pit trap photo by Georg Waßmuth, via Wikimedia |
The following text in gold is available, along with any accompanying tables, as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
A stony tentacle lashes out of the slavering
maw that seemed until a moment ago to be an ordinary pit trap.
Pit Mimic CR 4
XP 1,200
N Large aberration
(shapechanger)
Init +4; Senses darkvision 60 ft.; Perception +10
DEFENSE
AC 14, touch 9, flat-footed 14 (-1
size, +5 natural); +4 AC vs. ranged attacks
hp 45 (6d8+18)
Fort +5, Ref +2, Will +6
Immune acid
Defensive Abilities close, two-dimensional
OFFENSE
Speed 20 ft.
Melee tentacle +8 (grab)
Space 10 ft.; Reach 0 ft. (15 ft. with tentacles)
Special Attacks engulf (DC 16, pit),
pit (4d6)
STATISTICS
Str 17, Dex 10, Con 17, Int 10, Wis 13, Cha 10
Base Atk +4; CMB +8 (+12 grapple); CMD
22 (can’t be bull rushed, dragged, grappled, repositioned, or tripped)
Feats Defensive Combat Training,
Improved Initiative, Weapon Focus (tentacle)
Skills Disguise +9 (+29 when mimicking
environment), Knowledge (dungeoneering) +9, Perception +10, Stealth +9; Racial Modifiers +20 Disguise when
mimicking environment
Languages Common (cannot speak)
SQ mimic environment, pit spell
transfiguration
SPECIAL ABILITIES
Close (Ex)
When
threatened, a pit mimic can close its hard, trapdoor-like cover, appearing to
be nothing more than a bare patch of floor.
When closed, the pit mimic gains DR 10/adamantine against all attacks made
against it from outside. It cannot
attack with its tentacles or use its engulf ability while its trapdoor is
closed, but it still does damage to creatures within its pit. The trapdoor can be pried open from outside
or from within with a successful combat maneuver check.
Engulf (Ex)
A pit mimic
can engulf creatures in its path as part of a standard action. It cannot make other attacks during a round
in which it engulfs. It merely has to
move through its opponents spaces, affecting as many as it can cover. Targeted creatures can make attacks of
opportunity against the pit mimic, but if they do so they are not entitled to a
saving throw against the engulf attack.
Those who do not attempt attacks of opportunity can attempt a DC 16 Reflex
save to avoid being engulfed - on a success, they are pushed back or aside
(target’s choice) as the creature moves forward. Engulfed opponents fall into the pit mimic’s
pit. The save DC is Strength-based.
Mimic Environment (Ex)
Though not
as versatile in their shapechanging abilities as true mimics, pit mimics are
able to alter the appearance of their trapdoors and their pits to match their
environment, such as a natural cave, forest floor, or flagstone passage. The mimic’s body is hard and has a rough
texture no matter what appearance it might present. A pit mimic gains a +20 racial bonus on
Disguise checks when imitating its surroundings in this manner. Disguise is always a class skill for a
mimic.
Any bonuses that apply to detecting traps or
unusual stonework apply to checks made to see through the mimic’s
disguise.
Pit (Ex)
The bulk of
a pit mimic’s body is a 40-foot-deep extra-dimensional space with a
10-foot-by-10-foot mouth. Since it
extends into another dimension, the pit does not displace the underlying
material. Creatures entering the pit
take falling damage as normal. Creatures
in the pit do not count as grappled, and can attack the pit mimic normally.
Creatures in the pit are subject to 4d6 points of automatic crushing damage at
the start of the mimic’s turn as the walls of the pit sprout countless
bludgeoning pseudopods.
Trapped creatures can attempt to escape by
climbing out. Because the walls of the
pit constantly change shape to thwart escape, the Climb check is made against
the pit mimic’s Combat Maneuver Defense.
A successful Climb check moves the climber 10 ft. up the wall of the
pit.
When the mimic is slain, the
extra-dimensional space fails and everything within it is spewed forth,
including the mimic’s insides, which remain as a grotesque lump of amorphous
flesh.
