood drain)
Special Attacks blood drain (1d2 Con)
STATISTICS
Str 15, Dex 10, Con --, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear broken chain shirt
SPECIAL ABILITIES
Blood Drain (Ex)
When a
vampiric skeleton hits with its bite attack, or if it grapples a foe, it
inflicts 1d2 points of Constitution damage on its target. The vampiric skeleton
heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum
number of temporary hit points equal to its full normal hit points) each round
it drains blood.
Sunlight Destruction (Su)
When a
vampiric skeleton is exposed to direct sunlight (not the effects of daylight or similar spells), it cannot
attack and is staggered. On every subsequent round of exposure, the vampiric
skeleton takes 1d4 points of fire damage.
ECOLOGY
Environment any
Organization any
Treasure none