Extra-dimensional spaces like bags of
holding or the rope trick spell do
not function within the pit mimic’s pit.
If a bag of holding enters the pit mimic’s pit, a rift
to the astral plane is torn open and both the magic item and the pit mimic are
pulled through the rift and destroyed.
Creatures standing on the pit mimic’s
trapdoor get a DC 16 Reflex save to avoid falling in if the mimic retracts its
trapdoor. The save DC is
Constitution-based.
Pit Spell Transfiguration (Ex)
A pit mimic
reacts strangely if targeted by create
pit or similar spells, as noted below:
-create
pit causes the mimic’s pit to gain 1d3x10 feet of depth for the duration of
the spell.
-spiked
pit causes the mimic to gain the abilities of a spiked pit mimic for the
duration of the spell.
-acid
pit causes the mimic to gain the abilities of an acid pit mimic for the
duration of the spell.
-hungry
pit increases the crushing damage dealt to creatures trapped in the pit by
2d6.
Tentacle (Ex)
When the pit
mimic makes a successful touch attack with its tentacle, it automatically
grapples its target (as long as the target is Large or smaller). If the pit mimic begins its round with an
opponent grappled by its tentacle, it can attempt a new combat maneuver (as
though attempting to pin the opponent).
If it succeeds, it drops the opponent into its pit. If it succeeds by 5 or more, it is able to
hoist the opponent up before dropping it, dealing an extra 1d6 points of
falling damage. The pit mimic does not
gain the grappled condition while grappling its foe with its tentacle.
Two-Dimensional (Ex)
The pit
mimic blends almost seamlessly into the floor, making it difficult to hit with
ranged attacks. The pit mimic always has
a +4 bonus to Armor Class against ranged attacks. In addition, a pit mimic cannot be bull
rushed, dragged, grappled, repositioned, or tripped by normal means.
ECOLOGY
Environment any
Organization solitary
Treasure incidental
This
insidious creature hides most of its body in a pocket dimension, allowing it to
act as a living, moving pit trap. It
uses its natural shapeshifting ability to blend in to the surrounding
environment, then waits for its prey.
Like true mimics, pit mimics delight in tricking sentient creatures into
falling for their traps. Some pit mimics
will simply allow creatures to walk over them before opening their trapdoors
and letting them fall in. Others will
stay open but perfectly still, appearing to be an ordinary pit until someone
tries to jump across, at which point it will snatch them with its tentacle or
shift to be where the creature is about to land. A few pit mimics have been known to live on
the walls of dungeons, disguising themselves as hallways and luring their prey
to the end with the promise of an unopened door.
As with true mimics, pit mimics come in a
variety of forms. A few of the more
common variants are given here:
Acid Pit Mimic (CR +1): An acid pit
mimic’s pit is covered with tiny pores that ooze acid, and the bottom of the
pit is filled with acid to a depth of 5 ft.
Creatures falling into the pit take falling damage as normal (the acid
counts as a yielding surface), plus 2d6 points of acid damage per round spent
in contact with the acid. In addition,
exposed items carried by a creature in the pit, or items thrown in to help it
(like rope) may be harmed. The acid
seeping from the walls means that creatures taking crushing damage in the pit
also take an additional 2d6 points of acid damage even if they have climbed out
of the acid pool at the bottom.
Spiked Pit Mimic (CR +1): A spiked pit
mimic’s pit is lined with sharp spikes.
Creatures falling into the pit or trapped in the pit take an additional
2d6 points of piercing damage.
Treasure Pit Mimic (CR +0): A treasure
pit mimic can also use its Mimic Environment ability to give the appearance of
glittering treasure at the bottom of its pit, usually in the form of precious
gems, shining weapons, or a mound of gold coins. Treasure pit mimics also gain magic aura as an at-will spell-like
ability (CL 1), usable only on the floor of its pit.
Deeper Pit Mimics (CR varies): To
create deeper pit mimics, consult the chart below:
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-your punji d20 despot
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